Hello, I am new to this site, but not new to space marines. I'd have to say what drew me to space marines was the scouts, but I feel like they're unused. What I'd like to know is if this army list would work, and if scouts have lost their use completely.
This list will start at 500 points. What I'm trying to do is utilize each squad in their own specific roles and generalize my army without losing too much power, although I will probably lose all of my power. I am using the version of the rulebook available before the recently released version.
HQ
Reclusiarch
-bike
-melta bombs
-bionics
-bolt pistol
Points: 126
TROOPS
Scout squad
-10 members
-bolters or shotguns (don't know the pros and cons of each)
-frag grenades
Points: 139
Scout squad
-9 members
-bolters or shotguns (don't know the pros and cons of each)
-frag grenades
Points: 126
FAST ATTACK
Scout bike squadron
-3 members
-krak grenades
-meltabombs
-terminator honours (for sergeant)
-power weapon (for sergeant)
Points: 109
TOTAL POINTS
500
The goal of this force is to use the infiltrate rule to distract the enemy as the bike squadron and Chaplian take out any enemy tanks or simply attack the enemy. The whole concept is fast and furious; the troops and the HQ move in fast. As the army grows I would add sniper squads, more Scout bikes, and terminator/scout squad (w/ bolt pistol and CCW) combos. (The terminator/scout combos are to get into close combat as fast as possible with the scouts, and then use a teleport homer to pile in my terminators)
Thank you for your time, and please remember, I play for fun, and for me this would be a very fun force.
This list will start at 500 points. What I'm trying to do is utilize each squad in their own specific roles and generalize my army without losing too much power, although I will probably lose all of my power. I am using the version of the rulebook available before the recently released version.
HQ
Reclusiarch
-bike
-melta bombs
-bionics
-bolt pistol
Points: 126
TROOPS
Scout squad
-10 members
-bolters or shotguns (don't know the pros and cons of each)
-frag grenades
Points: 139
Scout squad
-9 members
-bolters or shotguns (don't know the pros and cons of each)
-frag grenades
Points: 126
FAST ATTACK
Scout bike squadron
-3 members
-krak grenades
-meltabombs
-terminator honours (for sergeant)
-power weapon (for sergeant)
Points: 109
TOTAL POINTS
500
The goal of this force is to use the infiltrate rule to distract the enemy as the bike squadron and Chaplian take out any enemy tanks or simply attack the enemy. The whole concept is fast and furious; the troops and the HQ move in fast. As the army grows I would add sniper squads, more Scout bikes, and terminator/scout squad (w/ bolt pistol and CCW) combos. (The terminator/scout combos are to get into close combat as fast as possible with the scouts, and then use a teleport homer to pile in my terminators)
Thank you for your time, and please remember, I play for fun, and for me this would be a very fun force.