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Old November 2nd, 2009, 10:40   #201 (permalink)
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Hey Monkey,

Question for you about the hobby rather than modelling specifically. Where is the best location and set up for taking photos of my models so that I can post them up?

Thanks,

Wolfy.


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Old November 2nd, 2009, 19:51   #202 (permalink)
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Originally Posted by Shadow wolf View Post
Hey Monkey,

Question for you about the hobby rather than modelling specifically. Where is the best location and set up for taking photos of my models so that I can post them up?

Thanks,

Wolfy.
If I can be of assistance here, I will be:

Photos are best taken in a well lit area using a white background. If it's a sunny day, go outside and take them with the sun behind you. If not, go inside and use an anglepoise lamp or two to flood the area with light. It might mess with the colouring a little but some quick photoshopping should be all you need to fix it.

As for the white background, a piece of printer paper propped up so that it doesn't form an L shape, rather a smooth curve, is generally the best way of doing things.
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Old November 2nd, 2009, 22:00   #203 (permalink)
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Hey,

Thanks for that, I'll give it a go.
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Old November 3rd, 2009, 20:57   #204 (permalink)
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Yep, the possessed are the new plastic ones with the mutated heads and arms put on. I think I would be able to use their bodies and swap out the heads & arms for something else easily with some cutting.

I do like nurgle the most, but with combat patrol paying for marks will end up costing 25% or more of the 400 points allowed so I think I'd want a cityfight/urban looking group of guys who have been out in the field for awhile rather than intense dedication to some chaos god. I think I would really like to try turning them into a group of fallen as well - love the DA iconography and would fit well as a small force with some outdated gear

Either that or make them all severely mutated, but the metal termie armor would again be hard to hack up and throw mutations on...

By true scale marines - you mean make them bigger to fit the fluff of their actual size? I think maybe I could use them as chosen, but I'm not sure how the normal CSM arms would work with them, or maybe there's some other bits I could use to replace their arms and not make them look weird? I think maybe the bolters would look too small and weak on them too if they were chosen?
Hey, sorry for the late reply, havn't had intornetz for a few days.

So you like nurgle and want to give your guys an urban and used feel or make them into fallen, cool, this I can work with. The Fallen idea would look good with some of the older models and MKs of armour and really shouldn't be too hard to convert either. You can get some of the dark angels upgrade bitz and give some of them robes and maybe a pad or two to show where they originated from and then do what you like with the rest. This will work well with only a small force too as I don't see Fallen congregating in large groups. With Fallen you can also have individual guys dedicated to certain gods. Also just because you have a guy that looks like a nurgle worshipper doesn't mean you have to pay the points for it.

On the matter of the 400pts, you already have like 15-20 marines in power armour plus your Lord. I really think you don't need the Termis in your force. 1) Because of the points restrictions you have and 2) Because the old metal termis (as I've mentioned) are really a pain to try to convert, especially if you want to make them look like power armoured guys.

If you want to go for a Nurgle looking force then the possessed guys will work in your favour as you can have them all muti and gross. And as I mentioned above, you can have them look like nurgle marines and just pay the points for normal marines. As long as your oppnent knows they are not plaguemarines, and therefore don't have all the extra goodies they get, there will be no issues. And doing them nurgle doesn't mean they have to be Death Guard either. You can create your own scheme for the guys and just make them a bit icky.

Battle damage is easy to add to your models, especially if they are plastic. You can use a pin-voce to make bullet holes in chest and shoulder plates by drilling very shallow holes then scoring the edge of the hole with a hobby knife. Gouges and chips can be done with a file or hobby knife. If you really want to go nuts you can do acid-burns and corroding on the armour with a bit of mineral turpentine or methalated spirits. I hope I don;t need to say this but just incase: DO NOT PUT IN EYES, DO NOT DRINK OR SNIFF. Get a cotton bud or the ear-cleaner-thingies and dab some turps/meths on the area you want to melt. Be careful to not add too much as it may melt too far into the model. Also note this only works on plastic models. When painting dammage on armour paint around the (lets say bullet hole) with black in a jagged shape. The get boltgun metal or similar colour and paint just inside the black area. This will give the impression of chiiped paint and leave a slight black line around the edge to make it stand out. I'm sure there are some good battle damage threads on the forum and I know there are some tutes on the GW site and in WD sometimes.

Hope I've helped and again sorry for the late reply
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