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Legion of the Damned

3K views 22 replies 15 participants last post by  MadLarkin 
#1 ·
with the new codex, Legion of the Damned is a playable unit in standard, non-apocalypse space marine armies. They work a bit differently now, with a 3+ invulnerable save instead of Feel No Pain, and I've never used them in a normal game anyway, so I have a few questions for the board to dissect.

Is the Legion of the Damned viable in 1500-2000 point games? how many legion marines would you recommend?

How should i kit the squad, and how should I use it?

What would they be good counters for, and what do I want to protect them from?
 
#2 ·
I would definately take a heavy weapon since they are slow and purposeful and therefore relentless. They can move and fire a plasma cannon/lascannon/etc. I would pick the heavy weapon based on what you will be fighting most or what the rest of your army is lacking but a missile launcher is usually good when unsure, since it shoots frag or krak (it's versitile).

Not sure what else. I would say a plasmagun in the squad and a storm bolter for the sgt. Since they are slow and purposeful, many targets will avoid being assaulted. And even if your are assaulted by some uber dude you have all those invulnerables.

I suppose they wouldn't get a save at all against the inquistor rounds and assassin that ignores invulnerable saves. They only have an invulnerable - so watch out for them.
 
#8 ·
I would definately take a heavy weapon since they are slow and purposeful and therefore relentless. They can move and fire a plasma cannon/lascannon/etc. I would pick the heavy weapon based on what you will be fighting most or what the rest of your army is lacking but a missile launcher is usually good when unsure, since it shoots frag or krak (it's versitile).

Not sure what else. I would say a plasmagun in the squad and a storm bolter for the sgt. Since they are slow and purposeful, many targets will avoid being assaulted. And even if your are assaulted by some uber dude you have all those invulnerables.
I agree with darby5 here, and would add that I would be tempted to try to use them to draw heavy weapon fire or assaults from tooled up elites and characters. The slow and purposeful allows them to keep up firing to make them annoying enough for your opponent to want to kill them, but at the same time they do not represent the bulk of your firepower. You could even deploy them out on one flank to simply hold the flank and tie up as many of your opponent's units as possible, while you use the bulk of your army to attack and overwhelm the other flank.
 
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#9 ·
dont they have an armour and invulnerable like wraiths?
I don't think so. It says their save is invulnerable. They are like ghosts.

What id like to know is will GW make a legion of the damned models, or do we have to convert them.
You can always just paint flames on a normal marine. I have a few of the old metal models along with Sgt Centurious. He has a skull that lets him raise fallen members of his squad when he kills an enemy, back before necrons were around with there WBB.
 
#7 ·
I like the fluff behind them and the models there making look great. But for there points I think there are some other things that could work better.

On a side note I think they would have been a better and more fluffy unit if they came with Hellfire rounds. Works for the story they give about there bolter rounds cutting through armour and bunkers, and gives them an edge without being overly powerfull.
 
#16 ·
I tried them out yesterday in a 2k game. had 5 w/plasma, lascannon and missile launcher. played against eldar. they held up the avatar and some dire avengers for a couple turns in assault but I wasn't able to use their relentless lascannon to full use as he had no vehicles. I was hoping to deep strike next to something and get a side or rear armor shot off.

It was an expensive unit, I wouldn't say that they should be in a competitive army but they have their uses in a fluff army definitely.
 
#18 ·
They have power armour in their wargear section, therefore id assume they had a 3+ armour save in addition to it being invunerable. (why would a psycannon suddenly be better at penetraiting ceramite because its ghostly?)

Second, interesting use i thought for them (other than taking loads of them in apoc where a 3+ inv is about the most valuable thing you can have when fighting titans and the like) Is as a mammoth objective holder. Pop a unit of scouts with cloaks on an objective, and use the legion to defend them. If its an objective in your zone its likely most of the fire you will recieve will be heavy and low ap, making them ideal, any assaulters will probably be the elite kind that a 3+ inv will probably cause lots of problems to, and you will provide the scouts (the unit thats really keeping the objective) with a nifty cover save.
 
#20 ·
I'm willing to bet you a hamburger that they count as having both a 3+ save and a 3+ invulnerable when this is FAQd.


Until then- doesn't this squad just cry out for a multimelta/meltagun combo? I wonder of they can combat squad? Then multimelta/flamer.
 
#23 ·
Aye and psycannon shells are psychically charged to deal with anything of the warp, which lets face it, anything ghostly is from the warp as says the imperial truth.

I don't think they'll be getting an armor save. It'll only matter to the GK cuz anything else that ignores invulnerable ignores armor too (C'tan phase sword) although it would also matter as far as the null zone is concerned when facing other chapters.
 
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