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Thread: New to Necromunda the other guy

  1. #11
    The Future realitycheque's Avatar
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    realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain
    44

    Redemptionists have one territory from the standard (as opposed to outlaw) list, which they use at full income rather than halved like other outlaw gangs with standard turf. After you've worked the territory, you roll a random new one ready to work after the next battle.

    Then everyone but the leader and the guy who worked the territory can scavenge for D6 credits each, and then you have to pay 3 credits per man for food. Everything left over after that is yours to keep or spend, because Reds are outlaws so they don't use the usual income table.

    TBH picking an outlaw gang for your first set of games is probably jumping in at the deep end, I'd recommend playing a standard gang for the first campaign then adding the outlanders rules after you've all got used to the basics.

    I'm pretty sure that you can't loot territory as Redemptionists, if you get a 2nd from somewhere (due to Gang War missions or special events) then you work it once as usual, but then I think you lose it completely rather than replace it with a new one.
    Thought begets Heresy. Heresy begets Retribution.
    Furious Angels (Space Marines) - W18, D1, L8 :)
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  2. #12
    kut maar krachtig forumjayz's Avatar
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    59

    hmm I guess I might need to rethink my entire Necromunda plans. I liked the redemptionist fluff and rules (models not so much except the priest he is awesome) as I always wanted some kind of inquesition force. also van Saar and Esher are out since my 2 buddies all ready play those. Guess it's back to the back burner on the Necromunda front for now since th other gangs really don't appeal to me in fluff and models.

    Thanks for all the help and sorry for not going through with it.

    Cheers CJ

    and yes AT i'm looking at the Internet Book and gang list
    Last edited by forumjayz; June 19th, 2009 at 12:04.
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  3. #13
    PM me V40k files please~ boo's Avatar
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    boo has got ten ponies (or half a monkey) boo has got ten ponies (or half a monkey) boo has got ten ponies (or half a monkey)
    57

    my... letter between n & p key is brken btw ¬,¬


    Redemti'nists aren't 'utlaws in normal sense, their inc'me is differnt,

    Y'u get D3(+1 as y'u have a priest)*(n'. 'f gang members) per game straight up inc'me,

    when they get territ'rys:
    "If the gang ever captures a territory they do not gain any of
    the normal benefits from it. Each captured territory simply
    adds +1 to the D3 rolled for income in the post game
    sequence of the game in which it was captured. After this it
    has no additional effect."


    trading:

    "Redemptionists use the standard trading chart from pages 104 to
    107 of the Necromunda Underhive book. If a Redemptionist
    gang is outlawed it will still use the standard trading chart.
    Redemptionists gangs can only buy additional equipment from
    the Redemptionist weapon lists and may not acquire or use
    weapons which are not on this list. The exceptions to this rule
    one in a million versions of these weapons and power weapons.
    Rare trade grenades (smoke, plasma etc) can be used by Priests,
    Deacons and Crusaders. They may use the Trade chart but are
    only ever offered D3 items."


    and there you g', any 'ther questi'ns ab'ut gang r' rules, feel free t' ask away~

    -b'

    (http://www.games-workshop.com/MEDIA_...Redemption.pdf - redemti'n bk)



    EDIT: Als'!:
    "The rules as written do not intend you to use the Outlaw
    Foraging and Starvation rules. You get the income to spend
    without deducting for food for your gang members."

    s' d'n't need t' pay t' c'llect f'd either, th'ugh that may be 'vi'us fr'm the 'straight up cash c'mment :3
    Last edited by boo; June 19th, 2009 at 12:57.

    Grots/SoB/CSP/AWN/DE

  4. #14
    kut maar krachtig forumjayz's Avatar
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    59

    well do you think it can be enough to just have those credits to keep your gang armed and filled up?

    another question anyway to get some plastic models to represent this gang since I don't want to spent another 100 Euro's on 15 guys.

    Cheers CJ
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  5. #15
    PM me V40k files please~ boo's Avatar
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    boo has got ten ponies (or half a monkey) boo has got ten ponies (or half a monkey) boo has got ten ponies (or half a monkey)
    57

    Well, m'st guns are fairly cheap, s' yeah, m'ney sh'uldn't be a pr'blem,
    as y'u'll be getting either
    r'll 'f:
    1(+1) 24
    2(+1) 36
    3(+1) 48
    creds with current gang size, which averages at m're than m'st gangs early 'n

    as f'r plastics... idk, but the real 'nes l''k pretty :3

    Grots/SoB/CSP/AWN/DE

  6. #16
    kut maar krachtig forumjayz's Avatar
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    59

    I Like the priestmodel but the rest isn't that great. For zeolots I would rather use Repentia WH. the Devotee's and Crusaders just aren't that well detailed. so I need to find other modelling options.

    But I guess the money could be decent then. In comperrisons to the other gang then.

    Hmm now to just find some moddeling options for the rest of the models and we are done.

    Cheers CJ
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  7. #17
    Junior Member A.T.'s Avatar
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    A.T. has got DCCL (or is three quarters of a way to being grand) A.T. has got DCCL (or is three quarters of a way to being grand) A.T. has got DCCL (or is three quarters of a way to being grand) A.T. has got DCCL (or is three quarters of a way to being grand) A.T. has got DCCL (or is three quarters of a way to being grand) A.T. has got DCCL (or is three quarters of a way to being grand) A.T. has got DCCL (or is three quarters of a way to being grand)
    26

    Quote Originally Posted by forumjayz View Post
    I always wanted some kind of inquesition force. also van Saar and Esher are out since my 2 buddies all ready play those
    What about Cawdor? They are basically Redemptionists 'lite'

  8. #18
    The Future realitycheque's Avatar
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    realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain realitycheque #2 is chasing his shadow up the mountain
    44

    I'm not sure how competative Cawdor are - I've only seen them played badly - but for your first campaign they'll do well (as nobody will be too clued up to be beardy )
    Thought begets Heresy. Heresy begets Retribution.
    Furious Angels (Space Marines) - W18, D1, L8 :)
    Pinched Nerve (High Elf Blood Bowl team) - W6, D1, L11 :(

  9. #19
    kut maar krachtig forumjayz's Avatar
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    59

    Cowdor misses the specific flavour I like which the Redemptionist have. I've been looking around for models and such and I'm totally bumbed out I cn't buy the 40K chaos Cultists anymore those models would be perfect. But I've found some models that would work (like the Empire mage heads) But I might just play view games first to see how the game mechanics work and test the gang and see if it's something I will enjoy playing.

    Cheers CJ
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  10. #20
    Junior Member vidrian's Avatar
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    18

    well with the necromunda game it's never hard to start over since the rules state you can always retire your gang and start a new one with 1000creds.. the giantkiller and underdog bonus will help you upgrade your gang in no time!

    then again...in this campain none of us really know what we're doing so competition isn't really the deal here...

    vid.

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