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1000 point 5 tanks

968 views 11 replies 6 participants last post by  ericismyname 
#1 ·
fire prism 115
fire prism 115
fire prism 115
wave serpent twin linked bright lances and spirt stones 145
8 dire avengers with exarch blade storm and dual catipults 128
wave serpent twin linked bright lances and spirt stones 145
8 dire avengers with exarch blade storm and dual catipults 128

HQ
Farseer 95 points
-doom
-runes of warding

the farseer would go with one of the dire avenger units in a wave serpent. should be an incredibly moblie list even the ranges fire support can still move and shot i know its low on troops two squads to cap objectives but the five tanks should be able to speed off last turn and at least contest your opponits objectives let me know what you guys think.
 
#2 ·
fire prisms are nice as heavy _support_ but i'd avoid putting to many eggs in that basket.

if your opponent is bringing mech, you're going to have a hard time taking his tanks down at any sensible speed. a single prism shot is highly unreliable (8.5% chance to wreck av12), so you're going to need to go twinlinked (19% to wreck). while 19% is pretty good, it's only one shot and that means over 5 turns you're likely to kill just 1 tank by twin linking prisms. your lone fire prism (who cant link) has a 35.9% chance of wrecking another tank if it shoots in all of those 5 turns so with a bit of luck you'll pop 2 av12 tanks with prisms.

fire prisms are at their best when linking for large templates, killing heavy infantry. they remove squads from the table after they've been spilled from transports, they dont pop the transports themselves. with that in mind your prisms and bladestorming DAs are basicly there to perform the same task.

turning to your wave serpents with lances, they have a 8.3% chance to wreck, similar to the lone prism, so with 2 of those you've added basicly another 70% chance to wreck a tank by turn 5. meaning you're likely to kill just 2 tanks in 5 turns with that list.

I'd cut down on the DAs, losing bladestorm and making then vanilla 5 man squads, then drop the lances and a prism. giving you a base of
230 - 2x prisms
320 - 2x shuricannon WS with 5 DAs

that leaves 450 points for anti-tank units.

e.g.
360 - 2x WS with 5 fire dragons
80 - autarch + fusion gun
and a few points spare to throw stones on one of the serpents.

you gain a tank and get yourself 2 units of the best eldar tank killers and a complimentary autarch. alternatively you could invest in a 7 man seer council on bikes for around 420 points, which is probably a very strong unit at 1000 points.

personally i'd be tempted to drop 1 DA WS for 3 jetbike guardians (who are reserved) and try get a dragon WS and a smaller seer council on bikes.
 
#3 ·
wow are those the exact stats on the % chances?

Ive learned it through experience. I basically use EML and lances to take down vehicles and prisms to mop up things. THe prisms are always the last thing I shoot. Ive also cried over BLs making me upset turn after turn. Oh well. they either do the dam thing or do nothing basically.
 
#4 ·
First off, I'd just like to state, that blowing up tanks is not the point of shooting at enemy tanks. The point is to incapacitate them. Blowing them up is just a nice incapacitation for lasting rounds. This means that you have more like a 40% chance each turn with a TL BL to incapacitate an enemy tank for the next turn.

Secondly, I would really not like to face this list. It seems pretty mean, but mean is effective, so as long as you play friends who are alright with tough lists that's fine.

Lastly, why not drop the BL's in favor of two serpents with TL scatter lasers and a shurriken cannon. Or just do that to one of the two. That way the TL BL can aim at the odd land raider and leman russ each turn, the TL scatter lasers and shurricannon can go for transports (high volume of S6 hurts transports) and then the fire prisms+ DA's if needed can mop up.

Really strong looking list though, I didn't even believe you fit 5 tanks in 1000 point after I saw it ;P
 
#5 ·
i'm not saying it's a bad list, just it's short of firepower, again that's fine if you're wanting to play the game where you dont kill anything and just look to contest late game, but if you're doing that then bladestorm isnt going tohelp you a great deal, and you might as well drop it and add another wave serpent with DAs in it.

fair point from speed, if you're just looking to shake then a t/l lance comes up to 37.5% and the lone prism is 34%. so your 5 tanks should shake 2 av12s a turn on average. speed is also right to mention scatter alsers as an option.. if you're looking to just shake then a scatter laser has a much higher (55%) chance to shake an av12 vehicle with one round of shooting (assuming none of yours are shaken!).

for comparison, a 115 point fire prism has 34% chance to shake av12 each turn of shooting, a 130 point IG vendetta has a 87.5% chance to shake av12 in one round. the odds are strongly against you at that point, and so you're somewhat forced to look at other options.

generally i'd recommend having at least 1 dangerous looking unit that you can make your opponent need to deal with. you want it to draw fire, you want it to soak up damage and you want to pose a threat. and these are the reasons that so many lists fall back on a seer council. our arrogance is not matched by our firepower, and with codex creep we're having to rely more and more on our strongest units to dig us out of the hole we start in.
 
#6 ·
it's pretty hard to fit a real distraction unit in 1000 points and still be able to buy enough other units to make the list viable. I'd vote to drop one prism in favor of:

1. Give the other two prisms spirit stones
2. Generate a lot more shots through giving at least the waveserpents cannons, if not also the fire prisms.
3. Get star engines on a fire prism (maybe also give that one holofields) Reason being that when his gun gets blown off, some opponents will really see him as not a threat (which you should say "drat now he's good for nothing" in context to your opponent) and then use him as cover for your tanks making them more survivable, or go on tank shocking runs. Cover for tanks means moving fast up next to them, shooting phase comes, and then fireprism star engines infront to generate cover saves for all.

if you've still got points left, you could always flesh out some DA squads. But that's less necessary.
 
#7 ·
when i origanly came up with the concept for this list i wanted it to be 3 wave serpents and two fire prisms that way id have three forward attacking units the third being either bandhees with the doomseer for some CC or the dragons would be nice but i couldnt fit it in so heres an attempt at eris's sugestions



Troops



5 Dire Avengers 60

wave serpent with twin linked bright lances 135



5 Dire Avengers

wave serpent with twin linked bright lances 135



Elites



5 Fire Dragons

wave serpent with twin linked scatter lasers 115



5 Fire Dragons

wave serpent with twin linked shuriken cannon 100



Heavy support

fire prism 115

Fire prism 115



or give all the wave serpents spirt stones and three with twin linked scatter lasers and one with a twin linked shuriken cannon

so what are your thoughts?
 
#12 ·
I honestly like this one better. Although you are missing an HQ. To fix that we are going to have to drop a squad of FD and a serpent w/scatter. Sorry man. So that will give you 195 points to play with. For starters gotta get an HQ. I suggest a lone Doom seer or Guideseer. That is either 80 or 75 points respectively.

Then stick him with 1 of the DA squads. Dont put him with FD as its kinda like putting all your eggs in 1 basket.

All wave serpents should ALWAYS have serpents. Unless they are objective campers. In which case you can hold off on them. All the others should have them though.

Give the FD serpent TL shuriken cannons, give 1 DA tank a BL and give the other a TL EML. THis makes it more balanced and saves points.

With your left over points you can fill out the DA squads. if you can find 66 points in the end you can try a squad of 3 bikes, always held in reserve and are objective grabbers.
 
#9 ·
again not enough troops, how about
2x10 dire avenger squad, blade storm, exarch, 2 shuricats, 304

naked prism 115
prism, holo fields, star engines 165

then grab some wave serpents for the avengers, 1 fire dragon squad with wave serpent, then just a farseer,

Keep in mind you will not always face a mech list,
 
#10 ·
I personally like the first list. I know that Fire Prisms are great for the linked pie plate, but I really don't see how TL strength 10 is not good for taking out tanks. Using Fire Dragons means you start shooting turn 3 maybe and lets face it, sometimes the Waveserpent doesn't make it there at all. In 1000 points your Prisms will have fewer targets so much more tempting linked shots. I wouldn't like to face this list in an open gaming situation but it would be fun if I got to plan for it. Many people will call cheese though and it won't be far from the truth (especially if you take that seer council idea).
 
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