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  1. #1
    Member Final Fortune's Avatar
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    Help me spend 80 points please

    Hi guys

    I´m running a 1500 point force against Guard and chaos(Sons). I´m allmost there with a finished list for the two matches. But i just can´t make up my mind about the last 80 points and hope you can help me.
    immortals was what got me into to Crons in the fist place, they just look awesome, so would like to keep them. I was thinking about scarabs, perhaps wraiths if I can find more points...or even more immortals, help!

    this is my list so far:

    HQ:

    Overloard, CCB, WS, MMS
    Overloard, CCB, WS, MMS

    Royal Court:
    4 Cryptek, Eldritch lance
    2 Cryptek, Eldridch Lance, Solar Pulse

    640

    Troops:
    10 immortals tesla
    10 immortals tesla
    10 immortals tesla

    510

    Heavy Support:
    3 Annihilation Barge

    270

    Total: 1420

    thanks for your time and feedback
    FF

    Last edited by Final Fortune; April 18th, 2012 at 18:09.

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  3. #2
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    Personaly i would drop the 4 harb without pulse and fill up on wraiths with coils

  4. #3
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    HQ
    Necron Overlord (235)
    Catacomb Command barge; Warscythe.
    Cryptek: Harbinger of Destruction (Solar Pulse).

    Necron Overlord (235)
    Catacomb Command barge; Warscythe.
    Cryptek: Harbinger of Destruction (Solar Pulse).

    Troops
    10 Necron Immortal (17
    Tesla Carbine.

    10 Necron Immortal (17
    Tesla Carbine.

    10 Necron Immortal (17
    Tesla Carbine.

    Fast Attack
    3 Canoptek Wraiths (125)
    2× Whip coils.

    3 Canoptek Wraiths (125)
    2× Whip coils.

    Heavy Support
    Annihilation Barge (9

    Annihilation Barge (9

    Annihilation Barge (9

    1,500 points
    Made with Quartermaster

  5. #4
    Member Final Fortune's Avatar
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    thanks for the feedback. But you guys don´t think ill lack the fire power the Crypteks St. 8 AP 2 give? And why split the wraith up into to groups of 3 insted of one grop of 6?

  6. #5
    Senior Member TheNightbringer's Avatar
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    I would keep the Harbingers, just make them 2 courts of 3, with 1 pulse in each.
    I'd split the Immortal squads to 4 ones (7,7,8,8 ) and take another Harbinger of Destruction for each court.
    Finally, I'd drop the Minsdhackles from your Overlords: if you don't fully kit your overlord to be a serious CC threat, he only needs a Warscythe to make his sweep attacks.
    Your list should be like:

    HQ
    Overlord, CCB, WS 180
    Overlord, CCB, WS 180

    Royal Courts:
    4 Crypteks, Eldritdch Lance, Solar Pulse 160
    4 Crypteks, Eldritdch Lance, Solar Pulse 160

    Troops
    8 Immortals w/ tesla carbines 136
    8 Immortals w/ tesla carbines 136
    7 Immortals w/ tesla carbines 119
    7 Immortals w/ tesla carbines 119

    Heavy Support
    Annihilation Barge 90
    Annihilation Barge 90
    Annihilation Barge 90


    Total: 1490 Points


    Alternatively, you could throw another 2 Immortals (and have 4x7) and buy Tesseract Labyrniths or MS Scarabs for your Overlords.
    Last edited by TheNightbringer; April 19th, 2012 at 11:28.

  7. #6
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    in my personally experience i have found Wraiths to be much more useful then harbs of destruction and wraiths rip apart vehicles and infantry a lot better harbs miss half the time for me and only have one shot. also splinting into groups of 3 gives you better control of them.

  8. #7
    Senior Member DeathPoke's Avatar
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    I would not be worried about ranged anti-tank as that will be covered by your overlords anyways

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    Throw in 6 flayed ones haha infiltrate them in and make him shoot at them or think about them

  10. #9
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    Did some thinking and came up with this


    HQ
    Necron Overlord (265)
    Catacomb Command barge; Warscythe; Tachyon Arrow.
    Cryptek: Harbinger of Destruction (Solar Pulse).

    Necron Overlord (235)
    Catacomb Command barge; Warscythe.
    Cryptek: Harbinger of Destruction (Solar Pulse).

    Troops
    10 Necron Immortal (17
    Tesla Carbine.

    10 Necron Immortal (17
    Tesla Carbine.

    Fast Attack
    3 Canoptek Wraiths (13
    2× Whip coils; Particle caster.

    3 Canoptek Wraiths (125)
    2× Whip coils.

    9 Canoptek Scarabs (135)

    Heavy Support
    Annihilation Barge (9

    Annihilation Barge (9

    Annihilation Barge (9

    1,500 points
    Made with Quartermaster

  11. #10
    Senior Member TheNightbringer's Avatar
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    Quote Originally Posted by Danit View Post
    in my personally experience i have found Wraiths to be much more useful then harbs of destruction and wraiths rip apart vehicles and infantry a lot better harbs miss half the time for me and only have one shot. also splinting into groups of 3 gives you better control of them.
    -Harbingers don't miss half the time, but 1/3 of the time, since they have BS4 and, thus, hit on a 3+.

    -Wraiths don't rip vehicles better than Harbingers of Destruction. If a vehicle has moved 6'' or more, Wraiths hit it on the 6s and pen it on 5+, provided that the vehicle has AV10 on its rear, which is, on average, a single penetrating hit from 5 Wraiths charging it. 5 harbingers of Destruction cause, on average, a single penetrating hit to front/side AV12 and 2 penetrating hits to front/side AV11 or less. Not to mention that the Harbingers get to fire from turn 1, while Wraiths usually take the charge on round 2 or 3.

    -Wraiths do rip apart infantry a lot better (except for Terminators and Paladins).

    -Harbingers can fire from afar or/and into cover and hide into warrior/immortal units, which gives them perfect protection, if combined with a couple of Solar Pulses, while wraiths must go in the opponent's face to actually do something.

    -Splitting wraiths to groups of 3 gives you better control but makes them vulnerable and gives your opponent easier kill points. 2x 3 Wraiths are better for counter-charging and supporting your army, but a single 6-Wraith squad fulfills better the Deathstar, anti-Termie and anti-MEQ role. Depends on your playstyle and the role you want them to fulfill.

    What I'm trying to say isn't that Wraiths are useless or worst than Harbs of Destruction, since they offer a relatively cheap, fast and durable CC solution. Wraiths are fire magnets, ideal light and heavy infantry killers and can deal with tanks but don't excel to that, since range is very important when it comes to tank hunting. Harbingers of Destruction are a pure ranged anti-tank unit and can deal with heavy infantry but don't excel to that, since CC and buckets of dices are more effective when it comes to Infantry killing.

    All things considered, both Wraiths and Harbingers of Destruction are units to be feared by our opponents. However, we cannot say which is "better" from the two, since they fulfill completely different play roles in the battlefield. Actually, I field both of them in large numbers in my competitive lists, since I consider them the best units in our codex (along with barges of both types).

    Hope I helped.
    Last edited by TheNightbringer; April 21st, 2012 at 14:32.

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