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2250 TK army

629 views 8 replies 3 participants last post by  Nagash 
#1 ·
I have just started collecting some tomb kings models the first of which should be painted before the weeks end but i just wanted to post my proposed 2250 list and get any advice if it resembles any other lists already posted in the forum my apologise i don't have very much time to read through them.

Lords and Heroes
Tomb King 265
Destroyer of Eternities
Collar of Shapesh

Liche Priest 160
Cloak of Dunes
Hieratic Jar

Liche Priest 148
Steed
Dispel Scroll

Liche Priest 305
Casket of Souls
Dispel Scroll

Core

Skeleton Warriorsx20 205
Full Command
Shield
Light Armor

Skeleton Warriorsx10 80
Bows

Skeleton Warriorsx10 80

Carriotsx3 170
Full Command

Carriotsx3 170
Full Command

Special

Tomb Guardx20 295
Full Command
Banner of the Undying Legion

Tomb Scorpion 85

Tomb Scorpion 85

Carrionx3 72

SSC 110
SKulls of the Foe

Total 2230

The more i think about it do i really need the command for the chariot units if not then maybe i
could drop that and that gives me 120 points to play with maybe even some more archers tell me what you guys think.
 
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#2 ·
Don't worry about you list(s) being similar to others, we try our best here to treat everyone individually :)

Welcome to the Legions of LO. I am King Phoenix. I charge 3 peanuts per week in order that you get to keep your head on you shoulders. :) *

I highly recommend (as will most other Kings here) that you drop the Champions from your Chariots. And as they are simple units of 3, probably drop all other command too. (See some of the stickied threads for details)

As you have a nice block of Tomb Guard, i think your skellies would be best as support units that can actually do something before crawling into combat. Id re-arrange those skellie warriors into 2 units of 20 bowmen, each with music and maybe a standard.

Upgrade the SSC! Always! (Unless you know youre fighting VC, DoC, anything 7th ed really.. :p)

* (Lol, sorry... always wanted to say that. Here seemed as good a place as any, nothing personal! :))
 
#3 ·
Maybe for the extra 120 points i could add in a unit of Heavy horse to hide my priest on a steed in
thats 5 horses at 80 points and maybe i could move his dispel scroll to another priest and give him the staff of ravening.
About the skeletons i would like to keep them the way they are for the moment as just a personal preference and because those are the models i have at the moment lol
Thank you for your input so far.
 
#5 ·
Lords and Heroes
Tomb King 265
Destroyer of Eternities
Collar of Shapesh

Liche Priest 160
Cloak of Dunes
Hieratic Jar

Liche Priest 168
Steed
Staff of Ravening


Liche Priest 330
Casket of Souls
Dispel Scrollx2

Core

Skeleton Warriorsx20 205
Full Command
Shield
Light Armor

Skeleton Warriorsx10 80
Bows

Skeleton Warriorsx10 80
Bows

Skeletal Horsemanx5 70

Carriotsx3 120


Carriotsx3 120


Special

Tomb Guardx20 295
Full Command
Banner of the Undying Legion

Tomb Scorpion 85

Tomb Scorpion 85

Carrionx3 72

SSC 110
SKulls of the Foe

Total 2245

How does that look now im worried about maybe having to many points burried into that one casket priest
 
#7 ·
Hai pfcducharme :)

(Just to keep the recently made welcoming theme :p) Welcome to the TK Forum :) I am the Corrupt Nagash, hated among Nehekhara - but I guess I can help each and every Tactician when it comes to TK ;)


Field your Skellie Bowmen in Units of no less than 20 (24-25 is often the best numbers). This option is for your small regiments :)

Don't worry about the Casket ;) If your opponent focus the Casket, your Hierophant will be safe = a good trade, haha... Terror will make it hard, since it's hard to shoot at the LP already :p

Aaaaaaargh! :freaked-out: Carrions shall not be fielded in a Unit of less than five... A Scorp will do the same task better when it comes to lower US - try to afford one instead ;)


Hope It Helps! :)
 
#8 ·
Aaaaaaargh! :freaked-out: Carrions shall not be fielded in a Unit of less than five... A Scorp will do the same task better when it comes to lower US - try to afford one instead
Haha, i love your enthuiasm here :)

3 can be ok. Ive never made a successful trap with 5, one always dies too soon, or positioning is wrong, etc. So for me, 3 do the whole "1st turn charge and kill" thing just fine :)
 
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