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2K views 33 replies 7 participants last post by  Reeses 
#1 ·
Lysander "The man"
8man sterngaurds with 2 combi's
LR regular (twin-lascannons and the rest)
maybe a MM

1x 10 tac squad with MM and melta gun, rhino
1x 10 tac squad with RL and melta gun, rhino
1x 10 tac squad with RL and flamer, rhino

3x landspeeders with MM and heavy flamers

Srategy full on assault armored assault force the only way there moving is up

Suggestions would be great!!!!
 
#2 ·
Sternguards in a Land Raider is a cool idea, but it's a waste of the Land Raider's assault capabilities. It'll get them there safer for sure, so it's really up to how you're planning on playing this combo.

Multimeltas on infantry is quite hard to use. It's short range compared to Lascannons and Missile Launchers, and it's dedicated anti-tank. Consider swapping it with another heavy weapon.

For your Land Speeders, make sure they're not in a squadron. As you have chosen the path of flexibility instead of redundancy for your weapons configuration, they should be allowed to move independently to maximize their function. Also don't forget that Land Speeders are useful for contesting at the last minute.
 
#3 ·
Sternguards in a Land Raider is a cool idea, but it's a waste of the Land Raider's assault capabilities. It'll get them there safer for sure, so it's really up to how you're planning on playing this combo.
It's also the only transport that can take Lysander, which is why I guess Reeses went for the option.

It's a solid list, and it'll certainly do well against Lashprince and Doom/Mindseer armies. I don't think you need 3 Tactical Squads at 1500 points though, have you considered swapping one for a shotgun scout squad in Land Speeder Storm? The 100 points you save will get you a predator or whirlwind for extra heavy support.
 
#5 ·
thanks for all your input guys!

Lysander and the sterngaurds are going to be in the LR so they can destroy face

Land Speeders are going to be spread out

ya i could kick a tac squad out for some scouts and then trick the sargents out and get a HS choice i didnt want to get a HS because i didnt want something in the back shooting. I guess i could put in a vindicator

hmmm. Scouts in a land speeder ive played against a squad of those things before... easiest 2 kill points of my life but i could see how effective they could be (not with a BS3... Damn you GW make my WS 4 and BS 4 again!)

Im just wondering a what would be better a ten man infiktrating scout squad or a 5 scout + speeder
 
#6 ·
The 5 man squad with the Storm isn't too bad of an idea. The Land speeder is open-topped and can be armed with heavy flamer or MM. After it moves the Scouts can pop out and assault something. Shotguns on the squad and a sergeant with a combi-weapon and melta bombs could then roast a vehicle or tie up a Devastator squad, for instance, so they can't fire that turn.
 
#7 ·
I would have to say not go with the scouts, in my experience they are almosy useless, getting close enough to assault a dev squad is going to be quite difficult since they are using 10 armour veicles and the devastators are located in the back of the opposing army, Also they might not even tie the devasators up, the devs could win combat first turn with superior combat ability, they simply have better armour saves an hit the scouts pretty easy, i once had a devatator squad take out a broodlord in cc, they may be heavy weapons specialist but no slouches in cc against newbie scouts. 3 space marines can easilt take down a 5 man cc scout squad as long as they seargent doesn't have a power weapon!!
 
#11 ·
Revised army list

Land Raider TwLin Lascannons, Multi Melta
Lysander
8x sterngaurds 4 with combis

Tac squad: rhino, sergeant with pwrfist, melta gun, rocko launcher

Tac squad: rhino, sergeant with pwrfist, melta gun, rocko launcher

Land speeder Storm- heavy flamer (flammen wurfer!!) Scout squad sarge with powerfist

Land speeder Multi melta and Heavy flamer
Land speeder Multi melta and Heavy flamer
Land speeder Multi melta and Heavy flamer
 
#17 ·
yeah, sorry that was very much a spam post lol.

the land speeder storm itsself has the scouts rule under its codex entry so i would assume that it would be entirely legal to outflank.
----------
just noticed, in that list there you have 4 fast attack slots taken up. unless im silly and missed something
 
#19 ·
well you just declare that your scouts are embarking on the lannd speeder and roll for both units as one, thats how they do it at my local GW store anyhow.

i think an faq has been released about thins, but im 100% positive you can do it
 
#21 ·
Alright sweet then heres the most recent version

Land Raider TwLin Lascannons, Multi Melta
Lysander
6x sterngaurds
Tac squad: rhino, sergeant with pwrfist, melta gun, rocko launcher

Tac squad: rhino, sergeant with pwrfist, melta gun, rocko launcher

Land speeder Storm- heavy flamer (flammen wurfer!!) Scout squad sarge with powerfist

Land speeder Multi melta and Heavy flamer
Land speeder Multi melta and Heavy flamer

Vindicator

= 1500

a problem i have run into is that i was thinking about giving the sterns some combi plasmas for other terminator squad and Monsters Creatures should i try to give the sterns some combis? or leave them that way because with Lysander my plan was to shoot with the sterns then fighting off the counter with Lysander. I dont know its a difficult decision any ideas
 
#24 ·
I have a new problem concerning my list i've come up with a new one that i think is better :)

Alright sweet then heres the most recent version

Land Raider TwLin Lascannons, Multi Melta
Vulkan Hestan 5x assault terminators with hammers and sarge with two pairs of lightning claws
Tac squad: rhino, dozer blade, sergeant with pwrfist, melta gun, rocko launcher

Tac squad: rhino, dozer blade sergeant with pwrfist, melta gun, rocko launcher

Land speeder Storm- heavy flamer (flammen wurfer!!) Scout squad sarge with powerfist

Land speeder Multi melta and Heavy flamer
Land speeder Multi melta and Heavy flamer
Land speeder Multi melta and Heavy flamer

= 1500

I realized since i have so many heavy flamers and meltas in my list why dont i make the whole entire army effective then just a part of it... Any Suggestion?
 
#26 ·
Land speeder Storm- heavy flamer (flammen wurfer!!) Scout squad sarge with powerfist

Land speeder Multi melta and Heavy flamer
Land speeder Multi melta and Heavy flamer
Land speeder Multi melta and Heavy flamer
unfortunately, we cant have 4 speeders, the storm takes up a fast attack slot :(

just my two imperial creds :coins:
 
#25 ·
The only thing off-hand I'd change would be to remove the dozer blades and give one of your sergeants a combi-melta or comb-flamer. I only say this because I've never found a great need for dozer blades. On the other hand, you never know when they could come in handy! :soldier:
 
#30 · (Edited)
hmmmm your right that is a shame but now at least i dont need to get another on so that means i have 80 points to spare any suggestions?

Land Raider TwLin Lascannons, Multi Melta
Vulkan Hestan 5x assault terminators with hammers and sarge with two pairs of lightning claws
Tac squad: rhino, dozer blade, sergeant with pwrfist, melta gun, rocko launcher

Tac squad: rhino, dozer blade sergeant with pwrfist, melta gun, rocko launcher

Land speeder Storm- heavy flamer (flammen wurfer!!) Scout squad sarge with powerfist

Land speeder Multi melta and Heavy flamer
Land speeder Multi melta and Heavy flamer
70 points left?

I was thinking of trying to add a chaplain with pwrfist but i dont what i should take out. Hestan and the terminators take up alot but i really want to hestan to make my army more effective any suggestion for terminaotr replacements?
 
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