I was recently going to play Orks, but there's just some things about the army I can't deal with/overcome. I had seen a GT army a few years back or Orks converted to be IG and felt that would be a fun army to play and convert. I have conversions planned for each unit from stock GW Ork models to make the army WYSIWYG. The basic idea is a very militaristic bunch of Orks. Here's the list.
HQ
Canoness w/ Book of Saint Lucius and Blessed Weapon (Inducted) 80pts
Company Command Squad w/ Regimental Standard, Vox-Caster, Mortar, Astropath, Officer of the Fleet, Master of Ordanance 165pts
Elites
5 Storm Troopers w/ 2 Melta Guns 105pts
5 Storm Troopers w/ 2 Melta Guns 105pts
5 Storm Troopers w/ 2 Melta Guns 105pts
Troops
10 Veterans w/ 3 Plasmaguns + Chimera w/ Extra Armor 185pts
10 Veterans w/ 3 Plasmaguns + Chimera w/ Extra Armor 185pts
Infantry Platoon 285pts
Platoon Command Squad w/ Vox-Caster, 3 Grenade Launchers
Infantry Squad w/ Grenade Launcher, Mortar, Vox-Caster
Infantry Squad w/ Grenade Launcher, Autocannon, Vox-Caster
Heavy Weapons Squads w/ 3 Lascannons
Infantry Platoon 285pts
Platoon Command Squad w/ Vox-Caster, 3 Grenade Launchers
Infantry Squad w/ Grenade Launcher, Mortar, Vox-Caster
Infantry Squad w/ Grenade Launcher, Autocannon, Vox-Caster
Heavy Weapons Squads w/ 3 Lascannons
Total Cost 1500pts Total Models 97
Tactics:
The Canoness is a cheap way to fight off some stragglers who get into CC. She also uses her Book to overcome the naturally weak Ld of IG.
Company Command Squad has all the Advisors, as lots of people outflank, I have 3 units in reserves and cheap ordanance is fun. The Mortar is cheap and let's them fire from behind cover.
The Storm Troopers are small on purpose. They will always Outflank or Deepstrike and arrive timely and accurately thanks to my Advisor. The Meltaguns are specifically to take out tanks who hang back or other pesky small units (Obliterators, Dev Squads etc.) I don't want to make them bigger as they pretty much suicide themselves and they're easy to kill regardless.
Veterans are mobile transport/MC hunters. 6 shots into a transports side or a MCs face usually gets the job done. The can also get to objectives quick or lay some covering fire from a different angle than the rest of my army.
Infantry Platoons are decidedly anti-horde with some anti-vehicle Heavy Squads. Grenades and Mortars lay down some handy templates and Autocannons can pop a light vehivcle if need be. I gave Voxes to all because of unreliable Ld. I'm more of a fan of Heavy Weapon Squads because a Lascannon in a regular unit usually wastes all the other shots.
This list can deal with any and all transports, shoots effectively and can easily claim objectives. The weaknesses are CC (somewhat able to be off set by blobbing the Infantry and the Canoness) and taking the fight to another shooty enemy.
If you have any comments/questions please post them. Anything can be helpful. :]
HQ
Canoness w/ Book of Saint Lucius and Blessed Weapon (Inducted) 80pts
Company Command Squad w/ Regimental Standard, Vox-Caster, Mortar, Astropath, Officer of the Fleet, Master of Ordanance 165pts
Elites
5 Storm Troopers w/ 2 Melta Guns 105pts
5 Storm Troopers w/ 2 Melta Guns 105pts
5 Storm Troopers w/ 2 Melta Guns 105pts
Troops
10 Veterans w/ 3 Plasmaguns + Chimera w/ Extra Armor 185pts
10 Veterans w/ 3 Plasmaguns + Chimera w/ Extra Armor 185pts
Infantry Platoon 285pts
Platoon Command Squad w/ Vox-Caster, 3 Grenade Launchers
Infantry Squad w/ Grenade Launcher, Mortar, Vox-Caster
Infantry Squad w/ Grenade Launcher, Autocannon, Vox-Caster
Heavy Weapons Squads w/ 3 Lascannons
Infantry Platoon 285pts
Platoon Command Squad w/ Vox-Caster, 3 Grenade Launchers
Infantry Squad w/ Grenade Launcher, Mortar, Vox-Caster
Infantry Squad w/ Grenade Launcher, Autocannon, Vox-Caster
Heavy Weapons Squads w/ 3 Lascannons
Total Cost 1500pts Total Models 97
Tactics:
The Canoness is a cheap way to fight off some stragglers who get into CC. She also uses her Book to overcome the naturally weak Ld of IG.
Company Command Squad has all the Advisors, as lots of people outflank, I have 3 units in reserves and cheap ordanance is fun. The Mortar is cheap and let's them fire from behind cover.
The Storm Troopers are small on purpose. They will always Outflank or Deepstrike and arrive timely and accurately thanks to my Advisor. The Meltaguns are specifically to take out tanks who hang back or other pesky small units (Obliterators, Dev Squads etc.) I don't want to make them bigger as they pretty much suicide themselves and they're easy to kill regardless.
Veterans are mobile transport/MC hunters. 6 shots into a transports side or a MCs face usually gets the job done. The can also get to objectives quick or lay some covering fire from a different angle than the rest of my army.
Infantry Platoons are decidedly anti-horde with some anti-vehicle Heavy Squads. Grenades and Mortars lay down some handy templates and Autocannons can pop a light vehivcle if need be. I gave Voxes to all because of unreliable Ld. I'm more of a fan of Heavy Weapon Squads because a Lascannon in a regular unit usually wastes all the other shots.
This list can deal with any and all transports, shoots effectively and can easily claim objectives. The weaknesses are CC (somewhat able to be off set by blobbing the Infantry and the Canoness) and taking the fight to another shooty enemy.
If you have any comments/questions please post them. Anything can be helpful. :]