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#1 (permalink)
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| Junior Member Join Date: Jun 2008
Posts: 17
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Me and my friend are going to be trying out Necromunda this afternoon, and I've worked up a gang roster, but seeing as it's my first time I have no idea if it's good or not. Any input would be great. House Van Saar Leader: Chainsword, Plasma Pistol, Lasgun Heavy: Heavy Stubber, Laspistol Ganger x2: Lasgun, Bolt Pistol Ganger: Shotgun (Hot Shot), Laspistol Ganger: Shotgun (Man Stopper), Laspistol Juve x2: Club, Laspistol, Frag Grenades The cost ends up to be 920 credits, and 80 go to the stash. If it matters at all, my friend will be playing House Goliath. Thanks. |
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| | #2 (permalink) |
| Junior Member Join Date: Apr 2008 Location: Ireland
Posts: 7
Rep Power: 9 ![]() |
wow, thats a well equipped gang. If you're playing a one off, fire away, see how it goes. If you're starting a campaign or anything, maybe try removing the pistols from your gangers, and bulk up your numbers. From the few games I've played, I've found that unless you're really unlucky, or the game goes on for a long time, ammo rolls aren't as cruel as you might expect. between those and your stash, you could have another 2 or 3 gang members to mess about with |
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| | #3 (permalink) |
| Junior Member Join Date: Jun 2008
Posts: 17
Rep Power: 6 ![]() |
Right, I played with my list yesterday, and I was pretty happy with the gameplay. We had played a total of three games, the first one was the gang fight in the crumbling dome, which my opponent ended in the first turn by using a heavy stubber. The second game was just a regular gang fight, and after a while I bottled out. Third game was a shoot out, which was kind of boring, but I won due to my heavy pistol usage. My opponent had bulked up the numbers a lot more than me, but it that kind of backfired on him when two of his men failed ammo rolls in the second game in a single turn, and neither had a secondary weapon. I held out pretty well, I think. It would have been pretty evenly matched (I think) had I not been having terrible luck, rolling 1's and 2's to hit and wound every other roll. I have a couple of questions, though. 1) Does the "cost" of a miniature mean what you paid for it, or what it's worth? I ask this because I got a free Juve from my Settlement territory, and I couldn't figure out what to write for the cost. 2) When in the trading post after the game, can you buy any "common" item, or only the items off of your House list? 3) I can't find this in the rulebook, but I know it's there: What happens when a miniature doesn't have a friendly in 2" coherency? |
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| | #4 (permalink) |
| UE.net Co13 member Join Date: Jun 2008 Location: the Netherlands Age: 25
Posts: 17
Rep Power: 6 ![]() |
1. Isn't the cost of a model what you pay for it in creds? ![]() 2. I'm not too sure, but as far as I played it, only weapons are restricted by the House lists. Gunsights, armour, bionics and miscellaneous were allround available through the hive. 3. There are several rules regarding models within 2", such as models going down/ ooa, stray shots, models escaping being pinned, etc. What rule/ moment in a game do you refer to? Greetz
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| | #5 (permalink) | |
| Junior Member Join Date: Jun 2008
Posts: 17
Rep Power: 6 ![]() | Quote:
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| | #6 (permalink) |
| Senior Member Join Date: Mar 2006
Posts: 514
Rep Power: 35 ![]() ![]() | This is true, but don't let it discourage you from using teamwork amongst your gang. I have a select few models that tend to work together when near each other.
__________________ |T|O|O|-|L|A|Z|Y|-my anti-drug The rep button ( ) is your friend!Be off-topic and visit www.theopia.com Space Wolves (500) 6-0-3 |
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