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Thread: Along came a Tomb Spider...

  1. #11
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    Tunisia has found the secret of life, the universe and everything
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    it's stupid WS2 as well. if you give them a PP they get assault 3 str 5 ap4, at the cost of one cc attack. however, you could say that they need that attack as they only have WS2, and so need 3 attacks to hit with one of them.

  2. #12
    Member Mr.Blonde's Avatar
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    Well first of all, the concept behind the army is a one list force, much like the ones on tournament guidelines. So I can't say excactly who I'd be fighting most but as for the list so far, it's as follows.

    195 pt. Lord: Phylactery, Chronometron, Res Orb, and Phase shifter.(W/ optional Gase of flame to close point gaps)

    2 Squads of 12 warriors
    5 Immortals
    2 Units of 3 wraiths
    10 Flayed ones
    3 Destroyers
    3 Tomb Spiders
    **Clowns to the left of me
    Jokers to the right
    Here I am
    Stuck in the middle with you**

  3. #13
    Senior Member tiaxrulesall's Avatar
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    1. the tomb spider gun is AP3, you will brobably only fire it once, and it will be as good as 1 hitting S5 AP3 shot, instead of 2-3 extra hitting S6 MC attacks through other eventualCC rounds.,

    2.Mr. blonde i really like your list, eccept for the immortals, you dont have a standard lord to go with them, and the squad is too small to be effective/ last long. i would take them out and expand the warrior squads since 2 of 12 is a bit too small, although you have lots of other necrons.

  4. #14
    No Rest For the Righteous Ebon Hand's Avatar
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    Rest assured, the tomb spiders can be nasty, but dont put them up against anything with rending(for obvious reasons). In close combat, the Tomb Spider and the scrarabs will be a single unit, so the scarabs will have to be killed before the Tomb Spider is. Your opponent will rip his hair out.

    "Courage is not the absence of fear, it is the conquest of it." -Anon

  5. #15
    Senior Member tiaxrulesall's Avatar
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    tomb spiders are monstrous creatures, and thus can be freely targeted in close combat. it also means you don't have to shoot at the scarabs either, if you think about it, it makes sence, little ground hugging scarabs can't block an enourmous metal monster .

  6. #16
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    Quote Originally Posted by TheWamp
    Tiax, he said he wanted an army that could take any enemy. "Normally play" seems like a pretty odd question.

    Also, since tomb spiders are monstrous creatures, they retain T6 when they're with the scarabs.

    Actually it doesn't matter if it's a montrous creature, you still follow the majority toughness, and thus if you make a scarab swarm, in the shooting phase and assualt phase, the unit's toughness would be an effective 3T.

    it's true it would be targeted like a MC since there is one in the unit, but since it is a unit as in the rule book apart from artillery and Vehicles, "there are the only unit types you can target this way, collectively referred to as 'Large Targets'", the MC would just be counted as just another model in the unit. It doesn't say you can ignore the Non-MC models in the unit. Only other units. Since it's a unit, it's subject to the Marjority Toughness rule.
    Last edited by Xzender; May 18th, 2005 at 19:35.
    "The more i grow older the more distrust the familiar doctrine that age brings wisdom"-H.L. Mencken

  7. #17
    No Rest For the Righteous Ebon Hand's Avatar
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    Yep, its a little exception that applies to the Tomb Spider-Scarab situation. Because the Scarabs produced by the Tomb Spider itself, they all become a single unit with the Tomb Spider, and count as a single unit in close combat (though in shooting, you can still target the Tomb Spider).

    "Courage is not the absence of fear, it is the conquest of it." -Anon

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