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500 point guard

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1K views 22 replies 5 participants last post by  Mrkilley2900623 
#1 ·
this is my 500 point guard list i'm using a lot at the moment, any comments very welcome i would like to know what "tweaks" some people would advise to make

Company Command Squad
Autocannon
60 pts.

Platoon command squad
2 grenade launchers
Auto-cannon
Power fist
65 pts.

Infantry squad 1
Grenade launcher
Commisar
90 pts.

Infantry squad 2
Grenade launchers
55 pts.

Infantry squad 3
Grenade launchers
55 pts.

Special weapons squad
3 flamers
50 pts.

Veteran Squad
2 melta guns
Autocannon
Camo cloaks
130 pts.

basic plan is that the 3 infantry squads blob up and the commisar keeps them together, this unit can hold the line and act as tar-pits and even seize enemy objectives they're supported by the special weapons squad and PCS the CCS and veteran squad hold back in my deployment zone holding objectives and shooting transports etc. At the begining of the game they'll be helped by the PCS
 
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#2 ·
Company Command Squad
Autocannon
60 pts.

Seems a bit of a waste, but at 500 points I don't see anything wrong with it.

Platoon command squad
2 grenade launchers
Auto-cannon
Power fist
65 pts.

You seem to have given worse models better equiptment, for the same price you could have given it to the CCS. Any way I would remove the powerfist, its a waste of points that will help very little in close combat.

Infantry squad 1
Grenade launcher
Commisar
90 pts.

Infantry squad 2
Grenade launchers
55 pts.

Infantry squad 3
Grenade launchers
55 pts.

These squads would benefit more from heavy weapons and a vox to take orders from the CCS/PCS(but i know points are tight so... ok.)

Special weapons squad
3 flamers
50 pts.

Small squad that will be shot to pieces before they get within range to use the flamers.

Veteran Squad
2 melta guns
Autocannon
Camo cloaks
130 pts.

Big points sink for 500 points, how will the meltas get into range, and why will you need them in a 500point battle? Camo cloaks are also a bit pricey.
Depending on the rules you are playing by,chimeras and marbo are always a good thing to have in low points battles...
 
#3 ·
so, take out the power fist and try and fit in autocannons or missile launchers into the platoon? i didn't give them heavy weapons because they're meant to be a mobile tar-pit, heavy weapons would be a bit of a waste since i'd never be able to fire them. the meltas are there to kill any armour that comes close to the objective, but i suppose its 500 points so they probably won't be needed. The veteran squad are brilliant for holding my home objective since they have a much better cover save and if they dig in then they get a 2+ cover save. Useful against bolters etc. i gacve the PCS a power fist since they'd probably be in combat and if i got a chance to strike back at least i'd do some damage the CCS will mostly be sitting back more.
 
#5 ·
flashlights... these guys can kill quite a lot with FRFSRF, il have to try and find the points for their new heavy weapons from somewhere.... 45 points is quite a bit for this level, it will also limit their mobility, can i still use them to claim objectives? I still don't see the worth in heavy weapons if that unit moves so much,
 
#6 ·
If the squad is holding a objective why is it moving? Big blob squads tend to be for sitting back and shooting, benefiting for the fact the blobbed squad only needs 1 order for all of them the be ordered.

Heavy weapons don't limit mobility, unless you want to shoot them(and you should)
 
#10 ·
drop the special weapon squad for a chimera for your vets, how do you plan to kill a land raider at this points level with just 2 foot slogging vets? do you play at a serious level or very friendly, because last time a played 500points i took 2 lemun russ, a punisher and demolisher, and i will be honest objectives dont matter with that much firepower :)

you do need better anti tank however, when you drop the power fist from PCS, buy some melta bombs aswel, you can never have too much AT :)
 
#11 ·
Comments in blue.
this is my 500 point guard list i'm using a lot at the moment, any comments very welcome i would like to know what "tweaks" some people would advise to make

Company Command Squad
Autocannon
60 pts
Low point game, so this is fine.

Platoon command squad
2 grenade launchers
Auto-cannon
Power fist
65 pts
Drop the power fist. It will never get a chance to attack.

Infantry squad 1
Grenade launcher
Commisar
90 pts.
Fine, but where's the heavy weapon?

Infantry squad 2
Grenade launchers
55 pts.
See above

Infantry squad 3
Grenade launchers
55 pts.
See above

Special weapons squad
3 flamers
50 pts.Usually fine, but you have no way to get these guys to the enemy. They'll get shot to bits before even getting close.

Veteran Squad
2 melta guns
Autocannon
Camo cloaks
130 pts.
Drop camo cloaks - in 500pt games they are too expensive.
Okay personally, in addition I would do this:
- Move CCS Autocannon, PCS Autocannon and Veteran Autocannon to each of the Infantry Squads.
- Lose the SWS and move it's flamers to the PCS. Downgrade Powerfist to Power Weapon. Use as a counter-assault unit. Hide them behind cover near your Infantry Squads.
- You should have some points left over from the SWS and Camo Cloak upgrade, use these to get a 3rd Meltagun in your Vet Squad and special weapons into your CCS. Even 4 x Grenade Launchers would be good.
 
#12 · (Edited)
land raider? at 500 points also, your list can't have been legal or even within these points limits as a marine play i would no way take a land raider even if i could fit it in, i dont need melta bombs they're for HEAVY tanks, i havee autocannons which will deal with most things at this level.

ravendove, i'll do this, what should i use to take objectives?
 
#13 ·
Actually, any Space Marine codex could fit a Land Raider into 500pts. Both Inquisition armies can do it too. For example:

Librarian 100
5 Scouts 75
5 Scouts 75
Land Raider 250

Anyway. For taking objectives you can use any of your 10-man Infantry Squads or your Vet Squad. You could also consider dropping one Infantry Squad to get a Chimera for your Vets, who could then easily take objectives. However, just one vehicle means all your opponent's heavy weapons will be targeting it.
 
#14 ·
what about this? bear in mind that there is advice from the other (double posted) thread

Company Command Squad
3 Grenade launchers
Regimental standard
80 pts

Platoon command squad
Power weapon
4 flamers
60 pts

Infantry squad 1
Grenade launcher
autocannon
Commisar w/. power fist
115 pts.

Infantry squad 2
Grenade launchers
autocannon
65 pts.

Infantry squad 3
Grenade launchers
autocannon
65 pts.

Veteran Squad
3 melta guns
100 pts.

got 15 points spare, was thinking maybe a plasma pistol for the PCS should i mob up my infantry squads or what? Should the vets be used for taking objectives at the end of the game?
 
#15 ·
Is this for combat patrol?

if it is i run this, which seems to work:

HQ
CCS (3x Meltaguns, Boltgun) 82
Chimera (Multi-laser & heavy flamer) 55

Troops
PCS (3x Meltaguns, bolt pistol) 62
Chimera (Multi-laser & heavy flamer) 55

10 Troops (Grenade Launcher, autocannon) 65
10 Troops (Grenade Launcher, autocannon) 65
10 Troops (Grenade Launcher, autocannon) 65
Special Weapons Squad (3 flamers) 50
 
#16 ·
its just general 500 point games, thanks for the list though, i normally run something similar to this current list however, its just generally 500 points soon to be expanded to 1,000 with some armour. I don't think i'll get a chimera number one reason: less warm bodies on the table and also, i don't want it to be targetted and destroyed early on... which it will be. Ravendove i see your point about land raiders in 500, the veterans shoudl be able to deal with that? would that extra 15 points be better spent on melta guns?
 
#18 ·
yes, i was thinking the risk would be minimal seeing as i would only be rolling once, but i suppose you're right, melta bombs it is on several squads. Is it likely to face Land Raiders at 500? As for expanding to 1,000 would twin demolishers be good? i was thinking dusting off my ratlings as i havn't used them for a while since the new codex as they're not the best now, are they best fielded in big units of 10? or just not at all are they that terrible with the new codex
 
#20 ·
the odds on seeing land raiders at low points games depends on the player, like i said my mate who ran a raider in 500, used 2 in 750, 3 in 100, 4 in 1250 and 5 in 1500 (its possible)

but low chances, the list is good but i always prepare for the worst.

demolishers are amazing, i have no comment on valkeriyes and vendettas, i have only seen them in 2 games and they got shot down without doing anything in both, but you cant always help bad luck.

personally i love tanks way too much, my mates are the same, i wouldnt take to the field without a lemun russ(and up to 6 in 1500) but your list os very solid for your play style, end of the day its all up to you and how you prefer to fight, but please dont think that just because its unlikely something wont happen, in the 500point campaign i mentioned, up to 1k points i was the only person with land raider killing capacity.

good luck in your games :)
 
#23 ·
i prefer the massed infantry approach, as many warm bodies on the field at once i'm not playing combat patrol but of course this list would be viable for combat patrol. I'm not saying theres anything wrong with chimeras it just dosn't suit my style and i'd prefer to have two squads of guardsmen to two chimeras
 
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