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With the BSB now giving an additional +1 combat res, i'm sure more people will be more inclined to take one, i never did before. But most armies i know of pay 50 points for a BSB while Lizards only pay 25, so why not add a Warbanner and gain +2 res for 50 points??
Bargain i say, the only problem i can see is the mass victory points the enemy gains from killing the poor fool, toughness 4 with 2 wounds is not that great, but hasn't that always been the case with the BSB..??
I'm pretty sure the 25 points is a universal thing....on quick inspection both dark elves and chaos only pay 25 points....But most armies i know of pay 50 points for a BSB while Lizards only pay 25As the warbanner is a generic item, why not add a BSB carrying the warbanner to a unit of infantry also carrying a warbanner (some infantry able to take magic standards), meaning a combat res of 4 straight away discounting ranks and outnumbering!!!why not add a Warbanner and gain +2 res for 50 points??
Well, assuming the affects of multiple warbanners are cumulitive...
could have sworn i paid 50 points with my Empire...
Where does it say in the rules you can take two warbanners in one army?Originally Posted by Captain.Snowball
The warbanner IS a common magic item.It doesn't. He's mixing up generic (or common) items with Scrolls and Stones. You can only have one Warbanner.
I was under the impression that you could take more than one of any 'common' magic item as they are, well, common.....
Apologies if i am wrong!!Well, if i am proved wrong, simply take a warbanner in a unit and add another standard to the BSB. That way your still getting +3 to combat res plus whatever benefit the BS affords the unit....As the warbanner is a generic item, why not add a BSB carrying the warbanner to a unit of infantry also carrying a warbanner (some infantry able to take magic standards), meaning a combat res of 4 straight away discounting ranks and outnumbering!!!
If its a banner like the dark elves standard of slaughter for a potential +3 more combat res than you could be looking at 6 to start with!! Add on 3 for ranks (full sized unit) and you have a starting combat resolution of 9!!! Those undead and daemons will simply pop out of existence!!
Although I kinda think I'd rather have a combat character, a scar-vet with close combat gear rather than a banner is more likely to both survive and add more in kills than +1 to static CR.
A scar vet BSB without a magic banner, with a magic weapon and a cold-one, might be a good way to waffle between combat ability and static CR. Plus, he'll add fear immunity to the unit from the cold-one.
Arena of Death Champion: Nexim of the Guldskullz Tribe. Fear my wrath!
I was thinking about a scar wet with battle standard, and giving him the sword of the hornet and light armour, and queztle since I play that spawning. He would have good servivability with his armour save, and he always stikes first so he can kill models in base contact with him him or characters in challanges.
Mounted BSB in an infantry unit. Considerig that a BSB is better than the general at holding a Saurus line then i suppose it would be worth spending the points on him.
Lets see, Vet with BSB, Spawning of Itzl and Quetzl, Cold One mount, Sword of the Hornet and Glyph Necklace for a whopping 213 points. Always strikes first, 4 Str 5 attacks, with a 1+ save and a 5+ ward at toughness 4... not to bad.
Incidently, is the Aura of Quetzl worth it?? considering that the high cost of the ward due to the additonal save bit, pay the points but you MAY get to use it.
Well lets see,Incidently, is the Aura of Quetzl worth it?? considering that the high cost of the ward due to the additonal save bit, pay the points but you MAY get to use it.
a scar vet with a cold one automatically has an armour save of 3+. Add in light armour and you have a 2+ save and then give him spawning of quetzl for a 1+ save. Now, strength 4 hits only negate the save by a -1 modifier meaning you still have a 2+ save which is exactly the same as a 1+ save anyway, whereas a str 5 hit starts to be annoying, BUT, this is where the nice ward save kicks in minimizing the risk massively.
So yes, when combined with the proper equipment the aura of quetzl is an excellent item to take.
Also, the glyph neclace is a talisman like the aura, meaning you could only have one.....honestly though, the aura would be more effective considering the saurus vets armour save anyways,
Last edited by Captain Snowball; October 13th, 2006 at 03:59.