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Dealing with Smegadons (Sic)

1K views 16 replies 15 participants last post by  CaptainSarathai 
#1 ·
Battle coming up where im playing against a Lizardmen army that I know will be carrying 3 engines of creation.

Anyone have any ideas as how do stop the ridiculous pulse thing that will obliterate the entire army, or am I going to have to resort to my dwarf gun line.
 
#2 ·
Im not sure what the ruling is on it but its not a bound spell so if its attack is not magical Cairn wraiths and spirit hosts are a natural choice.

The Skink Priest is the weak point and if you kill it you don't have to worry about the Eotg's

The Great thing about being undead is even if your skeletons get brought down to low numbers as long as your vampire kills the priest you can raise back up.
 
#5 ·
It's horrid, that's for sure. Consider hitting it with big blocks of cheap troops to try and tie it up and eventually just claw it to death. Also, and I think this is more helpful, you can use Knights or something similar to charge in to attack and kill the Skink Priest atop the Stegadon. If you can succeed in this, the Engine can't go off anymore.

Tekore
 
#6 ·
The Skink Priest on top of the Steggie gets a 2+ save so you'll have to use something pretty powerful to take it out. I'd suggest Black Knights with Strength 6 and Killing Blow or a Varghulf. It's got enough attacks and a high enough strength to smash that Priest. 5 attacks hitting on 3's with re-rolls and wounding on 2's reducing its save to 4+.
 
#7 ·
Forbidden Lore and power stones?

Haven't read the new lizzie book yet so don't know which of these are in effect:

Lore of metal:
Rule of Burning Iron / Spirit of the Forge - 2+ save for howdah converts to S6 no armour save, 1 hit or 2D6 depending on spell.
Commandment of Brass - If it counts as chariot or war engine

Lore of Shadow:
Creeping Death - 3D6 S1 hits, no armour saves allowed. S1 doesn't sound much, but if they haven't changed much skink priests are still T2, so 3D6 hits should result in the ranomising getting a few hits on him and have a decent chance of taking him out if he hasn't got a ward.
Pit of Shades - Assuming Stegs still have poor I

Lore of Beasts:
Beast Cowers - only stops them moving, don't know if that will be useful.
Hunters Spear - S6 no armour saves. Only one hit though.

Lore of Heavens:
Celestial Shield - if their attacks count as missle attacks.
Uranions thunderbolt - D6 S4 no armour save, unlimited range. Going with no armour save again.
 
#8 ·
3 engines you say? so i could happily justify blood knights? well ive found the anti stegadon solution. make sure you have 3-4 dance's available too you, smack em upside the head with vampire strength 7 lances. hit the hero? nah ill just go through your big beasty.

im guessing 2k points so ill also guess three lvl 3 skink priests and a lord on a carnasaur, its what i would do. so the only thing of real scaryness is goin to be the steg's vamp lord in a unit of black knights with a wepon of minging doom and a unit of 5 blood knights for hopefully a turn 2 charge into the stegs, killing 2 priests if not the stegs themselves.

really i think youll do fine, vamps are nothing if not a great fast attacking force.
 
#14 ·
I've once played against a lizardmen army and I only can agree, Pit of Shades cast with an irresistible is fatal against them.

How many points do these 3 stegas have? about 700? Try to block them only during some turns with, at it was said before some zombies.
 
#15 ·
Last time I played Lizards with VC I took his stega's down with ghouls and zombies. Zombies hit his flanks, for combat res cause they really cant hurt it. While the ghouls charged the front and poisoned it to death. took 3 turns of course but hey it worked.

Mostly cuase my vamp summoned back any ghouls he killed, and more! hooray for summon ghouls.
 
#17 ·
My friend ran a similar list against me, in order to combat my "Wall of Undeath" army (huge zombie horde of 100+ models along my front). The Stegs hit and worked the 'bump-and-grind' against my Zombies, while simultaneously pulsing everything behind the walls. It didn't win anyone anything at all, but it stalemated the game, because I was caught behind my own zombies, and I stupidly spent too much effort keeping them from folding.

Next game, I worked it out:
Vampire on a Nightmare, with Scepter, Lord of Undead, and an extra level.
I flew him towards the lizards and quickly tossed zombies in front of the Stegs. He's never figured out how to combat this. The first time I tried it, he had his army slow down while he stampeded the zombies, and I used to time to bulk out other units and VanHel's into whatever I wanted. The second time around, he let the Stegs behind to fend for themselves, and found out how bad it sucks to charge a res-heavy VC army when you're already 700pts behind the curve.
 
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