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PAGK Question

970 views 10 replies 7 participants last post by  Goblin 
#1 ·
So i visited my local GWS last night, and they know me pretty well since I've been collecting eldar for a looooong looong time (relatively speaking, since I'm only 21)
I've loved GK's and have tried to start an army a few times with no success due to my less than wonderful painting skills, but this year I managed to buy some and paint them well enough to finally make the move to my dream army.

So I mainly read online forums to find out info since its not a popular army, and none of the GWS guys seem to have a clue ^.^

Last night I was recommended to take Rhino's as transport for my PAGK's and told (after they looked at the codex) by GWS employees that it was definately within the rules, and there was no issues with doing this.

I was under the impression this wasn't the case?

I know with the old water warrior strategy LR's where very popular as transports, which I have also considered, but with new edition troop rules, things are a bit different.

Can anyone clarify this issue? I can't find a rule that states they can use these as a transport, and I can't find a rule that doesn't, however IST's have aspecial rule about transports, while PAGK's dont.

I currently have 3 boxes of PAGK's in the works, and have been buying blisters to bulk out the squads, and I have a box of GKT's, and a Stern for a possible HQ choice (hero).
Not at all interested in IST's the only thing that I would consider adding in would be some SoB's.
But at the moment I am mainly focused on what vehicles would be suitable - ie transports, or dreads (anti tank), or just pure troops
 
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#3 ·
Yea thats what I thought.
Just out of interest alot of people have mentioned they use LR/LRC as a transport for their GK, I'm assuming this is taken as a heavy support, and just used as a transport, or can they actually upgrade the 'squad' to have a LR/C as transport??

I'm still pretty new and most of my knowledge is based on this or a few other forums, sorry if these questions are a bit stupid.

Also hunter killer missiles, worth it or not 15 points is like 2/3 of a GK (roughly)
But the unlimited range could make this an interesting investment, for a bit of a sneaky shot at an enemy vehicle early in the game. Obviously the new vehicle damage charts reduce its effectiveness, but.....
(yes I know its a one off shot)
 
#5 ·
I'm not a fan of HK missiles. It's very expensive for a one-shot wonder. I can always find better places to put those 15 pts. I would imagine you would, too.

DH is a very expensive army. All points are precious!

Sorry about the Rhino ruling. It is kind of a kick in the teeth ... I think we're the only codex with no ability to share our "dedicated" transports. :(
 
#8 ·
Sorry about the Rhino ruling. It is kind of a kick in the teeth ... I think we're the only codex with no ability to share our "dedicated" transports. :(
Lots of armies can't: Daemon Hunters, Witch Hunters, Black Templars, and Imperial Guard. Basically al the 3rd edition books they haven't updated yet.

Foot slogging GKs are a viable army, you just need some anti-tank to go along with it. I would not recommend walking across the board to assault tanks, however as they can out move you and it puts your GKs in a bad position. If you happen to be in range to assault by all means do it, but don't go out of your way, as their combat and shooting abilities can be put to better use elsewhere. What I would recommend is either a Lascannon+Missile Dreadnaught, or a regular Land Raider for anti tank. 3 Dreads or two LRs should be enough in 2000 point games. I personally prefer the LRs because of their versatility, because they can be a transport as well as a mobile anti-tank firebase (Don't forget true LoS and those awesome sponsons for sniping), and toughness.
 
#6 ·
Forget the rhino, You won't get much out of it unless it's hidden behind a Land Raider.
Land Raider - objective based vehicle - supports Grey Knights really well.
Land Raider Crusader - Perfect for Grey Knight Terminators - assault vehicle

I couldn't imagine a game without any form of infanty support, our Grey Knights would get be out-shot or out-assaulted. So pure troops isn't really a good option. The weapon options don't provide enough anti-tank either.

Dreadnoughts, AC/DDCW are good infantry supported assaults. TLLC/ML are good base anti-tank.

Land Raiders provide; protection, manuverability, anti-tank etc.
 
#7 ·
So pure troops isn't really a good option. The weapon options don't provide enough anti-tank either.
Ok so I felt it was very necessary to inform you that unfortunately, you are misguided.

An all pure PAGK is a very viable force. And yes, it provides more then enough melee anti-tank for the most part. In melee, strength hits on rear armour, 90% of tanks have a low rear armour.

Furthermore, the shooting is not amazing vs tanks, I'll give you that, even with a psycannon, it is not commendable, but in close combat, PAGK are more then effective and can easily decimate 90% of tanks with 5th edition rules. Especially if you give your Justicar a meltabomb.

Also, all infantry PAGK lists are viable because their strategies really more on avoidance of what they can't kill then standing infront of it.

I know that more then one member on this board use all PAGK lists, with a decent success rate.
Against tank heavy lists, run will ensure you can get melee range fast enough to be able to use your NFW's on the tanks rear armour. Against infantry heavy lists, well, I would like to see what can stand up to 60 Storm Bolter shots and 3 Psycannon shots (and that is only 916pts)

PAGK are jack of all trades, masters of none. They excel in most roles they need to excel in, except speed. They used to not be good at anti-tank either. But again I stress WE HIT REAR ARMOUR YAY!!!!! So yes, it will take them a few turns to get there if it is an armour heavy list, but when we do!!! OH BABY!!!

Just watch out for land raiders and monoliths if you are going to run an all PAGK list.
 
#11 ·
I feel it's more opportunistic, moving 12" can easily throw grey knights of it's tail.
Gladly, please move your tank 12 inches... That way you can't use your tank! :D This strategie has helped me more times then I can count right now. Especially with run.

You would be surprised how fast 60 storm bolter shots can mow down infantry, afterwords, all you need is at least a few remnants of squads left over to track and trap tanks, worst case scenario, they end up being a chase fest after the game, they get no shots off, and you loose no more grey knights, while getting at least one objective while they have none!

-Goblin
 
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