bored on the GW site i found their chart for hazerdess battle fields which add danger to the stander battle (such as toxic clouds, chaos swarms and what not) and i came across one for an unstable reality in which the constant flux in space gave everyone a 5+ invul save
I felt this didn't really cover the idea at all so i set out to expand this rule by using the scatter die
Unstable Reality
When moving first you must delcare which unit you want to move then roll a scatter die and 1d6. On a hit you move as you want to, but on a scatter you move d6" in the arrow's direction no other movinng.
When want to move a vehicle declare the unit and it the type of speed you want it to move. If you want to move at combat speed roll a scatter die and 1d6, to move at crusing speed roll a scatter die and 2d6
For running its the same as a normal move except the 1d6 that is rolled is also the distance you run
I'm planning out shooting also and will be fairly