| |||||||
| New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login | |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| PM me V40k files please~ Join Date: Oct 2005 Location: Glasgow Age: 20
Posts: 254
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 53 ![]() ![]() ![]() | 2x juve: resperatior, frag grenades: 120 Get them to sneak/dash forward being un-threatining as they are juves who aren't shooting things, then once they can, toss the frags, if they hit, good, if they miss, they scatter, and due to the large template, might still hit Another advantage to their low BS, is that there is no penalty on aiming for a point on ground (small target) as you would basicly be hoping for the 55~% good scater chance (ie: small enough that it hits, or it goes in the correct direction & hits) meaning that they can hide round corners and toss them, the same goes for throwing them into hard cover, the penalties don't matter, as you still have a chance to hit 'somthing' if you miss. Also! if you use the 'round corners' thing, it could be posible to setup hidden overwatchers to shoot people who go after them to remove the threat, using them as a bait unit. So! what do you think? plausable, or just silly. (Note: I'm using ash waste nomads, thus resperaitors.) -boo
__________________ ![]() Grots/SoB/CSP/AWN/DE |
| | |
Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!
| | #2 (permalink) |
| Son of LO ![]() Join Date: Nov 2004 Location: London Age: 25
Posts: 4,089
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 99 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The problem is that you want those grenades to actually hit something reliably.. They're a big fat investment and its worth giving them to someone with the ballistic skill to make their game effect noticable. Sure, you can hope for good scatter, but increasing your chance to hit is even better. The round corners thing is interesting but it would rely so much on luck.. you're as likely to blow yourself up as the enemy in most cases. Maybe I'm being too dogmatic, but to me Juves are there to ensure that your gang doesn't suffer costly casualties. Giving them anything beyond a knife and prayer is a luxury as far as I'm concerned, let alone something valuable like grenades. Last edited by The_Giant_Mantis; September 23rd, 2009 at 22:55. |
| | |
| | #3 (permalink) |
| The Future Join Date: Apr 2009 Location: Bedford, UK Age: 30
Posts: 1,811
Blog Entries: 1 Thanks: 5
Thanked 0 Times in 0 Posts
Rep Power: 24 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I use juves for CC, as their one less WS isn't too big a deal if you charge... I'd never give them grenades, as I'd rather give them 2 CC weapons. Pathetic range, chance of hitting myself or teammates and if you do roll a 6 to hit, you're automatically out of ammo - which means that juve is unarmed for the rest of the fight.
__________________ Thought begets Heresy. Heresy begets Retribution. Furious Angels (Space Marines) - W15, D1, L6 :) Pinched Nerve (High Elf Blood Bowl team) - W3, D0, L7 :( |
| | |
| | #4 (permalink) |
| The Ninja Join Date: Feb 2009 Age: 14
Posts: 47
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 10 ![]() |
I think this is a good idea and i know somebody that has used this to effect but it starts to loose its magic later on in the campaign as people realise what your up to and shoot them but i would say go for it
__________________ vampire counts..w/d/l...3/2/0 Space Marine.....w/d/l...4/1/1 if somebody helps you, REP them |
| | |
| | #5 (permalink) |
| Lord of Indecision Join Date: Oct 2008
Posts: 319
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 13 ![]() |
I see how the around corners thing could work, not necesarily be "effective" but it could work if you have to juves throwing grenades around corners and two autguns or sometihng behind them on overwatch, it means oyur opponent has a pretty tough decision to make. i might try this out (:
__________________ i've never seen a model covered in so much cheese, literally Mechanized eldar W/D/L 29/6/4 |
| | |
| | #6 (permalink) | |
| Junior Member Join Date: Oct 2009 Age: 28
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 ![]() | Quote:
I've just visited this forum. Happy to get acquainted with you. Thanks.
__________________ Watch Anime Online | |
| | |
![]() |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Frag/Krak grenades. | wntrrvn | 40k Rules Help | 10 | October 17th, 2007 19:03 |
| Frag grenades. | Dark_Angel | Space Marines | 2 | November 29th, 2005 09:15 |
| Can GK get frag grenades? | Sir_Prometheus | Daemonhunters | 17 | April 12th, 2005 22:02 |
| Frag Grenades? | Avion | 40k Rules Help | 3 | August 16th, 2004 05:39 |
| Frag Grenades | Hell_Jaeger | Rules Development | 16 | August 14th, 2004 23:01 |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
| |