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I am a new Lizarmen player and was wondering if taking the Slann is worth it in 2k games. It just seems that a decent Slann with any sort of affective body guard is 750+ points. It is one of the worst cases of 'all your eggs in one basket' for what is essentially a wizard. I know that he is a very powerful spell caster but if you want real magical superiority you play Tomb Kings. Is it not better to take an old blood and some skink priests, or am I just a nieve new player?
I think the Slann is great fun, but saurus characters work well too.
I always make him 2nd Gen which means he usually ends up costing about 600 points, and that's before I put him with his bodyguard.
But he's definitely worth it, easily the best wizard in the game
As stonehambey does, i take a slaan at second generation + items making him easily the most potent spellcaster in the warhammer game.
He IS a lot of points but by that token its almost possible to get an oldblood to the same amount of points with a carnosaur mount.
An oldblood is best used (if not on a carnosaur) in conjunction with a unit of cavalry or saurus warriors as his large amount of attacks and high strength makes him a great infantry killer and light-medium cavalry killer. Great for combat resolution.
When taking a slaan in 2000 points my standard list contains the slaan and at least 3 blocks of 20 saurus warriors forming a battle line that the enemy must break through to get to the slaan. This will still leave you with quite a few points to play with as well, bonus!!
Also, remember that skink priests augment the slaans line of sight with his telepathy rule making him more formidable, not too mention that they are capable of casting dispell soaking spells themselves....
The slaan is also incredibly survivable at second generation with his massive amount of wounds and especially when sitting in his temple guard unit, i dont think ive ever had one killed yet..
to sum up,RegardsBut he's definitely worth it, easily the best wizard in the game
Before you judge a man, walk a mile in his shoes. After that, who cares, your a mile away and you have his shoes!!
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I don't know I never really got around to using one. I prefer to start with 3 blocks of 20 saurs and an Oldblood placed in a unit, and then alter it as I go.
While I think the Slann may be powerful, and he looks nice on paper, he just seems way to many points to try and justify. The main reason that I have not gotten around to using one however is that my main opponent is VC. He plays a zombie hoard army, and I have seen many a game where the following scenario takes place:
"Ok, there are 35 skeletons/zombies in combat with your slann. I win combat AND outnumber you. I cause fear, so your slann has to run away. Ok, I catch you. You lose."
And taking temple gaurd in 2000 is a large waste of points, in my opinion, because now you have almost a third of your army in one squad. They run and you're screwed.
Maybe in 3000.
That's why, for 20 points, you give the unit the spawning of Tlazcotl."Ok, there are 35 skeletons/zombies in combat with your slann. I win combat AND outnumber you. I cause fear, so your slann has to run away. Ok, I catch you. You lose."
I'm not saying it's wrong, I'm just saying that my playing style doesn't support it. People look at the army I show up with and just about soil themselves, saying things like "that's a lot of saurs" or "where's your slann?" Then using the skinks as meat-shields and annoyance, I march the saurs up the field and engage the enemy. When you show up with 80 saurs, you tend to get the job done. Add a few koxys and sallies, and top on a couple of skinks with priests, and your opponent will be looking at the board cross-eyed trying to figure out what is going to hurt worse when it finally gets into combat with him.
The point is, in my playing style, I don't support that large sum of points sitting by itself. I don't take the carnosaur, slann, nor COR's (although, I may start soon) because I feel that I can save points to use elsewhere. Never underestimate the power of a saurs unit. Especially, if they are hungry.
It is a good idea though.
Slann just own.....'nuff sed
But if you want more then the slann can be a caster that can see through mountains (skinks) roll 2D6+1 for a spell and only use a single power dice. He can ignore miscasts, has 8 wounds and can cast drain magic.....what more can you ask for? Oh yeh, you can stick temple guard around him to boot. OK, so temple guard aren't great against VC/TK, so what, trade them in for a saurus squad with tlatzcotl. tbh, unless he gets owned by cannons etc in the first turn (which i've seen happening) he's almost allways worth it.
In my opinion anyway xD
"If a jobs worth doing, its worth dieing for"