Looking for opinions on this list, weaknesses, obvious holes, etc. Thanks in advance.
Chaplain w/ Melta Bombs - 105
Scouts x10 w/ Telion as Sgt - 200
Tactical Squad w/ Melta Bombs - 175
Rhino Transport - 35
Inducted Power Armored Grey Knights x9 w/ 2 Incinerators - 270
Dreadnaught w/ TL-Lascannon, Missile Launcher - 145
Dreadnaught w/ Assault Cannon, CC arm, Heavy Flamer - 125
Drop Pod for DN w/ Assault Cannon - 35
Attack Bikes x3, 2w/ Heavy Bolters, 1 w/ Multi-Melta - 130
Landspeeders x3, 2w/ Typhoon Missile Launchers and Heavy Bolters, 1 w/ Typhoon
Missile Launcher and Multi Melta - 280
Fundamental Strategy:
Dreadnaught in Drop pod will come down either a) behind enemy lines near a crucial enemy unit (use it to pop a bunch of lootas or dark reapers or the like) or b) near my front lines to act as another weapon on the line.
PAGKs get into the Rhino along with the Chaplain and rove towards enemy objectives / important infantry units.
Tactical Squads and Scout squads remain at home holding the fort along with the LR Dreadnaught.
Attack Bikes are mid to short range pitbulls and the Land Speeders are the Long Range bombardment teams. I might break off the MM/ TML Landspeeder into its own unit for the purpose of bringing it in from deep strike should I need a late game pick me up.
Obvious weaknesses: Not a ton of melta, so the tri-raider list would prove troublesome. Pretty much anything with lots of heavy armor could be problematic in my view. Not a lot of infantry either, which could backfire on my against more mobile opponents.
Chaplain w/ Melta Bombs - 105
Scouts x10 w/ Telion as Sgt - 200
Tactical Squad w/ Melta Bombs - 175
Rhino Transport - 35
Inducted Power Armored Grey Knights x9 w/ 2 Incinerators - 270
Dreadnaught w/ TL-Lascannon, Missile Launcher - 145
Dreadnaught w/ Assault Cannon, CC arm, Heavy Flamer - 125
Drop Pod for DN w/ Assault Cannon - 35
Attack Bikes x3, 2w/ Heavy Bolters, 1 w/ Multi-Melta - 130
Landspeeders x3, 2w/ Typhoon Missile Launchers and Heavy Bolters, 1 w/ Typhoon
Missile Launcher and Multi Melta - 280
Fundamental Strategy:
Dreadnaught in Drop pod will come down either a) behind enemy lines near a crucial enemy unit (use it to pop a bunch of lootas or dark reapers or the like) or b) near my front lines to act as another weapon on the line.
PAGKs get into the Rhino along with the Chaplain and rove towards enemy objectives / important infantry units.
Tactical Squads and Scout squads remain at home holding the fort along with the LR Dreadnaught.
Attack Bikes are mid to short range pitbulls and the Land Speeders are the Long Range bombardment teams. I might break off the MM/ TML Landspeeder into its own unit for the purpose of bringing it in from deep strike should I need a late game pick me up.
Obvious weaknesses: Not a ton of melta, so the tri-raider list would prove troublesome. Pretty much anything with lots of heavy armor could be problematic in my view. Not a lot of infantry either, which could backfire on my against more mobile opponents.