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IMVW Semi Finals 2 Da purpla 'eads vs Waaagh Shoot n’ Stabb

777 views 8 replies 6 participants last post by  danjones87 
#1 ·
Mission, Capture and Control
Deployment, Spearhead
Da purpla 'eads deploy first. Waaagh Shoot n’ Stabb successfully sieze.

Da purpla 'eads

HQ:

Big mek w/ KFF and kombi-skorcha 90pts

Troops:

30 Shoota Boyz w/ 3 Big shootas
Nob w/ Power klaw and Bosspole 235pts

30 Shoota Boyz w/ 3 Big shootas
Nob w/ Power klaw and Bosspole 235pts

30 Shoota Boyz w/ 3 Big shootas
Nob w/ Power klaw and Bosspole 235pts

30 Shoota Boyz w/ 3 Big shootas
Nob w/ Power klaw and Bosspole 235pts

30 Shoota Boyz w/ 3 Big shootas
Nob w/ Power klaw and Bosspole 235pts

30 Shoota Boyz w/ 3 Big shootas
Nob w/ Power klaw and Bosspole 235pts

total: 1500pts
wounds: 188


Tactic:

One team hold home objective and the others move foward to the enemy. If it is a kill all mission all sqauds will move forward as an moving gun line. Simple
Waaagh Shoot n’ Stabb

HQ

Big Mek
Shokk Atakk Gun, Choppa and Mek’s Tools
95

Big Mek
Shokk Atakk Gun, Choppa and Mek’s Tools
95
Troops
Ork Boys
23 Boys Sluggas and Choppas, 1 Nob Power Klaw and Shoota
179

Ork Boys
24 Boys Shootas, 1 Nob Power Klaw and Shoota
185

Ork Boys
24 Boys Shootas, 1 Nob Power Klaw and Shoota
185

Gretchin
10 Gretchin Blasters, 1 Runtherd Grabba Stikk, Slugga, Squig Hound
40

Gretchin
10 Gretchin Blasters, 1 Runtherd Grabba Stikk, Slugga, Squig Hound
40

Gretchin
10 Gretchin Blasters, 1 Runtherd Grabba Stikk, Slugga, Squig Hound
40
Fast Attack
Warbikers
2 Warbikers Slugga’s, Choppa’s, Warbikes and Dakkaguns, 1 Nob Power Klaw, Slugga, Warbike and Dakkagun
110

Warbikers
2 Warbikers Slugga’s, Choppa’s, Warbikes and Dakkaguns, 1 Nob Power Klaw, Slugga, Warbike and Dakkagun
110
Heavy Support
Battlewagon
Killkannon
150

Battlewagon
Killkannon
150

Battlewagon
Killkannon
150


Tactics
The ork boys rush the enemy, the slugga boys run becoming more of a target while the shoota boys kill stuff. The grots hide in the battlewagons to make them scoring and hold objectives. The battlewagons and meks shoot the enemy with 5 ordance templates a turn. The warbikes flank my enemy and go for vehicles/shooty units/other targets. Waaagh!
Get voting!

Dan
 
#3 · (Edited)
I'm not sure how awesome the "Boomline" is gonna be here, with the Purpla Heads bringing cover with them via KFF. Still do a lot of damage, but I'm sure that quite a few PKs can make it to the Wagons. Once the advancing mobs close, they'll be much safer.

So let's go from firepower to objectives:

Can Shoot&Stab dislodge the 30 strong Mob that will hold Purpla's objective?
-Only the SAGs can reach as far as shooting, but those will be needed to slow down the 150 boyz pounding across the field.
-The Warbikers could try and contest, but they'll need to charge to do so, as they likely can't get in 3" with such a large unit sitting on it. I don't see them winning out in CC in the long run, as the boyz' PK should knock down all the bikers eventually while the bikers whittle down some boyz.
-If the Bikers just try to circle with Dakkaguns, well... if they can reach, so can the Boyz' shootas. Six TL'ed Dakkaguns (two 3man bike units) can't win a shooting war against 27 Shootas and 3 Big shootas.
-The wagons will be needed to shoot at the advancing shoota boys, and hold their own objective.

Conclusion: Purpla Heads keep their own objective.

Can the Purpla's dislodge Shoot&Stab from their objective?
-They're using 157 wounds worth of Troops to do it.
-S&S have those nasty blasts, but two of them, the Shokk Attack Guns, have certain random factors to them them. Since this can be both good and bad, I'll just chalk it up as a slight point of unreliability.
-Purpla should easily overwhelm S&S's 3 foot units. They'll be whittled down by all the shootas, making an overwhelming charge more likely.
-Going into combat with the S&S will be a bonus, as the ensuing consolidation might be able to "bounce" the Purplas closer to the S&S objective.
-I can easily see a minimum of three power Klaws making it to the Battlewagons. the Klaws should have no trouble hitting wagons that only moved far enough to allow them to shoot (4+ tops).
-With the wagons gone, the Grots inside won't fair well.

Conclusion: Purpla Heads have a chance of contesting the S&S objective.

So it seems likely, by my opinions and guesswork, that Purpla Heads will have their objective and maybe, maybe contest Shoot&Stab's objective.

So I will give the edge to Da Purpla' Heads.

Edit: Strike the Rokkit comment. I allowed a "general" observation in where only match specific information was necessary...
 
#4 · (Edited)
AFG, you're forgetting that this time the horde army has a KFF and 30 extra Boyz.

All '
Waaagh Shoot n’ Stabb's infantry will be dying very quickly (facing 18 Big Shootas!), leaving less Boyz to stand in the way to prevent power klawz reaching the Battle Wagons.

I see Da purpla 'eads taking heavy casualties but inevitably winning the battle (through tabling
Waaagh Shoot n’ Stabb).

EDIT:
...though we all agree that this list would do better with some Rokkits.
I would actually disagree with that. Rokkits cannot really harm AV14 anyway, and more Rokkits would mean less Big Shootas so more living Waaagh Shoot n’ Stabb Boyz. More intervening Boyz would mean less Power Klawz getting to the Wagons.
 
#6 ·
Waaagh Shoot n’ Stabb get my vote because I just can't see the purple head oh excuse me Da purpla 'eads holding the objective. I can see them controlling it but I can't see them holding it from all the CC based orks. IF this were a game based on slaughtering your oppenent then my vote would go to to purpla
 
#7 ·
bevi4, you really should look over the match again. I'm not sure that one 24-strong mob of Slugga Boyz would constitute "all those CC Orks".

All Orks are CC units, quite frankly...
 
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