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1800pt Tourney this weekend (New to Fantasy)

735 views 6 replies 2 participants last post by  swntzu 
#1 ·
Hey,
Its my first time playing in a fantasy tournament and I could use some help. Basically these are the models that I own and would like to know what I can do better with them or what I should get to make it better.
Thanks!
Aounfather

Heroes

General
Herald of Nurgle
Slime Trail
Noxious Vapours
Level 1 Wizard

Standard Bearer
Herald of Tzeentch
Chariot
2X Spell Breaker
Banner of Hellfire

Herald of Khorne
Juggernaut
Armor of Khorne
Firestorm Blade

Core

20 Pink Horrors
Standard Bearer
Banner of Change
Changeling
Iridescent Horror
Musician

10 Pink Horrors
Standard Bearer
Iridescent Horror
Musician
Banner of Sorcery

10 Plaguebearers
Standard Bearer
Musician
Banner of Seeping Decay


Special

5 Fleshhounds

Rare

6 Flamers
Pyrocaster
 
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#2 ·
Wow soI guess no one in the Daemon Army List Forum at all huh?

The reason I posted this is because I don't really see a good example of a non Lord list that is still close to 2000 points and I haven't played in a long time, and never in a tourney. Its tommorrow so I'm not really expecting an answer by then but it would be nice to have some input,
Thanks.
 
#3 ·
I'll skip through your list and put my comments in between if that's ok:

-----

Heroes


General
Herald of Nurgle
Slime Trail
Noxious Vapours
Level 1 Wizard
This is fine but why isn't he on a palaquin? This combines well with noxious vapours and the first spell.

Standard Bearer
Herald of Tzeentch
Chariot
2X Spell Breaker
Banner of Hellfire
I think you would be better off with master of sorcery and iridescent corona. This gives you access to metal and shadow and stops things like harpies mowing the chariot down. Remember to add the 25pts for the bsb upgrade.

Herald of Khorne
Juggernaut
Armor of Khorne
Firestorm Blade
This is nice. It's pretty standard but it works.

Core

20 Pink Horrors
Standard Bearer
Banner of Change
Changeling
Iridescent Horror
Musician

10 Pink Horrors
Standard Bearer
Iridescent Horror
Musician
Banner of Sorcery

I don't like the 10 strong unit since it costs quite a lot for not much gain. The 20 strong unit is alright since it can possibly survive one round of combat due to the herald and static combat res. I think if you want to take big horror units it's better to go for level 3 numbers since you get bolt of change. Otherwise I would cut them down to minimum size for cheap flickering fire and dispel dice.

10 Plaguebearers
Standard Bearer
Musician
Banner of Seeping Decay

10 is a bit small so I would suggest 12 or 14. They are resilient but you need wounds to soak up the inevitable wounds. Remember that they go pop like any other daemon.

Special

5 Fleshhounds

I assume that the khorne herald sits in here. Nice.


Rare

6 Flamers
Pyrocaster

Drop the pyrocaster if you need the points but this is fine.

-----

I hope that helped!
 
#4 ·
Thanks for the reply swntzu,
As for your suggestions,

This is fine but why isn't he on a palaquin? This combines well with noxious vapours and the first spell.
Why on a palaquin? is it just for the extra attacks? I hadn't thought about putting one under him and would like to know the utility of it.

I think you would be better off with master of sorcery and iridescent corona. This gives you access to metal and shadow and stops things like harpies mowing the chariot down. Remember to add the 25pts for the bsb upgrade.
The chariot was kinda 50/50 at the tourney so I'm not sure if I want to take it again. Thinking more of a 2 Tzeentch herald list with Winged Horror and MoS. And then put them both in 10 strong horror units for cheap flickering fire with standard of Sorcery. Also the banner of Hellfire turned out to just be a 100 point draw for dispel dice, (125 if you count BSB) so I'll probably switch to a banner which can't be dispelled. I also found out that I can't take 2 dispell on the HoT

This is nice. It's pretty standard but it works
Can't figure if I want a HoK (he worked out great as a character killer, though I missed the opportunity of putting him with the hounds) or a HoN if I go with the two HoT list idea. Pro's? Con's? or I could stick with the three Heralds and just make them (mostly the HoT) cheaper.

10 is a bit small so I would suggest 12 or 14. They are resilient but you need wounds to soak up the inevitable wounds. Remember that they go pop like any other daemon.
Yes. More Plaguebearers are definitely needed if I go with the HoN for a rock solid block unit.

I assume that the khorne herald sits in here. Nice.
Missed the opportunity for the HoK to go with the puppies but I'm thinking of making my heroes cheaper and adding a second unit.

Drop the pyrocaster if you need the points but this is fine.
Yep, Pyro dropped.
 
#5 ·
I'll trundle through your questions:

Nurgle Herald
For me, it's mainly the base size that makes me take a palanquin. You make more models in base contact strike last even if in a challenge which can be hilarious. Same goes for the effects of the first nurgle spell. The fact that he takes up the space of 4 plaguebearers also helps with rank bonus. The extra poison attacks and 6+ armour save are just a happy coincidence.

Tzeentch Chariot
I'm not too keen on these unless you have two of them. I've never used them so I can't add my own experiences but I think the problem of not having enough power dice to push through even a basic magic defence would be a problem with only one. As you found, the hellfire banner needs the dispel dice to be cleared for it to go off.

Khorne Herald
I really like these due to their reliability. It is pretty common to go with the kit you have listed and use him as the bsb with the banner of unholy victory. The flesh hounds suddenly become incredibly scary with him and he can solo charge stuff and win. You could also go with the great standard of despair if you really wanted.

Hope some of that helped.
 
#6 ·
Given what you said about the heralds I think I'll stick with the three seperate herald design but move the banner over to the HoK and stick him with the hounds. Unholy Victory seems like it would add that much needed oomph to an assault. The magic phase wasn't a problem especially with 5 mages (3 Horror units, HoT, HoN) to make power and dispel dice. The 6+ save on the palaquin is from it being a cavalry mount right? I never noticed it before. Heres the new list.

General
Herald of Nurgle
LvL 1
Palaquin
Noxious Vapours
Slime Trail

Herald of Khorne
Standard
Unholy Victory
Juggernaut
Armor of Khorne
Firestorm Blade

Herald of Tzeentch
Master of Sorcery
Winged Horror

Core

10 Pink Horrors
Standard Bearer
Banner of Sorcery

10 Pink Horrors
Standard Bearer
Banner of Sorcery

10 Pink Horrors

10 Plaguebearers
Standard Bearer
Musician
Banner of Seeping Decay

Special

5 Fleshhounds

5 Fleshhounds

Rare

6 Flamers

8 Power dice, 7 Dispel dice

So I'm using basic units of Pink Horrors to get off three flickering fires a turn. The Plaguebearers hold the center (if I had more Plaguebearer models I would make this unit bigger, looking into that) and be a threat to any chargers. The flesh hounds would take on the HoK in one unit and try to be a flank breaker. Or maybe act like a unit of Knights. The Flamers would...flame. And the HoT would magic and fly around the backfield for maximum distraction.


Sound good?
 
#7 ·
I'm not keen on the standards in the horror units as they give away 100vps a time. I had a discussion with my friend who considers them to be cheap expendable missile type units. This is just my opinion though so along with all the other stuff don't take it as gospel.

This list is definitely not friendly and is quite far towards the hard side of the list spectrum so don't be surprised when people moan about it.
 
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