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Sorcerer Lord Setup.

1K views 13 replies 7 participants last post by  DraagDarkfire 
#1 ·
I want to create an uber Blaster list with 4 sorcerers at 2000 pts.

My sorcerer Lord will be Tzeentch, mounted on a disc. Can anyone suggest a good setup for this? There are so many possibilities that I don't know what I'll do. Basically I need some advice on how to juggle with the magic items.

My regular opponents are Bretts, O&G, and HE.

While we're at it, I was, the other sorc were going to be Nurg, Nurg and Tzeentch. Should I change this?

Thx all for your input!
 
#2 ·
I think your lvl2s are fine. Nurgle's buboes is really a nasty nasty spell and the extra flickering fire will help with rank and file.

I don'[t think you can go wrong with you items for your lord. But here's a nice simple setup that adds offense and defense.

Enchanted shield
Spell familiar
Golden Eye of Tzeentch
Rod of Torment

1+ armor save, 3+ ward against missiles. Most if not all tzeentch spells have their roll, so knowing 5 of them means you will always get gateway or panedmonium. And the bound spell might be str3, but it should do some damage. I think its more valuable to save for last than to use to start the phase and burn dice.
 
#3 · (Edited)
I don't think anyone found an optimal setup yet.

My setup looks like this (Slaanesh, lvl4, I can hide him in a fast unit, only another lvl2 with him):
Third Eye of Tzeentch
Dispel Scroll
Power stone
Spell Familiar
Enchanted shield
Dispel Scroll

If I added more sorcerers, I would drop one DS and get Collar of Khorne and I would use him in a Knight unit.

Since everything needs to be in synergy in an army list, let me give you advices (which you can totally disregard if you wish).

Standard magic item I would be considering for any of your sorcerers:
- Power Familiar, Book of Secrets, Infernal Puppet, Spell Familiar (for your lvl4).
- 1 dispel scroll (no more no less)

Other magic item not often used but to seriously consider:
- Blood of Tzeentch (for casting on 2-3 dice, check the stats I made:http://www.librarium-online.com/for...haos-tactica-work-progress-6.html#post1444699). Not sure about that one but you could also try to use the Blood of Tzeentch after your enemy dispel attempt.

- Skull of Katam (not a good idea if you want my opinion, it's an all in the same basket idea).

- Power stones to drain early dispel scrolls. Do it at the end of the magic phase.




You will not like the idea, but did you considered a lvl4 Slaanesh sorcerer. I field one in my magic heavy army (and I faced daemons and empire with it). I love the lore, especially the Ecstatic Seizures spell which in my opinion is better than Infernal Gateway on average (no ward save and no regeneration save on that one [add to the fact that daemons infantry are T3 most of the time and you have quite a deadly spell against them]). I use more or less the same tactic than with a Tzeentch sorcerer, I cast small spells first (buboes, missile or hysterical frenzy) and then attempt Ecstatic Seizure on 5 dice (sometimes 4).

Anyway, a lvl2 Slaanesh sorcerer could be a nice addition to your council. If you give him the Book of Secrets, he should be able to have access to at least 2 missile attacks. You can also mount him on a Slaanesh Steed with bloodcurdling roar and use him in a Slaanesh marauder horsemen unit.

On a side note, I would still prepare myself for loosing the magic domination (plan for the worst, hope for the best...). So maybe add a Collar of Khorne (ward save at same time) and/or maybe a Fury of the Blood God both on sorcerers inside your main units could be nice.

As for your units I would do something similar to the one made by Pinkus for his DP: all cavalry to keep it fast and zippy.
 
#4 ·
Chaos Sorceror Lord 445pts/ 425pts

MoT
Disk
Chaos Runesword
Enchanted Shield
Spell Familiar
Talisman of Protection
Word of Agony or Conjoined Homunculus

That could be a good fighter version of a sorceror lord

Chaos Sorceror lord 450pts

MoT
Disk
Enchanted Shield
Spell Familiar
Goldeneye of Tzeentch
Rod of Torment
Bloodcurdling Roar
Conjoined Homunculus

This would be more on the long range side.
 
#5 ·
Im currently running four sorcerers in my WoC list at the moment at 2250 and i think to get it down to 2000 and still have some effective units i would struggle.

My usual Lord level character is a IG DP and then 2 MoN sorcerers, one with Infernal Puppet and the other with Dispel Scroll and Power Stone. Then a last MoT sorcerer with POwer Familiar and Book of Secrets.

As for a level 4 MoT sorcerer lord i have tried, Power Stone, Spell Familiar, Armour of Morslieb or Crown of Everlasting Conquest and Fury of the Blood God.

I dont think there are really any arcane items that can make a sorcerer lord as amazing as other armies, there are good ones but not amazing in my opinion. I think the best lord caster is a Daemon Prince and definatly worth his points, with or with out Infernal Gateway.
 
#6 · (Edited)
Enchanted shield
Spell familiar
Golden Eye of Tzeentch
Rod of Torment
I equip them more or less the same. There is no point turning him in a CC fighting machine because you have hero's or special/rare units that can do a lot better.

defensive + effective and cheap casting.

You probably only need 2 cheap spells like buboes and flickering light + 1 or 2 spells that chew up dispell dice of you opponent.
 
#8 ·
Thank you all for your input! The sheer number of different suggestions means almost anything goes. The ward save items seem to be the common denominator. I'll go with the spell familiar to ensure that I get Pandaemonium or IG.

Just for kicks, I did the math with Vilitch vs Sorc Lord.

He's the equivalent of a lvl4 + 2 spell familiars (he knows all 6 spells) + MoT (he also has +1S and a 2nd handweapon, but who would pay for that for a caster?). So that's 320 points. That means his Vessel of Chaos ability is worth roughly 75 pts.

I came to the conclusion that it is worth that many points, if you only field Vilitch. With 4 sorcerers, the opponent will simply dispel spells from other casters. If he's alone ( or with only 1 other sorcerer) the opponent will have to be very careful with his DD, or it could turn really bad for him.
 
#9 ·
I like the slaanesh DP idea. No saves at all is nasty. IG has the ability to wip units out(7% i think). On average you're just doing 7 str 7 hits. Thats a cav killer for sure, but toughness test or a would with no saves at all is nasty. I run a lvl4 great unclean one and I can attest to how easy it is to kill 10+ models a turn with just toughness tests.

Also is a nice counter to something our tzeentch magic can;t counter. Dragon Princes.
 
#11 ·
Infernal Gate way can counter Dragon Princes, last time i checked it wasnt flaming i do keep checking in hope its been changed to flaming though, i really hate regen!

I have a 3000 Point game later today and i think im going to try a MoS DP along side my MoT DP, the problem i have is its 2 vs 2 and one of my oponents is VC's so if i dont get Seizures i may be in trouble.

For my Sorcerer Lord i always use the MoN as i dont trust rolling 5 Dice for IG and not having that reroll you get from the DP gift, and against most armies Quagmire is extremly useful.
 
#12 ·
I've most have had a bad day the other day, mixing up a bunch of rules, or maye I've been playing too much demons of chaos. I thought all spells from tzeentch were flaming, but I think that's demon tzeentch.

I'll change my statement to slaanesh has more spells that can affect dragon princes.
 
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