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| | #1 (permalink) |
| Member Join Date: May 2005 Location: Connecticut,USA
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Rep Power: 56 ![]() | Now, GW produces a whole range of pit slaves and sells them as a whole gang, but upon checking for alternate gang rules like the Redemptionists, I came up short. What gives? I think GW has stinky pits. Perhaps I'm just ranting and raving like I always do, in wich case point me in the right direction. But if I'm not just flying off the handle, then I guess what I'm asking is for possible rules ideas in your posts. Help end my pit stench problems. In advance, tanki tanki.
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| | #3 (permalink) |
| Member Join Date: May 2005 Location: Connecticut,USA
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I'm afraid I'm not familiar with the outlanders. I downloaded all the source material from the GW website for Necromunda and they didn't have it. Perhaps you can tell me where I can find it.
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| | #4 (permalink) |
| Junior Member |
Outlanders was the original expansion box, containing rules for outlaw gangs, spyrers, wyrds, and so on plus a few bits of scenery. There is a copy of the rulebook up on ebay for a couple of quid. The pit slaves had a pretty small entry, they were hired guns with a pistol and weapon arm (mining drill, shears, buzz saw, etc) but my copy is buried somewhere. You could always try fan-made rules - I think there are some here (couldn't check, my old machine dislikes the pdfs at times) Anthony-Case.me.uk #Necromunda |
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| | #5 (permalink) |
| Junior Member Join Date: Oct 2008
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iv got the pit slaves rules i can email em 2 u if ud like
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