| |||||||
| Necrons "Their Number Is Legion, Their Name Is Death!" |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| Junior Member Join Date: Dec 2004
Posts: 12
Rep Power: 48 ![]() |
Here are some Army lists I have worked up. I have to buy my models a little at a time, and while I want to eventually get it all, I am mostly conscerned with getting what I need right now. So I want to make sure to have a good foundation on what I want before I go out and make a bunch of purchases. I am starting out with a short term 1000 point army goal, and a longer term 1500 point goal. So here are some of the lists I have worked up so far. 1000pt army HQ's Necron Lord-100 Staff of Light-0 Wargear Veil of Darkness-60 Phylactery-15 Gaze of Flame-15 Lightening field-25 Troops 12 necron War-216 12 necron war-216 Elites 5 flayed ones w/disrupters-105 Fast Attack 3 destroyers-150 7 scarabs w/disrupters-112 Heavy Support 998 pt's Phase-Out= 8 1000 point army HQ's Necron Lord-100 Warscythe-10 Wargear Resurrection Orb-40 Phylacery-15 Veil of Darkness-60 Troops 12 necron War-216 12 necron war-216 Elites 5 flayed ones/disrupter field-105 Fast Attack 3 wraiths-123 6 scarab w/disrupter field-96 Heavy Support 997 pt's Phase-Out= 8 1500 point army HQ's Necron Lord-100 Staff of Light-0 Wargear-100 Destroyer body(3 ![]() Resurrection Orb(4 ![]() Phase Shifter(3 ![]() Necron Lord-100 Warsythe-10 Wargear-100 Veil of Darkness(6 ![]() Lightening Field(25) Gaze of Flame(15) Troops 12 necron War-216 12 necron war-216 Elites 8 Flayed Ones w/disruptor field-168 6 Immortals-168 Fast Attack 4 destroyers-200 7 scarabs w/disruptor field-112 Heavy Support 1490 pt's Phase-Out= 11 The strategy behind the 1500 pt army is to have the first necron lord as fire support/quick strike/ and a basic back up support unit for the other shooty units. He would probably attach to the 4 destroyers and they could zoom around providing back up where it is needed, as well as the res orb to help with casualties. The second necron lord would attach to the Flayed Ones and assault any trouble units and possibly vehicles, using the Veil of Darkness to get around where they are needed. And using the Flayed Ones Terryfiying visage, and the Lords Gaze of Flame, and Lightening Field to attrit the enemies ability to deal with their assault.. While warriors, immortals, and scarabs do what they do. Any advice that you all have on what I've got here, or just in general would be appreciated. |
| | |
Librarium Online - the forum for all your tabletop gaming needs. Librarium Online offers a wide variety of categories, all from choosing your army to building scenery for gameplay. With over 500 new members every month you can be sure that your questions will be answered. Get help from friendly experts around the world and share your work with us in the gallery or in your personal blog!
| | #2 (permalink) |
| Senior Member Join Date: Dec 2004 Age: 30
Posts: 480
Rep Power: 50 ![]() ![]() |
Your 2nd list has a lord with VoD and Warscythe. Never use both together. Warscythe is the ultimate CC weapon, VoD is all about avoiding CC.
__________________ "There is only do, or do not. There is no try." - Yoda |
| | |
| | #3 (permalink) |
| Senior Member ![]() Join Date: Nov 2004 Location: Victorville, CA
Posts: 709
Rep Power: 51 ![]() |
just watch out if you take only 3 destroyers, you may lose them quickly. I've found the best 1000pt lists consist of a lord w/orb around the troops, and a single choice of elite/fast attack in as many as possible. Of course the scarabs can be invaluable and I don't count them as the elite/fast attack option I discussed earlier .I'd rather take 5 more warriors than just 5 flayed ones, cause they can get worked pretty easily (no wbb if they all die). You won't be able to utilize their infiltration with such small numbers effectively. Lightning fields hit isn't that hard, but may be usefull against weaker units (of course there will be alot of them). Gaze of Flame only works if the lord is assaulted in base-to-base contact with the assaulting squad (this is stated in the faq), so it can be effective, but I wouldn't stick that lord in front of an oncoming terminator assault .Disruption fields on the flayed ones would work great if you can get to the vehicle, but vehicles tend to be around units, and sometimes it is hard to get in there. Scarabs are ideal for the d-fields. I would drop the d-fields off of 5 flayed ones and use those points to add in 1 additional scarab with d-field. They have a much better chance of getting in and popping something, and they are kinda expendible (unlike the flayed ones). Best of luck! Justin
__________________ Wednesday nights at GW (Ontario Mills in Ontario, CA) W/L/T 14/3/0 Latest Victims 4-7-05 - SoB 1200, S&D Omega, Opponent was new. 4-7-05 - ME! Chris beats me again with his space wolves (he is a good palyer without his eldar). |
| | |
| | #5 (permalink) | |
| Junior Member Join Date: Dec 2004
Posts: 12
Rep Power: 48 ![]() |
Thanks for the replies. The idea behind the VoS and the Warscythe is that I will be able to get to hard to reach yet troublesome units. Especially if they are giving trouble to my some of my other units. While I may not be able to assault that round, it will force them to move or be assaulted. Don't know if it will work or not, just an idea. The lightning field and Gaze of Flame is mostly just to give any edge possible to the Lord and his Flayer group. Though I will look into seeing if there is something more worthy to spend the points on. I will definatly take into consideration replacing the smaller amount of Flayed Ones with something else. As well as maybe trading out the disrupters for another scarab base. Quote:
![]() Resurrection Orb(4 ![]() Phase Shifter(3 ![]() ---------------------- 100 Veil of Darkness(6 ![]() Lightening Field(25) Gaze of Flame(15) ---------------------- 100 | |
| | |
| | #6 (permalink) |
| Senior Member Join Date: Sep 2004
Posts: 281
Rep Power: 52 ![]() |
The Lord can't assault the same turn he uses Veil of Darkness, so you're giving your opponent a free turn to shoot at the lord or move away from the lord. A Destroyer Body is a much better option for a Warscythe, but if you use Veil of Darkness than a Staff of Light is better. Same thing goes for Flayed Ones, they can't assault after you Veil them, so they make a poor unit to teleport around with the Lord. Warriors and Immortals are much better. You probably want to take either a single unit of 5 destroyers or two units of 3 destroyers and a Tomb Spyder. Otherwise your destroyers may get wiped out in a single turn, preventing you from rollng wbb. And one last thing, just because a lord can take 100 points of wargear, doesn't mean he has to. Often times it's a bad idea to pile a lot of points onto a single model. It's usually better to have more troops. |
| | |
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
| |