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A Plate 1k list

577 views 4 replies 5 participants last post by  Coorran 
#1 ·
exsalted
MoS
Steed of slanesh
collar of khorne
enchanted shield

10 Warriors
MoS
Xhw
shields
champ,mus

10 warriors
MoK
great wepons
shields
champ,mus

5 knights
MoS
Full comand

Charriot
MoS

so what do you guys think?

I see all the shooting and magic going for the knights (MR2).

Then i have the warriors comeing in for the sukker punch...
not to mentin a charriot along side them...

any C+C welcomed
 
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#4 ·
Drop the steed for a barded chaos steed, the +2 As will help in a game this size. Collar is good, give him MoT to bump the Ward Sv to 5+, drop the enchanted shield in favour of sword of might or something similar as it will help the hitting power. this means you have a champion who has WS7, S6, 5A, 1+As and MR2 cool if you ask me!!


Drop the GW's on the warriors as they will just slow them down to much, halberds work just aswell at this game size. Drop the champs from both units as it is just a point drain. As said before nurgle the kinghts as they will be able to survive shooting better. But try to find the points to bump the units to twelve just to maximize the amount of attacks you dish out!!!

hope this helps!!
 
#5 ·
I agree. You can drop the Slannesh mount and mark, unless you really wanted to be able to charge out of the unit. Champions are not that great in knight/warriors units, as they already have many attacks. Those points are better spent on magical standards, or even a model or two.
 
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