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Reconnaisance in Force – 1500 points Space Marines vs . Necron

1K views 2 replies 2 participants last post by  Polaria 
#1 · (Edited)
Mission: Reconnaisance in Force (Battle Missions, Necrons), five (5) objectives.


Necron List:


Lord + Resurrection Orb, Gaze of Flame, Nightmare Shroud
10 Warriors
10 Warriors
10 Warriors
10 Warriors
4 Destroyers
4 Destroyers
3 Heavy Destroyers


52 models




Space Marine List:


Captain + powersword, digital weapon
Techmarine + Servoharness
4 Robot Servitors
4 Robot Servitors
Tactical Squad (flamer)
Tactical Squad (10 marines, missile launcher, flamer)
Tactical Squad (10 marines, missile launcher, flamer)
Scout Squad (5 scouts, heavy bolter, sniper rifles)
Devastator Squad (3*lascannon)
Devastator Sqaud (plasma cannon, multi-melta)


53 models


The Robot Servitor were a homebrewn unit in testing, basically it cost the same as terminators and was Elite choice of 4-10 robots per unit. The first Robot Servitor unit chosen must include Techmarine.


WS&BS 4, S&T 5, W 1, I 2, A 1, Save 3+. Fearless, Feel no Pain, comes with Jump Pack and 24” S5, Heavy 2 weapon.




The marine deployment and objectives can be seen in picture below:





The blue thingy is a deep water pool (impassable terrain)

Turn 1


Multiple contacts!” The yell alerted the captain who had just marked the targets into his tactical map. He lifted his eyes and saw the the traquility of the jungle surrounding the ancient temple was gone. The jungle was alive with metal bodies as necron warriors dug themselves up from the ground, assembling in formations two deep and five wide. On his right flank, beyond the deep pool of stagnant water the leaves rustlet and blew aside as a wing of no less than elevel destroyers came to view. The captain had just enough time to notice the form of a necron lord, wrapped in black cloack and its face painted in ghastly white color when suddenly the whole temple ground was lighted by the simultaneous fire from dozens of gauss flayers, ripping through power armor, flesh and bone. ”Stand fast brothers! Return fire targeting the first sqaud and the destroyers.”


Marine deployment has put most of his heavy weapons on the left side of the deployment area, near the building there and I have decided to deploy by the long table edge. Recognizing the fact that my best chances to win this is to seriously cull the marine firepower on first turn I decide to deploy on the left side of my table edge, putting everything I can possibly fit on table there and start shooting from turn 1. The mission specific rules says you must test for Leadership to be able to shoot but none of my units fail that test when I concetrate the fire of all the destroyers, heavy destroyers and warriors on marine heavy weapons and I reap a good harvest on the devastator squads, downing almost all lascannons.


On his turn the marine player starts to redeploy his tacticals closer to left side and shoots what little he can downing a few warriors.


The turn ends 0 – 3, Marines lead


Turn 2


One of the Obsidian Butterflies scanned the temple ground, its targeting harness following three targets at the same time. The manflesh had despoiled the holy ground, gathering around the central temple entrance. The heavy destroyer zoomed ahead at dazzling speed, its eyes still following several other targets while the main targetinglense now focusing on just one: a blue armored marine carrying a plasmacannon. Without stopping the destroyer uttered the prayer to the Nightbringer and its gauss cannon came alive. The air around the heavy destroyer hummed and ionized but the effect on its target what something else. The gauss arc hit squarely and large part of the marine just vanished leaving two stumps of legs, still sheated in ripped power armor, spurting blood in high arc... Harvest was about the begin.


The situation in the start of turn 2:





I deploy my desttroyers and heavy destroyer aall on the left flank near the table edge where they can see between the black monoliths commanding impressive fields of fire on the whole table. Using this to their full advantage they cut down the remaining lascannon and a few more marines. Meanwhile my warrior phalanx moves forward and the last warrior squad comes from reserve.


The marines use their flamers and plasmacannons to kill as many warriors as possible while the robots line ou for charge and tie one of my warrior squads to combat.


The turn ends 0 – 3, Marines lead


Turn 3


There was a brief moment of peace. As if time had stopped. No shooting, everything frozen in place... and then the almost irresistable tide of waking nightmares filled up his mind. His heart raced and a taste of bile rose into his throat as he fought it back, forcing himself to look. The brothers had held, gritting their teeth against the tide of horrible images and the robots had not been affected at all. ”Brother-captain, the left flank is gone!” the captain turned around at the warning just in time to see the backs of the 3rd squad as they ran directly away from the closing necrons. ”They shall know no fear... but they still dream of horrible nightmares.” he whispered.





With most of the left side clear of marines I need to press my advantage... but the robots are badly on the way of my success. I'll walk the lords squad near to the charge range and activate the Nightmare Shroud, sending one tactical squad running. After this, the lord joins the melee and metal meets metal with thundering crash as more warriors follow the lord to assault the robots. On the left my destroyers are now lined up for maximum control of the field and use the turn to shoot down the scouts to a man.





The captain, the techmarine and their squad decide to intercept the wariors marching towards their objective and charge one squad. The battlefield is now reduced to few shooting marines, a lot of shooting destroyers and two huge melees which are likely to decide the battle.


The turn ends 1 – 2, Marines lead


Turn 4


Emperor, please give us the tenacity to last” the captain prayed, stabbing one necron warrior with his power sword while shooting another with his bolt pistol. The phalanx was breaking down, but far more slowly than the captain hoped. Behind him, corpses of his brothers were piling up as the destroyers gathered their grim harvest, methodocally killing the marines guarding the crystal-pylons. Still, they had to endure. The Master of the Forge had almost completed the analysis of the pylons... Just few more minutes and they would have enough data to decrypt the access codes to the temple. He had to hold... even if it meant laying down his life.





The last squad of warriors I have outside combat now sequeres the one objective to the left and runs towards a second one in big line to get that too. I do however, manage to down the last devastator and his plasmacannon. In melee blows are changed here and there but with little effect to either side.





The marine player is fast running out of troops and must cosolidate as many objectives as possible while tying my warriors to those huge melees. His captain manages to finsih my one warrior squad but the robots get smashed by the lord.


The turn ends 1 – 2, Marines lead


Turn 5


The Obsidian Butterfly was happy and worried all at the same time. Well, to be more accurate, its programming recognized that it should be happy about the abundance of manflesh to harvest and it should be worried about whatever they were doing with the crystal pylons near the temple. In reality it did not really feel these things. It just felt the nagging near-realialization that somewhen, long, long ago it had been capable of feeling such things. Then the targteing program-override swept all simulated quasi-feelings aside and it fired the gauss cannon again, admiring the beautiful, half-moon arc of blood spurting from the severed neck as the whole body of the marine just vanished on a hit.


Try as I might I can't get the line of warriors strenched all the way to the second objective and while my warriors are now free from cobat they spend most of the round moving slowly towards the objectives and shooting up yet more marines.


The marine player is down to captain and two severely bashed squads but still manages to hold two objectives.


The turn ends 1 – 2, Marines lead... barely... and could win, but the dice turns 4 and we go to turn 6


Turn 6


So this was the end” the captain whispered to himself. There was no-one else to whisper it to. The temple grounds was filled with bodies of his brothers. Fourty-four borthers had been flayed of power armor, carapace and flesh, leaving only bloodied bones. The captain knew he would be fourty-fifth. The necron warriors were closing in again, at least two squads and the captain could almost feel the lenses of the black-carapaced heavy destroyers fixing themselves on him. ”For the Glory of the Emperor!” he yelled and raised his bolt pistol, aiming straight towards the nearest warrior. He had just enough time to see the bolt tearing through the living metal skull before two heavy gauss cannons activated simultaneously. Darkness took him then.


I could have lost the game last turn, but since I didn't its mop-up time. My warriors march all over the objectives and their concetrated fire cuts down the last tactical marines, leaving the captain holding the fort alone. At this point the marine player yields.


Game ends 0 – 3, Necron Win


VP-wise it was a massacre. I lost a total of 14 warriors and 2 destroyers (452 points) while he lost everything barring the captain himself (1390 points).
 
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#2 ·
Is there a LGS in your area or are you and a small group of friends forced to play at peoples houses? Not dogging the table you used, just a question I wanted an answer too.
 
#3 ·
There is a LGS but it takes quite a bit of a travelling to get there, so most of the time we play in peoples houses. This table isn't the best, because although it is only a bit over 4x6 its a bit strange shaped.
 
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