Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
ok so after hearing about the butchering of 40k i decided not to play it and play FB. so i was reading thought th army list and i saw lots and lots of skins. and i was gonna start a 1000 point army. so can any1 give me tips and pointers? PLZ and TY:w00t:
what kind of general are you?
im a combat freak my self...:yes:
you know, who actually reads these things?
or you could go for the combat effectiveness of the saurus, the stats. alone for the scar-vet. is awesome, give it the right tools for the job and he'll kick butt!.
all aspects of the lizzie army has great potential when used together in combination that will spell doom for your opponent from the powerful saurus to the nimble skinks and the kroxigor to the hulking steggie, after all dinosaurs are great fun to play with (gotta love the big guys).
hope this gave you some insight to the nature of the lizzie army, or searh the LO archives for more info.
welcome to WHFB!
Kroxigors are aggresive units, and that's almost an understatement. Str 7 attacks are deadly to any and everything.
The Stegadon is a very aggressive unit. A huge, prehistoric beast that crashes into the enemy after firing at them for a couple of rounds with its bolt thrower.
I would go for HW and shield too. Saurus get plent of attacks anyway, and the extra save helps.
You say you're an agressive player, but there are plenty of ways to be agressive. I guess you mean close combat wise. In that case you can't go wrong with saurus and scar vets, some kroxigors for the real agression, some skinks to act as a screen, and a skink priest or two for a bit of magic.
Once you've played a few games you should have a good idea of what you'd like next.
Thou shalt remember:
Warhammer Fantasy armies do NOT have Codices. They have Army Books.
LINK - Guitarists of LO Group
Magic Defense depends on what you want. I often go magic light with my WE army, taking only an item that gives me an extra dispel die, so that I have four total. And that's it.
Other people always take a scroll caddy with one or two dispel scrolls.
When 7th ed came out, the designers' intentions were to tone down the magic phase by making a nasty miscast table. How much it's worked, I don't know. It doesn't seem to have changed the habits of anyone I play with.
But unless your khorne or dwarfs and you're facing a magic heavy army, you have to be willing to withstand some magic damage, unless you really go heavy on dispel scrolls and the like, which keeps your heroes from doing other things.