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| | #12 (permalink) |
| Son of LO ![]() Join Date: Nov 2004 Location: London Age: 24
Posts: 3,925
Rep Power: 81 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Agreed.. It's looking pretty strong. Could do with more gangers, I think, but the Juves will level pretty fast and will be able to help out with territory within a few games. First priority with your hard earned credits, I'd say, would be to get a couple more Juves, as if the terrain doesn't go your way you could have some problems against the oh-so-boring heavy stubber n' lasgun gangs. A few spineless meatshields are essential to any house gang really. ![]() After that, you can focus on things like sidearms if you find you're needing them.. Keep a few credits open in case you get special grenades too.. They can be extremely useful (smoke grenades in particular) for close ranged gangs like yours. Even a plasma grenade can be used to block line of sight, though you have to be very careful with that tactic, as I discovered in one highly amusing but very unfortunate episode.. Last edited by The_Giant_Mantis; June 15th, 2008 at 21:11.. |
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| | #13 (permalink) |
| Nightlord ![]() Join Date: Jun 2006
Posts: 1,428
Rep Power: 49 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
My plan was to buy as many guys as a could right off the bat, its good to know that others agree with that. I really want to get some smoke grenades and try to block fire lanes to counter my shorter range. Overall I am pretty psyched as my list looks like it could be lots of fun. What makes a zombie campaign different? |
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| | #14 (permalink) |
| Senior Member ![]() Join Date: Oct 2005 Location: Montreal, Canada Age: 21
Posts: 766
Rep Power: 40 ![]() ![]() |
Well it all depends on what rules you decide to use but in the Zombie themed campaign i played there were 20 respawning zombies closing in on a single defended positions and I needed to hold out 16 turns. Needless to say ammo started to run dry and people started to get eaten, it wasn't pretty. Also, Mantis, I really want to hear that plasma grenade story as it sounds, entertaining, to say the least. |
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| | #15 (permalink) | |
| Son of LO ![]() Join Date: Nov 2004 Location: London Age: 24
Posts: 3,925
Rep Power: 81 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
Oh, it blocked line of sight.. It also drifted through a wall and roasted 3 of my gang members who were standing on the other side. Cue maniacal laughter and a very badly lost game. I still maintain it would have worked though.. It was just bad luck. | |
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| | #16 (permalink) |
| Nightlord ![]() Join Date: Jun 2006
Posts: 1,428
Rep Power: 49 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Well just played a game against my friend's Van Saar army, and won! I got the first round of shooting on him and with the grenades/manstopper rounds I sent 1 out of action, 2 down, 2 pinned, and made his heavy flee. After that he was left with only 5 of his 11 gangers able to shoot back, and he voluntarily bottled out. Not too shabby I think. To top it off two gangers and a juve leveled up.
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