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[SIZE=2]Composition:Code:Name WS BS S T W I A Ld Sv Ur'un Nefer 4 1 4 4 1 2 3 10 4+ Flayer Dreadcastes 4 1 4 4 1 2 3 10 4+
Ur'un Nefer
4 - 19 Flayer Dreadcastes
Unit Type:
Infantry (Character; Ur'un Nefer only)
Infantry (Flayer Dreadcastes)
Wargear:
Flayer Shard (Ur'un Nefer only)
Special Rules:
Ever-living (Ur'un Nefer only)
Rending (Ur'un Nefer only)
Fearless
Deepstrike
Infiltrate
Move Through Cover
Fleet
Reanimation Protocols
Flayer Dreadcastes
Those Flayed Ones attracted by the mighty suffering of the Flayer Lord are irrevocably driven further into insanity, their forms wracking and twisting into more horrific abominations of their former perfection. Once their gaze befalls Ur'un Nefer they are immediately damned, for they are thereafter joined in the Flayer Lords eternal battle against Llandu'gor's curse, and may never again find their way to the charnel palaces of the Flayed Ones; their only remaining absolution is utter obliteration in battle, a feat that few foes can achieve.
One unit of Flayed Ones may upgrade one model to Ur'un Nefer for +45 points. A unit including Ur'un Nefer may then be upgraded to Flayer Dreadcastes for +3 points per model. Flayer Dreadcastes gain the Fearless, Move Through Cover, and Fleet universal special rules. Additionally, when arriving from reserves, Flayer Dreadcastes may re-roll the scatter dice when arriving via deepstrike, and may re-roll the dice to determine which table edge they arrive from if arriving via outflank.
Flayer Shard
The sole fragment of the terrible C'tan, Llandu'gor, contains within the power of the very curse that Ur'un Nefer has battled for countless millennium. Upon rare moments of celerity when Ur'un Nefer released upon the battlefield, the Flayer Shard can be honed into a terrifying weapon.
The Flayer Shard counts as a Resurrection Orb. Additionally, once per battle, Ur'un Nefer may expend the energy contained within the Flayer Shard to allow his unit to re-roll any failed Reanimation Protocols rolls; however, doing so means to risk once again exposing his mind to enduring insanity. If used this way, Ur'un Nefer must pass a leadership test on 3d6 or be removed as a casualty with no saves of any kind -- the Crypteks set to oversee his mental stability are readied to teleport him into his tomb the moment he shows signs of faltering.


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