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1500 points GT reviewed again

1K views 31 replies 4 participants last post by  antique_nova 
#1 · (Edited)
i am sure some people remember me putting up a very simliar thread a few weeks ago, aftering being unable to find the damn thing and the fact that i altered the list.

I decided a thread was an order as i still wanted the list poked at by people before i started buying what i needed, because i only have the money to do this once... every - god knows - years.

Hq - 115 points - 4 Kill Points

Company Command Squad
1x Company Commander
4x Veterans
2x Grenade Launcher
----- Transport -----
1x Chimera
1x Searchlight
1x Smoke Launchers
1x Turret mounted Multi-laser
1x Hull-mounted heavy flamer
115points

Troops - 530 points - 7 Kill Points

Veteran Squad 1
10x Veterans
1x Sergeant
1x Mortar Heavy Weapons Team
----- Transport -----
1x Vendetta
75points

Veteran Squad 2
10x Veterans
1x Sergeant
2x Melta gun
----- Transport -----
1x Chimera
1x Searchlight
1x Smoke Launchers
1x Turret mounted Multi-laser
1x Hull-mounted heavy flamer
145points

Veteran Squad 3
10x Veterans
1x Sergeant
3x Melta gun
----- Transport -----
1x Chimera
1x Searchlight
1x Smoke Launchers
1x Turret mounted Multi-laser
1x Hull-mounted heavy flamer
155points

Veteran Squad 4
10x Veterans
1x Sergeant
3x Melta gun
----- Transport -----
1x Chimera
1x Searchlight
1x Smoke Launchers
1x Turret mounted Multi-laser
1x Hull-mounted heavy flamer
155points

Fast Attack - 390 points - 3 Kill Points

1x Vendetta
130 points

1x Vendetta
130 points

1x Vendetta
130 points

Heavy Support - 465 points - 3 Kill Points

1x Manticore Rocket Launcher
1x Searchlight
1x Smoke Launchers
1x Hull-Mounted Heavy Bolter
1x Storm Eagle Rockets
160 points

1x Colossus Siege Mortar
1x Searchlight
1x Smoke Launchers
1x Hull-Mounted Heavy Bolter
140 points

1x Leman Russ Demolisher
1x Searchlight
1x Smoke Launchers
165 points

I used to have the Exterminator in this list, but the list came up to 1600 poins, something that i couldn't believe, so i ahd to bring in a different AP2 tank, one that is jsut as tough, but is more vulnerable to weapon destroyed results.

However it is choosen for one purpose and one purpose only.....TEQ killer! nothing else, so i am happy that it only needs to kill that and i don't have to rely on it to do anything else really.

The Colossus Siege Mortar is there for any hiding units with homers, snipers, rockets, objective sitters etc. They are a great choice if my chimeras and squads fail to get to them in time!

C&C please

17 Kill Points, which isn't that bad at all for gaurd at this number of points.
Remember i take any C&C no matter how harsh, because i want this mech list as competitive as possible.

P.S it's nice to have an 1500 points army where there isn't one unit that is more expensive than the rest of the untis by a stupid number.
None of my models are above 165 points and the points range for the army is 75 - 165 points

thanks
antique_nova
 
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#2 ·
I'm sure Borak and others will be along shortly, so I'll get in my comments before they post better ones.

Hq - 115 points - 4 Kill Points
Company Command Squad
1x Company Commander
4x Veterans
2x Grenade Launcher
----- Transport -----
1x Chimera
1x Searchlight
1x Smoke Launchers
1x Turret mounted Multi-laser
1x Hull-mounted heavy flamer
115points

Looks fine, this is what I run in under 1750.

Troops - 530 points - 7 Kill Points

Veteran Squad 1
10x Veterans
1x Sergeant
1x Mortar Heavy Weapons Team
----- Transport -----
1x Vendetta
75points

Why do they have a Mortar, but have a listed Transport? I realize they can start apart, but at least give them some special guns. Than they can do damage once you start zipping them around. Even just Grenade Launchers can do something.

Veteran Squad 2
10x Veterans
1x Sergeant
2x Melta gun
----- Transport -----
1x Chimera
1x Searchlight
1x Smoke Launchers
1x Turret mounted Multi-laser
1x Hull-mounted heavy flamer
145points

Get a 3rd Melta, it makes all the difference.

Veteran Squad 3
10x Veterans
1x Sergeant
3x Melta gun
----- Transport -----
1x Chimera
1x Searchlight
1x Smoke Launchers
1x Turret mounted Multi-laser
1x Hull-mounted heavy flamer
155points

Good.

Veteran Squad 4
10x Veterans
1x Sergeant
3x Melta gun
----- Transport -----
1x Chimera
1x Searchlight
1x Smoke Launchers
1x Turret mounted Multi-laser
1x Hull-mounted heavy flamer
155points

Good.

Fast Attack - 390 points - 3 Kill Points

1x Vendetta
130 points

1x Vendetta
130 points

1x Vendetta
130 points

Make one a Valkyrie. Maybe 2. You have tons of anti-armor, run some mobile anti-horde. Also being able to Outflank or Scout some Turn 1 Meltas can really mess with people. Turn 1 Land Raider popped? I'll trade a Vet squad for that any day.

Heavy Support - 465 points - 3 Kill Points

1x Manticore Rocket Launcher
1x Searchlight
1x Smoke Launchers
1x Hull-Mounted Heavy Bolter
1x Storm Eagle Rockets
160 points

I dislike these, but the debate of them rages on. It's a personal choice. I find them easy to shake and stun into oblivion. It needs Camo if you run it, it's just a must have for such a big target.

1x Colossus Siege Mortar
1x Searchlight
1x Smoke Launchers
1x Hull-Mounted Heavy Bolter
140 points

I dislike these. They do a job other IG units do better. Trade it for a Griffon.

1x Leman Russ Demolisher
1x Searchlight
1x Smoke Launchers
165 points

Hull HF I should hope.
Fairly standard mech except for your tanks. You should probably know GTs are 1750-1850, not 1500. This is similar to my 1500 list with a few changes, mostly in Heavy Support and Troops. It's good, but you have problems with Tau, Eldar and Gunline IG right now. I'm still working out the Tau problem myself, god DPods are stupid.
 
#3 ·
there is one tournament that is 1500 points

Veteran Squad 1
10x Veterans
1x Sergeant
1x Mortar Heavy Weapons Team
----- Transport -----
1x Vendetta
75points

Why do they have a Mortar, but have a listed Transport? I realize they can start apart, but at least give them some special guns. Than they can do damage once you start zipping them around. Even just Grenade Launchers can do something.

This squad is meant to stay back and do last minute objective grabbing/ contesting
objectives or to even screen a squad from enemy fire.
That's why the mortar as it does more damage than one sniper that relies on 3s to hit and 4s to wound with 6s to rend. I will only have atleast 4 chances to hit a game ( counting the fifth turn as objective grabbing etc. ) might as well make every shot count.

Veteran Squad 2
10x Veterans
1x Sergeant
2x Melta gun
----- Transport -----
1x Chimera
1x Searchlight
1x Smoke Launchers
1x Turret mounted Multi-laser
1x Hull-mounted heavy flamer
145points

Get a 3rd Melta, it makes all the difference.

I couldn't the points cost wouldn't let me

Fast Attack - 390 points - 3 Kill Points

1x Vendetta
130 points

1x Vendetta
130 points

1x Vendetta
130 points

Make one a Valkyrie. Maybe 2. You have tons of anti-armor, run some mobile anti-horde. Also being able to Outflank or Scout some Turn 1 Meltas can really mess with people. Turn 1 Land Raider popped? I'll trade a Vet squad for that any day.

I know, but it would kinda defeat the prupose of a squad that is meant for objective grabbing.
And i think i have the right amount of anti-tank. sometimes trying to do too much in turn one can ruin your chances especially when you are hinging on one squad to gain you a game winning advantage it and your opponenet's will usually notice such a move 95% of the time.

Heavy Support - 465 points - 3 Kill Points

1x Manticore Rocket Launcher
1x Searchlight
1x Smoke Launchers
1x Hull-Mounted Heavy Bolter
1x Storm Eagle Rockets
160 points

I dislike these, but the debate of them rages on. It's a personal choice. I find them easy to shake and stun into oblivion. It needs Camo if you run it, it's just a must have for such a big target.

It will be out of line of sight and i only need 2 shots of it atleast really.

1x Colossus Siege Mortar
1x Searchlight
1x Smoke Launchers
1x Hull-Mounted Heavy Bolter
140 points

I dislike these. They do a job other IG units do better. Trade it for a Griffon.
It ignores cover and helps to elimate pesky cover units and can help to kill an MOO equivilants, again it will be out of line of sight and be better at hiding than the manticore. also it will throw in another high prority target for my enemy, which makes it a total of 3 high priority targets.

1x Leman Russ Demolisher
1x Searchlight
1x Smoke Launchers
165 points

Hull HF I should hope.
Definately
and i being too negative to your comments?

My anti-horde relly does really on all my heavy support choices and the command squads who are anti-horde back ups with their lasguns. The mobile anti-horde are the chimeras with HF and the demolisher and the CCS.


the anti-mc are the command squad with its orders and the valkyries with the vets with meltas.

anti-tanks are mainly manticore ( manticores 2nd priority ) valkyries, demolisher and the vets with metlas with the command squads to give orders.

It's good, but you have problems with Tau, Eldar and Gunline IG right now. I'm still working out the Tau problem myself, god DPods are stupid.

Tau, depends but i understand your reply for it.
Eldar, who doesn't? lol
Gunline i.g. hopefully the valkyries, manticore and the colossus will prove a major problem for them. as even marbo can only do so much in one turn. It's either shoot the fire suppport or the oncoming chimeras with smoke, which ( chimeras ) will face a tough fight to get through to the enemy.
Dpods, for 32 points you could solve it will an inquisitor for elites and his retinue of two mystics. any DS unti within 4D6 of them gets shot by any ally or the squad itself within 12 inches of the inquisitor. Can be solved by just spacing out your units to negate them getting near your tanks and playing vehciles, walkers rear armour to the back of the board edge.

I appreciate your effort into your reply and i have learnt a few things from it.
( but please take a manticore and give it ago! )
 
#4 ·
I like it, just a couple things.

I'd go for meltas on your CCS, GLs really aren't all that hot.

ISTs are perfect for late game objective grabbers. 2 units of 5 with 2 meltas can sit safely in your Vendettas and nab objectives if need be. If you want troops to sit back, a platoon would be useful to hold objectives and also protect your tanks from assaulters and outflankers (circle the wagon so it can't be assaulted).

2 Vendettas should be enough.

If you have the 2 IST squads in Vendettas, you can drop down to 3 Vet Squads and be fine. With those points you could pick up a Hellhound and/or Bane Wolf to give you some more horde busting.
 
#5 ·
There's no need to list out searchlights, smoke launchers and other mandatory equipment in your list.

This is a standard 3V list*, meaning its success will depend mostly on your opponent either using a mechanized list himself or starting the game with all of his hard targets on the field. Note that only Chimerae can be taken as dedicated transports; why does Vet Squad 1 have a Vendetta associated with it?

Your CCS has no purpose in this list. He can't give orders when the other units are mounted and isn't bringing any advisors to the table. Either swap the unit for one of our other HQs or add an astropath or someone. As for heavies, I would go light on the artillery. With your mobile list you'll be abandoning them right away; also, you'll be in close to the enemy more often than not. Hellhounds and variants might be a better value but the Manticore is a good choice in this situation as well. Chimerae are not the antihorde you're looking for, but with so many vehicles around they'll probably be adequate...and they'll come in handy should you decide to mix up your armylist in the future.

*(Veterans, Valkyries, Vendettas; typically 3 Vets in 3 Valks)
 
#6 ·
The thing about the list is, it's vulnerable to everything. The inclusion of artillery makes Outlfanking great against you, especially because you have no units guarding your artillery.

Your army works on the illusion that the Vendettas aren't as scary as other things. You picked big bad HS and are hoping it will draw attention. Well it wil, from low S guns that would be wasted if you didn't have that artillery. Even in cover, it will get shaken or stunned while your opponent concentrates on your real threat, the Troops.

Your Mortar squad is useless, it can't fire from the Vendetta, if you leave it on the ground it'll get chewed up so you're down 1 Troop and if you have it in the Vendetta it doesn't benefit from Grav Insertion and 1 Mortar won't accomplish anything, even if you set it down a few turns before the game ends, which is bad.

Two Vendettas are actually better than three. You save points and can buy more Troops with other delivery methods. Vendettas/Valks don't have smoke and cannot hide on any table I've ever seen, Chimeras can. That's why I run Vets in both, most armies will hurt one of the other but I've still got some kicking around.

I also agree with what Intrepid said. The list is basically a lot of flash, which a good player can see through and exploit. You're playing on the assumption your opponent fears IG armor and will be cowed, when an experienced player has already brought counter measures.
 
#7 ·
Didn't know about the mortar thing, seems logical though. I'll try to find something else appriopriate...but at the minute a sniper seems alright, not sure what else.

The Prince of Excess
Two Vendettas are actually better than three. You save points and can buy more Troops with other delivery methods. Vendettas/Valks don't have smoke and cannot hide on any table I've ever seen, Chimeras can. That's why I run Vets in both, most armies will hurt one of the other but I've still got some kicking around.
Can you back that up? 2 is better than 3?

There's no need to list out searchlights, smoke launchers and other mandatory equipment in your list.

I did it anyway, just incase people didn't know, because i didn't ^^ and many of my opponenets won't so i might as well get into the habbit of doing it now.

Your CCS has no purpose in this list. He can't give orders when the other units are mounted and isn't bringing any advisors to the table. Either swap the unit for one of our other HQs or add an astropath or someone.
Why? i don't really see the point of the advisors when i want the CCS moving all the time.

Intrepid
As for heavies, I would go light on the artillery. With your mobile list you'll be abandoning them right away; also, you'll be in close to the enemy more often than not. Hellhounds and variants might be a better value but the Manticore is a good choice in this situation as well. Chimerae are not the antihorde you're looking for, but with so many vehicles around they'll probably be adequate...and they'll come in handy should you decide to mix up your armylist in the future.

I understand, but the demolisher will be tempted to stay back as you said most enemy will be in close to me more often than not, so the demolisher is really for any heavy hitters that come in DS, but there is a big risk with the scatter though.

This is a standard 3V list*, meaning its success will depend mostly on your opponent either using a mechanized list himself or starting the game with all of his hard targets on the field. Note that only Chimerae can be taken as dedicated transports; why does Vet Squad 1 have a Vendetta associated with it?

Because they will start the game in a valkyrie.

I am prepared to risk the vets to have them come out the vehicles and issue orders and shoot and wait to survive a round of shooting. Is that rasonable?

==Me==
IST are very expensive compared to what i can get and i think i should stick to a minimum of four troops to stand a good chance in all objective games.

Guys i need some more convincing reasons or other reasons if you can find them and also don't jsut provide me with comments.
I want to know how you would change this list with examples.

thanks
antique_nova
 
#8 ·
I've laid out my reason the best I can. Yes, I can back up 2 Valks/Vendettas are better than 3. These are your sole transports for your Troops, you have no squads in Chimeras, you have no Platoon. Valks/Vends have no defensive measures. No Smoke, no cover saves unless you had stupidly tall buildings, which no one does.

This makes them VERY vulnerable to many lists. Anything with S8 or higher stands a reasonable chance of really damaging them. You trade defensive ability, for raw firepower and speed. These are great traits, but if you rely on them alone, you will get burned.

Running 1-2 Chimeras affords you A. a transport with defensive options and B. a more unassuming delivery method. If you run Chimeras, Valks AND artillery, your opponents medium Str guns will be hard pressed to keep all threats at bay. Does he shoot the helicopters and stop their guns and speed, shoot the Chimeras who are a bit softer but the shot might be saved, or does he try to damage the artillery because it can threaten his backfield? Now you're forcing him to make risky decisions. As of your current list, it's "Shake/Stun the Manticore, ignore the Colossus, get rid of the Valks."

I'd drop the Colossus, 1 Vendetta and pick up 2 Chimeras and 1 more Vet squad. Now you have more scoring units and more diverse delivery methods. The Manticore can stay, a lot of people WILL shoot at it because of it's potential.

Also, Vendettas can Outflank and this can be a saving grace. Imagine an army heavy on S8+ guns. You choose to Outflank with an Astropath in your army. Now when your Vendettas come on, they get the first salvo. This can tip the scales heavily in your favor and increase their odds of surviving. You either come in 6", Lascannons blazing or come in 24", Grav Chute Meltas onto an immediate threat and take your cover save.

Those would be my reasons, in as much detail as I can go into without writing a small book and making a pie chart.
 
#14 ·
Running 1-2 Chimeras affords you A. a transport with defensive options and B. a more unassuming delivery method. If you run Chimeras, Valks AND artillery, your opponents medium Str guns will be hard pressed to keep all threats at bay.

I'd drop the Colossus, 1 Vendetta and pick up 2 Chimeras and 1 more Vet squad. Now you have more scoring units and more diverse delivery methods. The Manticore can stay, a lot of people WILL shoot at it because of it's potential.
So you think running a 1500 points army with 1-2 chimeras and 2 valkyries will help to create more than way of delivering the men to their targets much more safely?

The bit that i have underlined, when you gave me this piece of advice were you running on the idea that i had 2 squads of vets?
and how many vet squads do you think is competitive for all around games.

I am also trying to find apart from the points for another melta, the points for the guy that has +1 to your reserve roll and -1 to your opponents.

Last question, should i field a medic with the CCS since they have that many plasma guns?

thanks
antique_nova
 
#9 ·
The Prince of Excess
lol no pie chart needed i understand your reasons now, the ability to not bring on all units at once is a big advantage in many ways of gameplay now.Are you sure you have seen the entire list? the list has 4 chimeras. Have a look at it again, the listat the top of this thread.
If you haven't, then look again and re-adjust your comment if you need to. If not then i will try to put your comments into changing my list.
thanks
antique_nova
 
#10 ·
Okay, I was under the impression you ran the Vendettas as transports. I have conflicted feelings about this. On one hand, they can be amazing transports. Grav is a really good rule, especially with Outflanking or people who advance. You're giving this up. You're also bloating your KP count, which can be bad.

On the other hand, it does create some targeting problems for opposing armies. An empty Vendetta is less of a threat than a Vendetta with 3 Meltas, so maybe it won't take as much fire.

Against some armies, your Vendettas won't be of a lot of use, so they can be ignored since they carry no Troops and against some armies, they will need to at least be shaken/stunned to prevent Lascannon salvos.

Personally, I'd run them as transports and keep some of your Chimera units. It'll save points, shave KPs and the positives outweigh the negatives. With an extra 110 points you can put guns in the rest of your squads, buy camo for artillery or some other things.

*Note* My advice is better when I haven't been up 30+ hours.
 
#12 ·
My suggestion is drop 2 Chimeras and possibly 1 Vendetta. You don't ALWAYS Outflank, it's just something you can do. I do it against Tau, some IG armies or anything packing randomly high amounts of Lascannons. If your Vendettas aren't threatened much, why Outflank?

With the points I'd buy the guns you need, re-tool the CCS for all Plasma (another threat), give your artillery Camo and w/e else you want. That's a radical-ish change though, so if you feel your good, fine with me.

I'm gonna go pass out.
 
#13 · (Edited)
k, anything else now that your awake?

new list after comments

Hq - 145 points - 4 Kill Points

Company Command Squad
1x Company Commander
4x Veterans
4x Plasma Gun
----- Transport -----
1x Chimera
1x Searchlight
1x Smoke Launchers
1x Turret mounted Multi-laser
1x Hull-mounted heavy flamer
145points

Troops - 500 points - 7 Kill Points

Veteran Squad 1
10x Veterans
1x Sergeant
3x Melta gun
----- Transport -----
1x Vendetta
100points

Veteran Squad 2
10x Veterans
1x Sergeant
3x Melta gun
----- Transport -----
1x Vendetta
100 points

Veteran Squad 3
10x Veterans
1x Sergeant
2x Melta gun
----- Transport -----
1x Chimera
1x Searchlight
1x Smoke Launchers
1x Turret mounted Multi-laser
1x Hull-mounted heavy flamer
145points

Veteran Squad 4
10x Veterans
1x Sergeant
3x Melta gun
----- Transport -----
1x Chimera
1x Searchlight
1x Smoke Launchers
1x Turret mounted Multi-laser
1x Hull-mounted heavy flamer
155points

Fast Attack - 390 points - 3 Kill Points

1x Vendetta
130 points

1x Vendetta
130 points

1x Vendetta
130 points

Heavy Support - 465 points - 3 Kill Points

1x Manticore Rocket Launcher
1x Searchlight
1x Smoke Launchers
1x Hull-Mounted Heavy Bolter
1x Storm Eagle Rockets
160 points

1x Colossus Siege Mortar
1x Searchlight
1x Smoke Launchers
1x Hull-Mounted Heavy Bolter
140 points

1x Leman Russ Demolisher
1x Searchlight
1x Smoke Launchers
165 points

I am not sure how to get another melta gun for the veteran squad one and why camo cloaks for the artillery, if someone outflanks me or does the vet scout rule with the vendetta then i won't be able to claim a cover same anyway.
Or does the camo cloak say else?
 
#16 · (Edited)
i guess so and what about the other questions?

other list that i am thinking of using, apart from the three vendettas.

The only change is that i am turning on of the vendettas into a valkyrie so that i can get an astropath with my CCS.

Hq - 175 points - 4 Kill Points

Company Command Squad
1x Company Commander
4x Veterans
4x Plasma Gun
1x Astropath
----- Transport -----
1x Chimera
1x Searchlight
1x Smoke Launchers
1x Turret mounted Multi-laser
1x Hull-mounted heavy flamer
175points

Troops - 500 points - 6 Kill Points

Veteran Squad 1
10x Veterans
1x Sergeant
3x Melta gun
----- Transport -----
1x Vendetta
100points

Veteran Squad 2
10x Veterans
1x Sergeant
3x Melta gun
----- Transport -----
1x Vendetta or Valkyrie
100 points

Veteran Squad 3
10x Veterans
1x Sergeant
2x Melta gun
----- Transport -----
1x Chimera
1x Searchlight
1x Smoke Launchers
1x Turret mounted Multi-laser
1x Hull-mounted heavy flamer
145points

Veteran Squad 4
10x Veterans
1x Sergeant
3x Melta gun
----- Transport -----
1x Chimera
1x Searchlight
1x Smoke Launchers
1x Turret mounted Multi-laser
1x Hull-mounted heavy flamer
155points

Fast Attack - 360 points - 3 Kill Points

1x Vendetta
130 points

1x Vendetta
130 points

1x Valkyrie
100 points

Heavy Support - 465 points - 3 Kill Points

1x Manticore Rocket Launcher
1x Searchlight
1x Smoke Launchers
1x Hull-Mounted Heavy Bolter
1x Storm Eagle Rockets
160 points

1x Colossus Siege Mortar
1x Searchlight
1x Smoke Launchers
1x Hull-Mounted Heavy Bolter
140 points

1x Leman Russ Demolisher
1x Searchlight
1x Smoke Launchers
165 points

16KP TOTAL

*points to the valkyrie. there's you extra mobile anti-horde :p*
I will we obviously suing the vendettas and valkyries outflanking rule if need be.

But so far i have heard many people say that 2 vendettas are better than 3, is one of the reasons beside the rest, that 3 is an overkill and unnessecary?

I will also use the vendettas and squads to defend the artillary that is supporting 3 chimeras and a demolisher that is moving up.

thanks
antique_nova
 
#17 ·
Generally Vendettas want to hang back and knock out armor or MCs from afar. That's why I suggest allied Storm Troopers for riding in them. They're cheap (5 men and 2 meltas = 70 points) and count as Troops.

3 Vendettas would be fine, I find a Valk is better for getting up close and the missile pods are nigh mandatory (1 multi-laser and 2 failstrike missiles don't cut it).

I'm not too keen on plasma honestly, but the CCS can do some damage with it and hopefully draw attention away.
 
#19 ·
You may as well put all of your Veterans in the Valks/Vends. This leave one odd squad out, Veteran Squad 3. One suggestion is to give them grenade launchers instead of the two meltaguns and park their Chimera on your home objective. That way, they can serve as an objective bunker, picket for your artillery park and a mobile reserve if your offense bogs down. The CCS can help them out if your opponent is big on deepstrikes/outflanks.

Alternatively, if you drop Veteran Squad 3 and both Veteran Chimerae, you can afford a small platoon of regular guys. This would compensate for your list's greatest weakness, low model count. Two infantry squads mobbed up with heavy bolters and no special weapons will offset the special-weapon-intensive parts of your list and provide a good target for any orders your CCS may care to give. A Commissar would be nice if you can afford him. You'll save a kill point, too.

Speaking of Kill Points, your CCS is only 2 KPs, not 4.

If points get tight, you can drop the Demolisher to a standard Russ. You already have 9-11 meltas, 6 lascannons and the Manticore; I think the LRBT's range will serve you better than the Demolisher cannon anyway.

Otherwise, the list looks good. I've never been solicited for my opinion before; that was good for my ego. Thanks!
 
#20 · (Edited)
lol, if a man knows what he's doing, the clueless come to his cause ^^
the CCS is four points
2 for the commander himself as always
1 for his retinue
1 for his chimera
there's 4 kill points.

I have been very reluctant to be honest, because i wanted a full mech army. To me it kinda defeats the point of a mech army, because mech to me is nothing on foot, but for the competitive cause, i will put in a non mech unit. No matter how it pains me to do so.

Hq - 195 points - 4 Kill Points

Company Command Squad
1x Company Commander
4x Veterans
4x Plasma Gun
1x Astropath
----- Transport -----
1x Chimera
1x Searchlight
1x Smoke Launchers
1x Turret mounted Multi-laser
1x Hull-mounted heavy flamer
195points

Troops - 480 points - 6 Kill Points

Veteran Squad 1
10x Veterans
1x Sergeant
3x Melta gun
----- Transport -----
1x Vendetta
100points

Veteran Squad 2
10x Veterans
1x Sergeant
3x Melta gun
----- Transport -----
1x Vendetta
100 points

Veteran Squad 3
10x Veterans
1x Sergeant
3x Melta gun
----- Transport -----
1x Valkyrie
100 points

Infantry Platoon

Infantry Platoon Command
1x Platoon Commander
4x Guardsmen
4x Grenade Launcher
50 points

Infantry Squad 1
1x Sergeant
9x Guardsmen
1x Vox-Caster
1x Autocannons Heavy Weapons Team
65 points

Infantry Squad 2
1x Sergeant
9x Guardsmen
1x Vox-Caster
1x Autocannons Heavy Weapons Team
65 points

Total Cost Of Infantry Platoon 1
180 points

Fast Attack - 360 points - 3 Kill Points

1x Vendetta
130 points

1x Vendetta
130 points

1x Valkyrie
100 points

Heavy Support - 465 points - 3 Kill Points

1x Manticore Rocket Launcher
1x Searchlight
1x Smoke Launchers
1x Hull-Mounted Heavy Bolter
1x Storm Eagle Rockets
160 points

1x Colossus Siege Mortar
1x Searchlight
1x Smoke Launchers
1x Hull-Mounted Heavy Bolter
140 points

1x Leman Russ Demolisher
1x Searchlight
1x Smoke Launchers
165 points

16KP TOTAL


OR THIS LIST THAT TAKES OFF THE ASTROPATH AND THE IPS VOX FOR AN INQUISITOR WHO CAN PRE MEASURE WITH TWO MSYTICS THAT LETS ME SHOOT AT ANYTHING DS WITHIN 4D6 OF THE INQUISITOR OR HIS MYSTICS. he can pick any ally within 12 inches of him to shoot at the target.


Hq - 165 points - 4 Kill Points

Company Command Squad
1x Company Commander
4x Veterans
4x Plasma Gun
----- Transport -----
1x Chimera
1x Searchlight
1x Smoke Launchers
1x Turret mounted Multi-laser
1x Hull-mounted heavy flamer
165points

Elites - 35 points - 1 Kill Point

----- Ally -----
1x Inquisitor
1x Bolter
1x Targeter
1x Close-Combat Weapon
----- Retinue -----
2x Mystics
35 points


Troops - 475 points - 6 Kill Points

Veteran Squad 1
10x Veterans
1x Sergeant
3x Melta gun
----- Transport -----
1x Vendetta
100points

Veteran Squad 2
10x Veterans
1x Sergeant
3x Melta gun
----- Transport -----
1x Vendetta
100 points

Veteran Squad 3
10x Veterans
1x Sergeant
3x Melta gun
----- Transport -----
1x Valkyrie
100 points

Infantry Platoon

Infantry Platoon Command
1x Platoon Commander
4x Guardsmen
4x Grenade Launcher
50 points

Infantry Squad 1
1x Sergeant
9x Guardsmen
1x Autocannons Heavy Weapons Team
60 points

Infantry Squad 2
1x Sergeant
9x Guardsmen
1x Vox-Caster
1x Autocannons Heavy Weapons Team
65 points

Total Cost Of Infantry Platoon 1
175 points

Fast Attack - 360 points - 3 Kill Points

1x Vendetta
130 points

1x Vendetta
130 points

1x Valkyrie
100 points

Heavy Support - 465 points - 3 Kill Points

1x Manticore Rocket Launcher
1x Searchlight
1x Smoke Launchers
1x Hull-Mounted Heavy Bolter
1x Storm Eagle Rockets
160 points

1x Colossus Siege Mortar
1x Searchlight
1x Smoke Launchers
1x Hull-Mounted Heavy Bolter
140 points

1x Leman Russ Demolisher
1x Searchlight
1x Smoke Launchers
165 points

17 KILL POINTS

thanks
antique_nova
 
#22 ·
apparently they do, when killed. Anyone got the word for word to tell me otherwise? because i would really love it! honest!
lol i thought so too. I think it's better than an astropath and a vox caster now :p. The out flankers can wait another turn to put finger to trigger ^^.
thanks
antique_nova
 
#24 ·
I don't think any characters are worth 2 KPs just by themselves. The CCS is 1 KP for the unit and 1 KP for the Chimera.

The mystic inquisitor isn't worth it in this sort of a list. Too many of the hard-hitting units are either short-ranged or high-speed and probably outflanking. And mech lists push the KP envelope as it is; the M.I. is a three-GEQ, 2 KP freebie (if the inquisitor is an IC as I remember).

I didn't realize you wanted a pure mech list when I recommended the short platoon. The fourth Veteran squad with a Chimera would be a fine defensive unit. Or you can rationalize that many of your troops will be walking home anyway...
 
#25 ·
I personally think an Inquisitor with Mystics is never worth it for a few reason.

1. You can be the most competitive person alive, but you're a pretty cold hearted person if you want your opponent to have ZERO fun. Drop SM and Demon players will have no fun against you if you use this. I'am all about winning, but I want my opponent to have an experience worth his time as well.

2. They aren't really needed. DS can be countered with a combination of terrain and proper deployment. Example, you know some units with Meltas will be dropping in. Surround your vehicles with unimportant infantry so the Meltas can't be within 6". Maybe you lose some infantry but the armor will make them pay next turn.

3. DS specialists can be known and countered. DS Storm Troopers with Meltas are going for your armor, probably side or rear. Cover this with terrain to make DSing there risky or cover them with infantry. Infantry do a wonderful job of protecting their armor against many threats, it's a symbiotic relationship.

4. KPs. Just like Intrepid said, IG is heavy on KPs, do not include a low T low model bad save unit to counter 2 under played armies. Even other armies that can run these are usually KP heavy, except maybe pure GKs and foot Marines, both likely to be stomped with or without Mystics.

Just my 2 cents on that topic, sorry to derail the thread a bit.
 
#26 · (Edited)
i think the short platoon is better, because it's melta guns are almost useless because they will be staying back in objective missions all the time and relying on the chimera for firepower.

The infantry platoon is better at surving and firepower compared to the chimera.

The inquisitor and mystic will be in cover, the best cover i can find and relatively clsoe to the platoon. They allow me for 35 points to deep with deepstrikers much more effectively and better at dealing with more variety of armies.

Do you understand what i am saying?

EDIT: lol excess your post just came in seconds before mine, i will review it later when i come back from work in 3 hours time. thougts are part of my response

thoughts: but isn't that what competitive lists are? being able to deal with as many didferent types of threats as possible and as effieciently as possible?
if we were on a kill point tourney, where you win games on the amount of points you killed, then would it be justifiable to field him?

And how about for the skull past, your thoughts on me using it for that comp?
plus the kill points are worth it, especially with the pre-measuring trick.

I wouldn't take it for anything less than a proper tourney gfame like the skull pass, or one that lets me win a prize at a local store tourney only in extreme circumstances i wouldn't do it all the time.

If not, then would it be justifiable to just take the inquisitor for the pre-measuring? could i still that and claim sportsmenship?

thanks
antique_nova
 
#28 ·
your not derailing the thread at all, it's all part of the thread because we are talking about whether i should take one of the units that we are discussing about for my list. so it's all good.
apart from standing by what you said, which parts did you say yes to, because i am tired you see and don't understand what i am seeing ^^.

If not, then would it be justifiable to just take the inquisitor for the pre-measuring? could i still that and claim sportsmenship? ( yes to this? )

and yes to this?
I wouldn't take it for anything less than a proper tourney game like the skull pass, or one that lets me win a prize at a local store tourney only in extreme circumstances i wouldn't do it all the time.

thanks
antique_nova
 
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