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Old June 30th, 2008, 20:31   #1 (permalink)
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right i rolled my terrotories and made my ganglist-i got really lucky-2 spore caves,a workshop and 2 settlements!i am using a cawdor list and want to make it fairly balanced but leaning towards close range shooting/combat

leader-autopistol,bolt pistol,chainsword-185

heavy-plasma gun,lasgun-155
x2-155

ganger-shotgun, manstoppers-75
ganger-shotgun,manstoppers-75
ganger-shotgun, manstoppers-75
ganger-lasgun-75
ganger-laspistol,boltpistol-90

juve-stubgun,autopistol-50
juve-autopistol,stubgun-50

985

the juves and the ganger pair up with a ganger with shotgun-they will move up with the close combat guys staying in full cover and the shotgunners in hard cover
the leader and his heavys will also move up with the heavys firing bursts from the plasma gun every other turn

cheers in advance for advice
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Old July 1st, 2008, 11:47   #2 (permalink)
boo
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For your heavys, i'd recomend getting some heavy weapons, (the heavy stubber is always a good choice) as from the looks of things, you may get mowed down by other teams big guns due to their longer range, and being able to 'walk it' through your group of people

leader fine
gangers fine

jueves: too expensive, drop the stubgun on both of them, as there not going to hit anything anyway

but yeah, it's a good core
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Old July 1st, 2008, 19:04   #3 (permalink)
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the plasma guns are on the heavys because they can fire a burst every other turn but still keep up with the gang by sprinting to catch them next turn and the stubguns are there because they are on the models and i havent got rid of them yet
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