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What do you use to protect your slann. In my 2000pts army list i have a unit of 20 saurus for that and the mage priest has CHotOO and the -1 to hit totem cause i feel that the only reason i need them is casualties for the slann. What do you prefer TG or Saurus Warriors.
On his own the slann is toughness 5, 8 wounds and a 4+ ward. That's one protected slann!Originally Posted by badquinton304
If you opponent wants to aim all his missiles at the slann to stop a couple of mediocre spells a turn then i say go for it.
Instead of protecting the slann those saurus could be off bashing skulls.
Move the slann wisely and no real harm should come to him, even without a unit.
At least that's how i play anyway
Totally agree with Hambey, I find a lone slann much more versatile and it can protect itself if you aren't stupid with its movements.
i also find the slann much better alone , but i (nearly) always use him in a unit of TG . it just doesnt work fluff-wise with a slann on his own .
if anyone helps you with an army list or rules/fluff , then give them some rep
Yes, a Slaan alone, even without any upgrades is not an easy target to take out (6 base wounds, Tough 5, and a 4+ Ward save).
The only way you can really take him out is to get him into cc and get him to break and cut him down. That's why it's important to keep him screened a lot.
Keeping him with a unit gets expensive, but if you are going pure magic heavy putting him with Temple Guard is probably preferred over regular warrs for one reason: Stubborn. Since guards prob won't die much anyway, even if you lose combat tremendously failing a 9 Ld with the cold-blood rule is very unlikely.
I don't use a slann anymore (not since the new AB came out), however i would say i would field him on his own, i might be abit cautious but he is fairly resiliant (and you can make that better if you want). The problem i have with him in a unit it the slann on its own is such a massive expense, but then to have him in a unit thats atleast an extra 200pts, not only is that all eggs in one basket, its also a very boring game to play, because that unit either gets ignored or focused on (as its usually a hardnut), which is boring enough but it also limits the amount of other units you have.
Slann on its own seeing through shamans and flying means you can pretty much get him out of any danger and still be able to see everything.
I wouldn't however if i took him in a unit, i wouldnt take temple gaurd, even without the sheild upgrade (which i assume most people take?), for every 4-6 of them you could essentially take a blessed spawning which would make up for the minor bonuses that temple gaurd have. Because without the sheild upgrade saurus have better armour save than temple guard, -1ws ok thats a tad annoying but not too bad (being as alot of units have ws4 so it will be 4+ anyway) and is stubborn really needed in a unit that has Ld 9, coldblood, probably the BSB too, i mean if you were to let this unit be in a situation where they have beaten you down to having to get a 4 or lower on your Ld test then really you deserve to lose (i mean come on people in a 2000pts army this units worth about 1/4 of your army so don't leave it open).
The other thing to note is although slann probably wouldnt be on the field without temple guard in fluff, a slann probably wouldn't be on the field anyway unless you got to massive points games.
Of course if you go magic heavy and the slann has such spells as the comet, then a unit might not be the worst possible option.
I don't agree with that. Cold Blooded doesn't prevent you from breaking if you lose combat by 7 or something like it. Even Temple Guard can be so terribly ganked that they need the Stubborn to prevent from breaking. Regular Saurus, even with all the good Spawnings, would simply break.Since guards prob won't die much anyway, even if you lose combat tremendously failing a 9 Ld with the cold-blood rule is very unlikely.
But then, being so terribly ganked that you truly need the Stubborn is less likely than losing combat and getting outnumbered by some Fear causing enemy.
So I too would choose Spawned-up Saurus Warriors to guard by Slann.
A lone Slann has its advantages but he's doomed against those Dark Elf Assassins. It can't get much worse than a model with a high initiative, high WS, Poisoned Attacks and Killing Blow appearing in base contact.
In a unit however he'd be safe.
I thought killing blow was against man sized characters...is a slann considered man size or do DE assassins have a special rule where their killing blow is against everyone.