1500 to 2000 points - Page 2 - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

Closed Thread
Page 2 of 2 FirstFirst 12
Results 11 to 20 of 20
  1. #11
    Junior Member
    Join Date
    Nov 2005
    Age
    33
    Posts
    5
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    man you seriously need to get the codex. Everything you need to know is in there and it will cost you more to buy alot of units you won't be able to use then to just buy the codex.:yes:

    not to mention that it will be realy difficult for you to learn t play without the rules


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #12
    Member
    Join Date
    Nov 2005
    Age
    35
    Posts
    194
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    -15 (x0)

    Is this corect?

    UNIT SPEED :

    NECRON LORD 6"
    PARIAH 6"
    IMMORTAL 6"
    FLAYED ONE 6"
    WARRIOR 6"
    WRAITH 24"
    DESTROYER 24"
    HEAVY DESTROYER 24"
    SCARABS 12"
    TOMB SPYDER 6"
    MONOLITH 6"

  4. #13
    Member
    Join Date
    Nov 2005
    Location
    Washington, DC
    Age
    40
    Posts
    35
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    12 (x1)

    Saulius,

    Well, it's kinda incorrect on a few levels. Destroyers, Heavy Destroyers and Scarabs all move the same: they move as "jetbikes" as described in the main Warhammer 40k rulebook. The rest of the incorrectness, well, beyond stating that those troops move as jetbikes, the type of info you are seeking is based upon the fundamental rules found in the main 40k rulebook within the first few pages. I hesitate to answer too much more. Helping with the wording or giving a clarification of a rule, or discussing uses of a rule is fine, but because giving out stats and rules can be a violation of copyright law, I don't think anyone will want to answer that question. It could get this website in trouble.

    Do you have the main rulebook for the game as well as the Necron codex yet? If you don't have it yet, you must buy it and read it. If you do have it, let us know the source of the question or the rule that's unclear (posting the page numbers really helps). Once you have those 2 books, the rest of this will become clearer.

    In regards to your first question, you certainly should not buy any miniatures until you have purchased the rules. Please do things in that order, you'll be doing yourself a favor. Otherwise you will be wasting money on figures that are not very useful in a game. If you are set upon getting the miniatures no matter what anyone here says, then the second set is the better option to start with, but it still requires alot of changes to be remotely useful in a game. ALOT of changes.

    M

  5. #14
    Member
    Join Date
    Nov 2005
    Age
    35
    Posts
    194
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    -15 (x0)

    Yes, i have a rule book and all codexs. At the moment im in deep studying

    In the rule book i have found that destroyers and skarabs moving like the jetbikes, as well we know that jet bikes are very fast 24". I cant find anything about speed table, only that most troops move 6", vehicles 12".

  6. #15
    Member
    Join Date
    Nov 2005
    Age
    35
    Posts
    194
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    -15 (x0)

    Other question about formation of army.

    HQ-1
    ELITES-3
    TROOPS-4
    FAST ATT-3
    HEAVY SUP-3

    Here for me is everything clear :
    HQ LORD-1
    1ELITE IMMORTAL-10
    2ELITE PARIAH-10
    3ELITE FLAYED ONE-10
    1TROOPS WARRIOR-20
    2TROOPS WARRIOR-20
    3TROOPS WARRIOR-20
    4TROOPS WARRIOR-20
    1FAST ATT DESTROYER-5
    2FAST ATT SCARABS-10
    3FAST ATT WRAITH-3
    1HEAVY SUP MONOLITH-1
    2HEAVY SUP HEAVY DESTROYER-3
    3HEAVY SUP TOMB SPYDER-3
    This is full formation of one army, is this corect?
    Now, if i want to have second lord, where i must to put him? Or maybe i must drop one elites unit and put the lord in the elite slot? Or lord can be independent character and can use him alone where i want? And if lord works only like HQ, then i must tu add other 2 units of troops?

    Thanks

  7. #16
    Member
    Join Date
    Nov 2005
    Location
    Washington, DC
    Age
    40
    Posts
    35
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    12 (x1)

    For movement, you are correct that the standard foot troop movement is 6": Necron Warriors, Immortals, Pariahs, Flayed ones, etc.). Jetbikes (Destroyers, Hvy. Destr., Scarabs and Lord with Destroyer body) all move 12" as per the normal rules. The 24" movement you are referring to is an ability of Jetbikes called "turboboosting" (see the section of the Main rules regarding vehicles and jetbikes for more info). Basically, a Jetbike may move up to 24" in one movement phase rather than the normal 12". The problems are that they may only make one turn, can't move through woods and the like and they may neither shoot nor assault that same turn. If they move more than 18", then their armor save becomes an invulnerable save. This makes your Scarabs and Destroyers very tough to kill, but the problem is that the big 24" move is only really good for getting across long distances on the board, since they can't contribute to the fighting in the same turn, and they are sitting ducks at the end of the move if you aren't careful.

    The last list you posted would be an amazingly scary force. It will be much, much larger than 2000 points, however, and if you are just starting out will be way more miniatures than you will need to begin with. It is probably closer to 3500-4000 points worth of models. If money is not a problem, then I'm sure any of us would be happy buying that list as their starter set. It will be pretty expensive, though. It is good that you are considering such a large number of regular Warriors.

    You may take up to 2 HQ choices, so you can just add the second lord to your HQ allottment and your force composition is still legal. All Lords act as Independant Characters, so you may add them to whatever units you wish. My recommendation would be to keep him with (or at least near) the Warriors or Immortals. However, there are plenty of strategies that involve using different wargear combinations and assigning your lord to units like Destroyers, Scarabs, Flayed Ones, and so on. Consult the main rulebook section on "Characters" and adding them to units.

    Marcus

  8. #17
    Member
    Join Date
    Nov 2005
    Age
    35
    Posts
    194
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    -15 (x0)

    Quote Originally Posted by PygmyHippo
    The last list you posted would be an amazingly scary force. It will be much, much larger than 2000 points, however, and if you are just starting out will be way more miniatures than you will need to begin with. It is probably closer to 3500-4000 points worth of models. If money is not a problem, then I'm sure any of us would be happy buying that list as their starter set. It will be pretty expensive, though. It is good that you are considering such a large number of regular Warriors.

    Marcus
    Thanks Marcus

    But about army formation it was a question, not my wish list for army. My real choise is less than 2000 points.

    1 NECRON LORD (RES. ORB, SOLAR PULSE, PHASE SHIFTER, DISRUPTION SHIELD) 195
    1 NECRON LORD (VEIL OF DARKNESS, DESTROYER BODY, WARSCYTHE) 200
    20 WARRIOR 360
    5 SCARAB SWARMS 60
    10 IMMORTAL 280
    1 MONOLITH 235
    3 DESTROYER 150
    3 HEAVY DESTROYER 195
    3 WRAITH 123
    1 TOMB SPYDER 55

    Total 1853points, army cost 410$.

  9. #18
    Member
    Join Date
    Nov 2005
    Location
    Washington, DC
    Age
    40
    Posts
    35
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    12 (x1)

    Ahh, I think I understand now. The list you have sounds reasonable for under 2000 points. Here are my thoughts about your selections:

    1 NECRON LORD (RES. ORB, SOLAR PULSE, PHASE SHIFTER, DISRUPTION SHIELD) 195
    1 NECRON LORD (VEIL OF DARKNESS, DESTROYER BODY, WARSCYTHE) 200

    The first lord is the slower and less tough of the two (he is on foot), the second lord is quicker and tougher (destroyer body). Taking both is fine, but since the first lord is slower, it might make more sense to give him the Veil of Darkness. It'll make him more mobile. I don't think the Disruption Field is necessary, since the Staff of Light counts as a Power Weapon (see main rules regarding power weapons) and Power Weapons don't have much trouble against vehicles at all. You might want to try giving both Lords Res. Orbs. Pricey but worth it. If this is a list for a competitive tournament, your opponents might score you lower for army composition if you take 2 orbs.

    20 WARRIOR 360

    You need at least 2 units of foot troops to be legal, so I assume the 20 Warriors means 2 units of 10 models. I suggest having at least 3 units of Warriors. If you can have at least 3 units of 12 you'll be fine. 3 units of 16 or 4 units of 12 is terrific. The regular Warriors are much stronger than people expect.

    5 SCARAB SWARMS 60

    If you are going to bring scarabs (which is always a good idea) you should bring at least 8 or more if possible. 5 will generally be too few. If you buy another box of regular warriors to bulk up your regular troops you'll get 3 more scarab swarms with them, so that should help out.

    10 IMMORTAL 280

    Good.

    1 MONOLITH 235

    I personally don't like the Monolith, but it is very useful for teleporting your Necrons around and getting them out of close combat (it's best if Necrons avoid close combat and do more shooting instead). If you like it, then take it. For me, I'd rather spend those 235 points on getting another dozen Warriors.

    3 DESTROYER 150
    3 HEAVY DESTROYER 195

    I think that regular Destroyers can accomplish much of the same thing that the Heavy Destroyers will, but if you feel like taking Hvy. Destroyers then 3 is a pretty good number.

    3 WRAITH 123

    Same here, if you are going to take Wraiths, take at least 3. I feel they are rather expensive for what they do, and instead take more shooting, but you should be fine.

    1 TOMB SPYDER 55

    If you have 2 lords with Res. Orbs you probably won't need the Spyder. However, if you drop one lord and add some more regular Warriors, then taking one or more Spyders is a good idea.

    Since you are a few points shy of 2000, if you just buy another box set of regular warriors, the extra 12 guys and 3 swarms will get you to 2000 points (you may need to do some adding or removing here and there to get it all to fit). Beyond that, it comes down to a question of personal preference, and the list you have will work fine. Is that closer to what you were looking for? Also, be sure to shop around online for discount prices. Most online stores sell GW products for 25% off regular prices, and ship anywhere in the world. eBay is also a great place to get good deals. You ought to be able to get all of the above plus the additional box of Warriors for under $330 or even less. I've found the bigest troop selection that adds to money spent is Immortals. At $10 apiece that's alot of money for a full squad. I bought a box of plastic warriors and converted them all into Immortals. Saved $70+ that way.

    Marcus
    Last edited by PygmyHippo; November 21st, 2005 at 18:47.

  10. #19
    Member
    Join Date
    Nov 2005
    Age
    35
    Posts
    194
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    -15 (x0)

    1 NECRON LORD (RES. ORB, SOLAR PULSE, PHASE SHIFTER, DISRUPTION SHIELD) 195
    1 NECRON LORD (VEIL OF DARKNESS, DESTROYER BODY, WARSCYTHE) 200

    Ok from first lord i can drop Disruption Shield and save 5points But i have for him simple orders, just be with warriors and resurect, sometimes use a solar pulse to save a flank and with phase shifter the first lord is toughter as second.

    Second lord is for fast attack and sometimes save the army from close combat.
    I like to use one tomb spyder for resurection and scarabs swarms rebuilding.

    2X10 Warriors inought for me up to 2500points.


    5 SCARAB SWARMS with Disrupter Fields 80 - wehicle destroyers, from the box i can get max 6 scarab swarms.


    9 IMMORTAL 252 i will drop one immortal because of scarabs disruption field.

    1 MONOLITH 235 it is for teleportation and some kind of the wall
    Yes i can buy other box of 12 warriors and 4 scarabs swarms(35$) instead of monolith (55$) but i can handle and without 12 warriors.


    3 DESTROYER 150
    3 HEAVY DESTROYER 195


    I taking 3 Heavy destroyers to take out the enemys terminators and other tought stuf which comes to cc, and for the tanks.


    3 WRAITH 123

    I think i can use them with d-lord, and use them painfuly for my enemy.

    1 TOMB SPYDER 55

  11. #20
    LO Zealot Chaosbrynn's Avatar
    Join Date
    Nov 2004
    Location
    Montreal, Quebec
    Age
    32
    Posts
    1,810
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputation
    71 (x4)

    Ok, this has now become an army list thread. Please go to the Necron Army list forum and post your list there for people to comment on.

    This thread is closed.
    Mentor of Space Marine Commanders far and wide.

    Efficiency VS Point Cost VS Ease Of Use - Your best bets:

    1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant

    2) 8 man Devastator squad - 4 missile launchers

    3) Land Speeder Tornado - HB + AC

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts