| | #1 (permalink) |
| Member Join Date: Feb 2008 Location: Darlington
Posts: 28
Rep Power: 10 ![]() |
right i rolled my terrotories and made my ganglist-i got really lucky-2 spore caves,a workshop and 2 settlements!i am using a cawdor list and want to make it fairly balanced but leaning towards close range shooting/combat leader-autopistol,bolt pistol,chainsword-185 heavy-plasma gun,lasgun-155 x2-155 ganger-shotgun, manstoppers-75 ganger-shotgun,manstoppers-75 ganger-shotgun, manstoppers-75 ganger-lasgun-75 ganger-laspistol,boltpistol-90 juve-stubgun,autopistol-50 juve-autopistol,stubgun-50 985 the juves and the ganger pair up with a ganger with shotgun-they will move up with the close combat guys staying in full cover and the shotgunners in hard cover the leader and his heavys will also move up with the heavys firing bursts from the plasma gun every other turn cheers in advance for advice |
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| | #2 (permalink) |
| Lord Of The Grots Join Date: Oct 2005 Location: Glasgow Age: 19
Posts: 191
Rep Power: 40 ![]() ![]() |
For your heavys, i'd recomend getting some heavy weapons, (the heavy stubber is always a good choice) as from the looks of things, you may get mowed down by other teams big guns due to their longer range, and being able to 'walk it' through your group of people leader fine gangers fine jueves: too expensive, drop the stubgun on both of them, as there not going to hit anything anyway but yeah, it's a good core |
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| | #3 (permalink) |
| Member Join Date: Feb 2008 Location: Darlington
Posts: 28
Rep Power: 10 ![]() |
the plasma guns are on the heavys because they can fire a burst every other turn but still keep up with the gang by sprinting to catch them next turn and the stubguns are there because they are on the models and i havent got rid of them yet
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