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| Monsterpocalypse Discuss the new miniature game from Privateer Press here |
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| Fat Magic Toad o' Doom ![]() Join Date: Feb 2004 Location: Lincoln, Nebraska, USA Age: 25
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Rep Power: 88 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | First of all, after some research, I have found that there are 3-4 expansions for the game out already? If I limit myself to Rise in order to get familiar with the game at first, should I avoid players that are using monsters and units from the expansions or can a force made from only Rise stuff still be effective. My second question is about the factions. Besides how the units and monsters look for each faction, are they unique in other ways? I would be disappointed if all the factions basically played the same but with different looking models. So I guess I am asking people to describe each factions specific traits or characteristics if indeed they even have any. Thanks in advance for helping another gamer to get into what looks like an extremely interesting game.
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| Fat Magic Toad o' Doom ![]() Join Date: Feb 2004 Location: Lincoln, Nebraska, USA Age: 25
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I understand this forum is pretty much dead, but no one has any advice or anything?
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| Member Join Date: Jun 2009 Age: 28
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Privateer Press are pretty psychotic about getting their games playtested and well balanced. That goes for their expansions also: if you are playing nothing but Rise, you won't have too much trouble against more filled out opponents. AT this moment, you might want to consider picking up Monsterpocalypse Now boosters instead of Rise. Monpoc Now has different monsters, factions and buildings than Rise, but it is a second starting place. Monpoc Now features all new factions, and a strong set of basic type buildings to go with them. So, choosing between the two, it is really all about whether you like the second set of factions more than the first.
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