Iv been looking up some of the rumours that have been going around. Heres a couple which wil be affecting the beloved skink skirmisher.
All of these are just rumours
'Quick to Fire' rule: A number of range weapons including blow pipes no longer suffer a -1 to hit on the move. They also can be used to stand and shoot regardless of the attackers charge distance like thrown weapons.
+1 Combat Resolution if skirmishers are fighting in forests
Skirmishers now move in a fixed formation of 1 inch gaps between each model like this:
X = Model
O = 1" Gap between
X O X O X O X O X
O O O O O O O O O
X O X O X O X O X
All of these are just rumours
'Quick to Fire' rule: A number of range weapons including blow pipes no longer suffer a -1 to hit on the move. They also can be used to stand and shoot regardless of the attackers charge distance like thrown weapons.
+1 Combat Resolution if skirmishers are fighting in forests
Skirmishers now move in a fixed formation of 1 inch gaps between each model like this:
X = Model
O = 1" Gap between
X O X O X O X O X
O O O O O O O O O
X O X O X O X O X