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Old September 27th, 2008, 13:01   #11 (permalink)
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Quote:
Originally Posted by Montyhaul View Post
If you and your group have some gangs converted, post em up on the boards! We don't see enough of this sort of thing.
As soon as I get my camera back I'll throw something up. I've actually bought the Delaque gang from mail order, and then converted 4 extra guys to boost the numbers. It actually forced me to learn how to use green stuff, which is now my new best friend.

oh, also, Cadians are probably a more cost efficient base for converting arbites, just a lick of GS, file down the helmet and add a visor and hey presto, you've got some arbites
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Old October 13th, 2008, 16:11   #12 (permalink)
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my first necromunda gang i used cadians as a base for van sarr but my hole gang was distroide after 2 weeks cos i had all models with lasguns it was funny
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Old October 15th, 2008, 20:53   #13 (permalink)
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Okay, this may be a stupid question, but what brand/size/strength/whatever of magnets do you guys use?
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Old November 5th, 2008, 03:29   #14 (permalink)
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im a newcomer to necromunda and im splitting a cadian set with a mate and only making up the bodies minus the arms, then making up many different arms and pinning them to the bodies, minus the glue so i can switch arms and weapons

anyone know how to get good plastic heads for them though?
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Old November 5th, 2008, 10:20   #15 (permalink)
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Pig Iron Productions

The 6th item on the list, as well as the next 8 or so items after it. They're not plastic, but you get quite a few heads for your money. Hope that helps

Last edited by Ezra; November 5th, 2008 at 10:24..
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Old November 5th, 2008, 12:23   #16 (permalink)
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You can always model extra weapons slung on a sling on their backs!

That should give you some more options.
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Old November 7th, 2008, 09:09   #17 (permalink)
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Wow thanks Ezra, not quite what i was lookin for, i need just plain heads without the gas masks, but your right they are great value and has inspired me to do a Steel Legion IG Combat Patrol still if anyone has seen plain heads please contact me
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Old November 7th, 2008, 23:04   #18 (permalink)
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You shouldn't need to convert your guys so much in the first place, they're not comandos. Just give them the basic 2 guns 1 melee weapon and your set, no one should need more than that if you equip them right. Holsters are the best conversion you can do to a model for necromunda, cause it can be whatever you say it is. Useing guys with coats is great too, you never know whats inside they're coat

I play escher and thats what I use for my chicks, but I also have 30+ models cause I've been playing so long.

-Jen

** I think the magnets are going to be too big for wrists, other then they'll just fall off and get lost all the time. Tryed that for my space marines, didn't work so hot.
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Old November 26th, 2008, 13:55   #19 (permalink)
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Quote:
Originally Posted by Ezra View Post
Me and my friends started building our gangs over the summer, and are hopefully starting a proper campaign over the next few months. Like yourself, I was initially disheartened by the lack of additional models, or even the ability to easily convert the existing metal ones. After some research of sites such as this, I was able to compile a list of conversion ideas for the different gangs in the game.

Useful links
making a necromunda gang

how to convert a lasgun into a shotgun
(though I'd prefer to leave the stock on the end of the 'shotgun')



From the bits gathered here and there, converting a gang would go something like this:

Goliath: Catachan + Chaos Marauder Parts
Orlock: Catachans, but not the bare torso models. prob sculpt jackets and tabards too
Cawdor: Bretonnian Men-at-arms with Cadian and Wood Elf parts (See article above)
Redemptionist: Same as Cawdor, possibly with different masks
Delaque: Men-at-arms with Cadian parts.
Van Saar: either cadian or eldar guardian bodies. possibly use empire free company or scout heads, with some gs or putty work.
Escher: no real substitutes out there, except maybe witch elves. prob just have to buy them online, though they are fantastic models
Spyrer: could be converted using eldar aspect warriors (scorpion=orrus, banshee=malcadon, hawk=yeld, dire avenger=jakara)
Enforcers: space marine scouts
Scavies: Warhammer Undead. also, converted Orks can work as scalies, with GS and patience
Pit Slaves:Chaos Marauders with some bionic bits added
Ratskins: not sure, but probably involves lots of green stuff, as the new metal models are rubbish. Alternatively, you cold use Kroot to represent the gang, as their tracker/filedcraft abilities would be well represented by the Ratskin rules

Also, converted Ork 'big shootas' make decent enough heavy stubbers, the heavy weapon of choice in Necromunda. Alternatively, you could make one with a thick piece of sprue, a cadian grenade launcher drum, a file, drill, and some patience
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(I am a guardsman and convert from them, which i've done for years and enjoy alot. However their pages are great.)
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