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1500pt Tzeentch Daemon Army (Advice Wanted)

3K views 13 replies 5 participants last post by  Mad Cat 
#1 · (Edited)
Basically long story short: I’ve been converting a robotic renegade mechanicus cult force recently and was planning to use the Necron Codex for it. However the Necrons aren’t doing too good at the moment for competitive games and since most of the players I face have competitive armies I decided to create a 2nd list using the Daemon codex.
It seems the best solution as most of the robots I’ve built to represent Necron units can easily represent the Tzeentch daemons as well. For example the robot on the left represents a horror and the one on the right a flamer, meaning I don’t need to alter my models in any way.



Basically the list is based around what models I plan to build for my Necron army with the exception of the Screamers who I’ve already come up with a conversion for. It’s my first daemon army so I really need some feedback for it.

HQ
333- Fateweaver

(Support the princes)

ELITE
105 – 3 Flamers Of Tzeentch
105 – 3 Flamers Of Tzeentch

(Do some serious damage on a heavily armoured unit)

TROOPS
170 – 10 Horrors
170 – 10 Horrors
170 – 10 Horrors

(Your basic unit, appear and shoot or if there is enemy ordnance run and spread out)
78 – 6 Nurgling Swarms
(Something to hold up devastators and other heavy weapon squads)

FAST ATTACK
48 – 3 Screamers

(Basic Tank hunting unit, if there are not tanks they'll hide and contest objectives.)

HEAVY SUPPORT
160 - Daemon Prince:
Deamonic Gaze, Bolt and Mark Of Tzeentch.
160 - Daemon Prince:Deamonic Gaze, Bolt and Mark Of Tzeentch.
(Main assault units their job is to draw fire away from the horrors)

Total Pts: 1499
Total No: 49 (3)
Total Kill Pts: 11


What do you think to the list, also what should I include in my first wave? Is the list effective?

Also please no negative comments about my decision to use the models I have no intention of taking them to a tournament it’s just for friendly games at my local club so it shouldn’t a problem.
 
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#2 · (Edited)
HQ
333- Fateweaver
(Support the horrors)

ELITE
99 – 3 Flamers Of Tzeentch

105 points for 3 not 99. I would recommend more of these

TROOPS
180 – 10 Horrors:
1 Bolt of Tzeentch
180 – 10 Horrors: 1 Bolt of Tzeentch
180 – 10 Horrors: 1 Bolt of Tzeentch
would drop the bolts and use them for infantry let your screamers tank hunt
65 – 5 Nurgling Swarms
65 – 5 Nurgling Swarms

Can't score and won't be stealing objectives really they are good at tying up units.

FAST ATTACK
64 – 4 Screamers
64 – 4 Screamers

I have found that squads of 3 work best at 48 points

HEAVY SUPPORT
135 - Daemon Prince:
Iron Hide and Mark Of Tzeentch.
135 - Daemon Prince: Iron Hide and Mark of Tzeentch.
with mark of T the iron hide is not needed better to take another shooting attack

Total Pts: 1500
Total No: 51 (3)
Total Kill Pts: 11
Changes are in red. As far as tourneys you could run this list there. If there models are all recognizable to what they are counting as they should be fine. Here is what I would run with the included limit:

Fateweaver
333
Herald of T-chariot-soul devourer
85
Herald of T-chariot-soul devourer
85
(Heralds with chariot and soul devourer can really hurt other shooty units not able to take CC)

Troops:
6xhorrors w/changeling 107
6xhorrors 102
6xhorrors 102
6xhorrors 102


Elite:
3xFlamers 105
3xFlamers 105

Fast Attack:
3x screamers 48
(Tank Hunters)

Heavy Support:
1 Daemon Prince of Chaos Mark of T/Bolt of T/Daemonic Gaze
160
1 Daemon Prince of Chaos Mark of T/Bolt of T/Daemonic Gaze
160
(Transport and infantry/heavy infantry killing shooting and MC assaulting goodness)
1494

1st wave. Fateweaver/DP/DP/Horrors w/changeling/Horrors/Horrors
2nd wave. Herald/Herald/Screamers/Flamer/Flamer/Horrors
 
#3 · (Edited)
I don't know why, but you always have a unit with the wrong points in every list

scarabs in your necron list

flamers in this one (its 105 for 3) so you are actually 6 pts over

onto th fixs

drop nurglings, swarms can't capture objectives so they do nothing here and they aren't tzeentch anyways

after dropping those, take another unit of flamers, thy're great

Also take the changling upgrade on one of your horror units, its an amazing upgrade for what little it costs

you also can think of dropping bolts off of the horrors, at BS3 its going to miss 1/2 the time. If your using it to hunt tank your wasting almost 200 points of your army for a 50% chance to hit a tank.

if you do that you can buy another horror for each unit or so shooting for your daemon princes

DPs should also drop iron hide since you have 4+ invul so its hardly worth it, take more weapons on them

I also find Screamers to be lack luster since most tanks will have moved and with 1A per screamer your not going to get alot of hits
 
#6 ·
I also find Screamers to be lack luster since most tanks will have moved and with 1A per screamer your not going to get alot of hits
Well if the tanks are moving they are not shooting many shots and if they not shooting demons are not dieing. If they stop or get stunned or become immobile they will die and screamers are the most reliable Land Raider killer and tank popper that daemons have. They do one thing and they do it well point for point. The biggest thing is if you have them you can let your other units focus on anti infantry.
 
#4 ·
Sorry I'm only human, I've corrected it now :D

Also I don't have models suited for representing heralds of tzeench on chariots so I can take them. Also I've improved the list a little following advice from other forums.

Though I am considering if the Fateweaver is too expensive for a 1500pt army and if I should replace it with a Lord Of Change?
 
#5 ·
I quite like this list, I've been looking into a Tzeentchian army for some time... the amendments are probably for the better. The Nurglings stick out to me, but on a tactical perspective it doesn't really matter, they'll do exactly what you want and create a nice tar pit.

By the way, I hate you... your models make me cry in shame when I look at my own, lol. :p

Kudos for the excellent counts-as army, they look impressive.
 
#7 · (Edited)
My opinion on screamers is from experience, they have never done everything against vehicles and have died with in a few turns, even though they make it into contact with vehicles

more fixes and comments, take plaguebearers over nurglings if you just want to capture objectives (since swarms can't capture objectives)

Lord of Change is too expensive for its out put also, the best Tzeentch HQ are Tzeentch heralds on chariots
 
#8 ·
Lord of Change is too expensive for its out put also, the best Tzeentch HQ are Tzeentch heralds on chariots
As I've mentioned before I don't have a model nor a suitable conversion in mind that could represent such a unit.

As for the list I've replaced the Fateweaver with a Lord Of The Change and 1 extra horror for each squad and 2 extra screamers (so they can surive long enough to do their job), also I've replaced Deamonic Gaze with Unholy might they are my main assault units afterall.
 
#10 · (Edited)
The Final List?

Well here’s what I’ll be using for my first game (I think)…

HQ
285 – Lord Of Change:
Instrument Of Chaos and Breath Of Chaos
(A force to be reckoned with, he will likely support the deamon princes.)

ELITE
105 – 3 Flamers Of Tzeentch
105 – 3 Flamers Of Tzeentch

(Do some serious damage on a heavily armored unit and hopefully survive for another killing spree)

TROOPS
195 – 10 Horrors:
Chaos Icon
195 – 10 Horrors: Chaos Icon
192 – 11 Horrors: Changeling
(Dakka Dakka Dakka :D, the Changeling though good will certainally be a challenge to convert)

FAST ATTACK
48 – 3 Screamers
48 – 3 Screamers

(Still unsure on if I should go for 2 squads of 3 since most armies will have a good amount of vehciles or to merge them into a unit of 5?)

HEAVY SUPPORT
160 - Daemon Prince:
Unholy Might, Bolt and Mark Of Tzeentch.
160 - Daemon Prince: Unholy Might, Bolt and Mark Of Tzeentch.
(Still my main assault and tank hunting units)

Total Pts: 1493
Total No: 41 (3)
Total Kill Pts: 10


1st Wave: Lord Of Change, 3 Flamers, 10 Horrors with Icon, 3 Screamers and 1 Deamon Prince.
2nd Wave: 3 Flamers, 10 Horrors with Icon, 11 Horrors with Changeling, 3 Screamers and Deamon Prince.
 
#12 · (Edited)
Following a game last week with someone else’s daemons I’ve decided to split my 3 squads of 10 into 4 squads of 8 this gives me an extra scoring unit and splits the fire a bit better instead of firing 30 shots at a single unit. Decided to go with unholy might over gaze as it makes the DP a good unit to throw against tanks and improves their effectiveness in combat which is the main role in the army.

HQ
320 – Lord Of Change: We Are Legion and Breath Of Chaos

ELITE
105 – 3 Flamers Of Tzeentch
105 – 3 Flamers Of Tzeentch

TROOPS
161 – 8 Horrors: Chaos Icon
161 – 8 Horrors: Chaos Icon
136 – 8 Horrors
141 – 7 Horrors: Changeling

FAST ATTACK
48 – 3 Screamers

HEAVY SUPPORT
160 - Daemon Prince: Unholy Might, Bolt and Mark Of Tzeentch.
160 - Daemon Prince: Unholy Might, Bolt and Mark Of Tzeentch.

Total Pts: 1497
Total No: 41 (3)
Total Kill Pts: 10

1st Wave: Lord Of Change, 3 Flamers, 8 Horrors with Icon, 7 Horrors with Changeling and Deamon Prince.

2nd Wave: 3 Flamers, 8 Horrors with Icon, 8 Horrors, 3 Screamers and Deamon Prince.

EXTRA UNITS FOR 1750pts
110 – Herald Of Tzeentch: Chariot & Bolt Of Tzeentch, We Are Legion and Mastery Of Sorcery.
(A good resilient and fast moving powerhouse!)
65 – 5 Nurgling Swarms
65 – 5 Nurgling Swarms
(It was going to be an all Tzeentch army but I need something to fend off assault units from the horrors and these guys are the perfect tar-pit units, I likely convert them as swarms of blue horrors)
10 – Instruments for the Princes

EXTRA UNITS FOR 2000pts
110 – Herald Of Tzeentch: Chariot & Bolt Of Tzeentch, We Are Legion and Mastery Of Sorcery.
(Another resilient and fast moving powerhouse for my opponent to deal with)
140 – 2 Extra flamers for each squad
(Toughen up those two squads)
 
#14 ·
Icons work well with flamers. Being a MoT army the enemy will be trying to get close and kill you in combat. As they get closer the horrors can thin them out but anyone who gets within 12" or so of a horror unit can expect reserve flamers to come in close by using the Icon as a teleport homer and lay down 3 breath of chaos templates. Taking one icon in each half of the army makes sense in Tzeentch armies.

It is a good list. I would prefer gaze rather than might on the daemon princes and spending 320 points on the greater daemon you might as well go all the way for the fateweaver.
 
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