Psychology? What's that? Is that the death of Slaanesh?
Fear tests are now taken every round of combat and if you fail you have something like WS1 + 1attack. So that might be the only reason to keep slaanesh on your infantry. Terror now is taken as a panic check. Yes, I reread the rules three times, to take a terror check, you actually take a panic check. Basically every WoC unit now rerolls terror and panic. That affords us to take other marks on our troops and not really worry much. Since you can only really take 1 weapon option, tzeentch warriors/chosen coming in with a 3+/5+ is slightly broken in my book. I can also just keep slaanesh off my fast cav, so there is a few more points saved.
Fast Cav get a rule called Vanguard. This gives a free 12" move after scouts are placed but before 1st turn. Khorne Cruise missiles starting the game at mid table (can't charge 1st turn if you went first though) is amazing.
Magic. Infernal puppet was broken in 7th edition, don't lie, it was. I killed a vamp lord in a tournament on turn 1 with the tongue/puppet combo. Now its just wrong. Filthy, dirty, wrong. Every army I take will have the puppet/tongue combo. I think its cheap, specially with the combo only costs 85 total.
I think the book of secrets is sadly not worth it. Except the lore of fire is so ridiculous now, it still might be worth the risk on a lvl2 nurgle guy who finds himself without someone to buboes.
There's a magic banner that gives +1" movement to a unit. Now that I need 25% core, that will be filled in with a horde warrior unit that moves 5"s. I like that.
Fliers in general don't move as far now. That's sad, I think they move 10" and can march, but you can try to march block them.
However, with breath weapons being one use now, but usable in combat, I can see my lord with the stream of corruption on a dragon just destroying any unit he touchs for at least 1 round. Monsters as mounts give +1 armor save again. So shield, chaos armor, mounted gives him a 2+ That's pretty standard now, unless you take the FIVE point enchanted shield. Anyways, I digress, the point is, with the chaos runesword/stream of corruption, my dragon gets into combat, does 2d6 str 4 auto hits, 2d6 str 2 -3 save auto hits and then 2d6 str 3 (-1 save? can't remember) auto hits. Then between the dragon and rider I get 12 str 6 attacks. Can we say broken? With no partials if you actually shoot those attacks, you can hit so many 20x20 models its not even funny. Poor elfs. Lucky my dragon likes his elfs extra tasty crispy. If I have to, I'll just take the enchanted item to make him stubborn too.
The only thing left to decide is whether or not to take college magic now or WoC magic. They described fire mages as walking artillery and after reading the lore and the passive bonus for fire magic in general, I whole heartedly believe it.
In general, I don't know how hordes will change the game, or how random charges will, but I think WoC got a big boost. Al khorne armies might easily now be the best combat army in the game and with how magic works, you really don't have to spend any points into magic defense. Heck a lone lvl2 with a spell familiar and book of secrets will have enough magic to make for a decent magic phase. He can get fireball TWICE. You might not understand how significant that is now. Fireball let's you basically choose to cast a fireball, D6, or cast it as a 2d6 fiery blast. And anytime a unit gets hit more than the first time with a fire spell, it adds another d6 hits. Lvl 2 fire sorceress on a horse with book of secrets and anything else, I wonder how much that fireball bound spell costs (yes there's a common item that is a bound fireball) could just destroy units by himself. As it should be. How often in movies does a lone wizard turn the tides of battle, 7th edition you needed a lucky lvl4, now a good lv2 can do the same thing. Specially with dispel scrolls being 1 per army.
Now all I have to decide is if 6 chaos ogres will replace my 3 dragon ogres.
Fear tests are now taken every round of combat and if you fail you have something like WS1 + 1attack. So that might be the only reason to keep slaanesh on your infantry. Terror now is taken as a panic check. Yes, I reread the rules three times, to take a terror check, you actually take a panic check. Basically every WoC unit now rerolls terror and panic. That affords us to take other marks on our troops and not really worry much. Since you can only really take 1 weapon option, tzeentch warriors/chosen coming in with a 3+/5+ is slightly broken in my book. I can also just keep slaanesh off my fast cav, so there is a few more points saved.
Fast Cav get a rule called Vanguard. This gives a free 12" move after scouts are placed but before 1st turn. Khorne Cruise missiles starting the game at mid table (can't charge 1st turn if you went first though) is amazing.
Magic. Infernal puppet was broken in 7th edition, don't lie, it was. I killed a vamp lord in a tournament on turn 1 with the tongue/puppet combo. Now its just wrong. Filthy, dirty, wrong. Every army I take will have the puppet/tongue combo. I think its cheap, specially with the combo only costs 85 total.
I think the book of secrets is sadly not worth it. Except the lore of fire is so ridiculous now, it still might be worth the risk on a lvl2 nurgle guy who finds himself without someone to buboes.
There's a magic banner that gives +1" movement to a unit. Now that I need 25% core, that will be filled in with a horde warrior unit that moves 5"s. I like that.
Fliers in general don't move as far now. That's sad, I think they move 10" and can march, but you can try to march block them.
However, with breath weapons being one use now, but usable in combat, I can see my lord with the stream of corruption on a dragon just destroying any unit he touchs for at least 1 round. Monsters as mounts give +1 armor save again. So shield, chaos armor, mounted gives him a 2+ That's pretty standard now, unless you take the FIVE point enchanted shield. Anyways, I digress, the point is, with the chaos runesword/stream of corruption, my dragon gets into combat, does 2d6 str 4 auto hits, 2d6 str 2 -3 save auto hits and then 2d6 str 3 (-1 save? can't remember) auto hits. Then between the dragon and rider I get 12 str 6 attacks. Can we say broken? With no partials if you actually shoot those attacks, you can hit so many 20x20 models its not even funny. Poor elfs. Lucky my dragon likes his elfs extra tasty crispy. If I have to, I'll just take the enchanted item to make him stubborn too.
The only thing left to decide is whether or not to take college magic now or WoC magic. They described fire mages as walking artillery and after reading the lore and the passive bonus for fire magic in general, I whole heartedly believe it.
In general, I don't know how hordes will change the game, or how random charges will, but I think WoC got a big boost. Al khorne armies might easily now be the best combat army in the game and with how magic works, you really don't have to spend any points into magic defense. Heck a lone lvl2 with a spell familiar and book of secrets will have enough magic to make for a decent magic phase. He can get fireball TWICE. You might not understand how significant that is now. Fireball let's you basically choose to cast a fireball, D6, or cast it as a 2d6 fiery blast. And anytime a unit gets hit more than the first time with a fire spell, it adds another d6 hits. Lvl 2 fire sorceress on a horse with book of secrets and anything else, I wonder how much that fireball bound spell costs (yes there's a common item that is a bound fireball) could just destroy units by himself. As it should be. How often in movies does a lone wizard turn the tides of battle, 7th edition you needed a lucky lvl4, now a good lv2 can do the same thing. Specially with dispel scrolls being 1 per army.
Now all I have to decide is if 6 chaos ogres will replace my 3 dragon ogres.