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I am thinking of adding some Terradons to my army list to play around with. The list right now stands as:
2nd gen. Slann
2 units of 20 Saurus
4 units of 10 skinks
It has served me well so far. 4 games against my friends O&G ended in 4 massacres for me. But I felt like dropping the Slann's level for awhile (because I feel that a 2nd Gen can get a little "beardy" at times).
With a little point fiddling, I can drop the Slann to a 4th Generation, modify my Saurus blocks a bit (less spawnings/command units) and add up to 5 terradons. Question is, should I do that? Or should I aim for just 3 Terradons and keep up some of the beefiness in my other units? I worry about 3 Terradons being too easily shot/panicked (even cold blooded, leadership 5 fails me waaaay too often). To those of you that have used them, whats your oppinion on it? (And if I drop 2 terradons, I can upgrade a skink scout unit to Chameleon skinks, for even more diversity. I know they aren't judged to be the best, but it would just be another novelty I could mess with).
Thanks for your oppinions, guys.
I tried running three Terradons & they got destroyed every time. Yes, they're fast, so they can get to warmachines, but their low WS, toughness, and crummy armor save made it an even fight at times! They stood no chance against blocks of troops & I'd be hesitant putting them against skirmishing troops. The main reason is their lack of unit strength & no ranks. If I were to ever field them again, I'd go with a squad of 7-10; you can't make up for the inability to gain ranks, but at least you can try to outweigh your opponent.
Hope that helps,
Bad Hat Harry
I'm inclined to agree. If you're careful with them, then i guess 3 can work well. If, however, you're not a good player like me then they tend to get destroyed quite rapidly^_^ Terradons are great, but they're very expensive. In general i'm not a fan, but thats just me.
Btw, i think chameleons provide a lot more than novelty value, i usually find they work exremely well
Man, the mighty Stonehambey agrees with me in one sentence & then disses me in the next. I don't know how to feel... ^_^
Bad Hat Harry
I'm a big fan of the terradons. I run 3 in my 1000 point list at the moment, but can certainly see value in expanding them when I expand my army in the future.
I also use Chameleons in my list. I really haven't found the best use for them yet, but they are a nasty distraction for my opponent while my Saurus and Kroxigor make their way across the table.
I would drop the Slann to 4th Gen, add in some Terradons and look at adding a third Salamander.
Wood Elves 2/0/1
Orcs & Goblins 0/1/0
Next Army - Tomb Kings
i'd keep your terradons to a minimum, which is 3 with no upgrades, they are great in my opinion as on average in my usage of them i usually take out 400 pts of the enemy (now that crafty ), keep it down to 3 as they are alright for their pts cost and even if you lose them at least they're doing their job a deterring the enemy fire missle and magic fire away form the rest of your troops,
due to the new rules, they are flying cavalry which means theys are not skirmishers, so if you did add on a couple of models to this unit you can take out the enemies rank bonus on small infantry units, if you're lucky enough,
whereas this is you're choice, i'm just giving advice...
they are flying cavalry now? I was wondering, but I couldn't figure out how to make the distinction. The rule book was kinda... vague. (is there an echo?)
yea they are, they have more than one wound, their bases are bigger than flyers on foot (eg, furies, harpies etc) and of course they are more expensive and they count as unit strength 2 each.
so now they are under the rules of flying cavalry, this means that they do not count as skirmishers, in addition can cancel ranks in combat if you're insane enough to charge them in the first place :shifty:therefore it makes them a nice cheap unit to play with (you just need to hide them from missles and magic due to a low number of wounds)and to minimise their weaknesses
Last edited by Kai-Itza; November 13th, 2006 at 11:13.