I am very interested in tourney play. Especially of the GT kind. The scene is dominated by "taudar" skimmer heavy madness.
MEQ lists do well when they have a lot of fire power. Having a singular goal of destroying in close combat is not very effective. Neither is sitting back and shooting the whole game. Balance is where our consistency is, the balanced lists are what we should aim for. Our troops choices are sturdy and worth there points. We play chaos for different reasons but our strength lies in quality.
Mobility rules the day. The rhino is just about or only consistent way of early game mobility in our troops units. Without mobility we get ripped apart by fast armies. What are your favorite ways of overcoming our infantry based speed?
One of the funny things about having every unit in your codex a "good" choice, means finding the "better" units and the "best" ones harder. Look at our heavy support for instance, everyone of our heavy support units is good. What are your favorite units?
Some of my favorite units for tourney play are;
Sorceror MoS Lash Wings
You know, he's almost irresistible.
6 Chosen 2+plasma guns
They used to be great and feared by just about every list, turns out the configuration is still good.
6 Chosen lascannon/autocannon +/- plasma guns to taste
One of our cheapest accesses to heavy weapons support. This type of support unit is really dependent on the rest of the list's composition.
10 CSM special weapons fist and rhino
They are the go to troops choice now. I worry that the rhino and it's limitations will be outclassed, only time will tell.
6 Plague Marines 2 plasma guns+/- rhino, depending on composition
They are hardy. Two foot range with the plasma guns can buy you shots on av12, fairly reliable when you use 2 of these squads. Like all marine units you need to visualize at least 1 turn ahead, learn to predict your opponents moves and the rapid fire weapons will become less of a hindrance.
8 Havocs 4 autocannons
I know, they lost tank hunters=(. Hard to find a more anti skimmer unit in game though. With the weight of fire they can reliably lock down fire lanes. For the cost I wonder if 2 cheap predators are a better choice.
I would love this to be a topic where we can discuss your chaos tactics and list selections in tournaments. Why did you lose to that guy at the last tournament? Any epiphanies recently?
Thanks for the read, I look forward to interesting discussions.
MEQ lists do well when they have a lot of fire power. Having a singular goal of destroying in close combat is not very effective. Neither is sitting back and shooting the whole game. Balance is where our consistency is, the balanced lists are what we should aim for. Our troops choices are sturdy and worth there points. We play chaos for different reasons but our strength lies in quality.
Mobility rules the day. The rhino is just about or only consistent way of early game mobility in our troops units. Without mobility we get ripped apart by fast armies. What are your favorite ways of overcoming our infantry based speed?
One of the funny things about having every unit in your codex a "good" choice, means finding the "better" units and the "best" ones harder. Look at our heavy support for instance, everyone of our heavy support units is good. What are your favorite units?
Some of my favorite units for tourney play are;
Sorceror MoS Lash Wings
You know, he's almost irresistible.
6 Chosen 2+plasma guns
They used to be great and feared by just about every list, turns out the configuration is still good.
6 Chosen lascannon/autocannon +/- plasma guns to taste
One of our cheapest accesses to heavy weapons support. This type of support unit is really dependent on the rest of the list's composition.
10 CSM special weapons fist and rhino
They are the go to troops choice now. I worry that the rhino and it's limitations will be outclassed, only time will tell.
6 Plague Marines 2 plasma guns+/- rhino, depending on composition
They are hardy. Two foot range with the plasma guns can buy you shots on av12, fairly reliable when you use 2 of these squads. Like all marine units you need to visualize at least 1 turn ahead, learn to predict your opponents moves and the rapid fire weapons will become less of a hindrance.
8 Havocs 4 autocannons
I know, they lost tank hunters=(. Hard to find a more anti skimmer unit in game though. With the weight of fire they can reliably lock down fire lanes. For the cost I wonder if 2 cheap predators are a better choice.
I would love this to be a topic where we can discuss your chaos tactics and list selections in tournaments. Why did you lose to that guy at the last tournament? Any epiphanies recently?
Thanks for the read, I look forward to interesting discussions.