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Drazhar - Worthwhile or P-Lorditis?

2K views 17 replies 12 participants last post by  Senexis 
#1 ·
Can't wait for the new dex to come out (and I havn't been able to get to my gamestore).

This has been killing me... but is Drazhar good? Good, as in worth taking and well costed for what he does.

Seeing as the rumours paint him as Arhra in disguise, I was wondering if he would suffer from P-Lorditis (that is, being what most would call "over-costed" for what he does). I really hope he isn't, I love the model.

Any other info about the master of blades appreciated too!
 
#2 ·
I agree, the model is cool. From what I understand he certainly has some groovy rules - after joining a combat, but before roling any dice, you can reposition him anywhwere else in the combat (that he can fit) This can make him very interesting at either avoiding, or chasing down enemy ICs or min/maxing the number of models you want him in base contact with. He also gets a 'coup de grace' attack which I believe allows him a free attack back for every save roll of 6 he makes - this could make him very interesting vs. a horde army as even if he goes down due to having to make a bazillion saves he may at least take a few extra with him.

Whether this makes him worth his points or not I couldn't tell you yet, however I think as time progresses folk will start finding some sneaky ways of using him.
 
#3 ·
He is pretty sweet. He makes any incubi he joins fearless and would run him with 9 incubi to become the melee ultimate death machine of doom.
 
#5 ·
I do think he suffers from P-Lorditis (awesome name btw), as far as being fairly expensive and not having an invulnerable to save to protect him. Unlike the other PLords though, his ability to move his position in CC can effectively protect him from power weapons in most cases. That said, given that he's EW with 3 wounds I'm not sure you want the rest of the squad to be the ones targeted by the power fist/weapon.
 
#6 ·
Seriously, I don't see him being worth the value of more than 10 Incubi, especially when we are so tight on the HQ slot. We really need the Special characters that can buff the rest of our army and/or several Haemonculi for starting pain tokens.

Drazhar should be really awesome for Apocalypse, but not in normal games at all.
 
#7 ·
His darting strike ability is simply massive when faced in large squads - he could very easily take a large unit of boyz with a klaw nob without ever having to even take a blow from the klaw.

He is also benefits the most from power through pain compared to any other model/unit in the codex - once it kicks in he gets as tough as fuegan and then hits as hard (if not harder) than Jain-zar.

I've used him in a couple test games and he really does sledgehammer his way through the basic grunts of nearly every army - if they aren't fearless he can rack up pain points very quickly as he is one of 5 models in the codex that aren't T3 and a such S6 hits are not a huge threat.

The downsides are he can only join incubi (not a huge downside as 3 or 4 incubi + drazhar in a venom is pretty lethal and a sensible cost) but the real kicker is he (nor the incubi) come with or can get access to plasma grenades . The only way to do it is via an archon with phantasm greande launcher and that eats up another 150 ish points.

Still even for the huge downside of no grenades i'd take him in nearly every list I make if he gets a model like his picture. I personally see him being used in WWP/haemonculi themed lists - you can create some extremely dangerous and tough armies that way, though you do sacrifice some of the insanity that is warriors (they are probably the best non MeQ troops in the game IMO).
 
#8 ·
well the great thing about him is survivablity since to attack a IC you need to be in base with said IC so if any squad charges him most likely they wont get many attacks against him. or send him out alone and charge a sqaud watch them pile in then go into base contact with one lowly member ( tac marine ect..) he will only get one attack and you will probably kill them in 1.5 turns and they wont do shit to you. and then if they try to save their tac. sqaud and throw another unit in .... even better now 2 units are locked with no more killing power just ATSKNF fearless rolls. or if they are not fearless with I7 you will nearly always catch up.
 
#9 · (Edited)
All of Drazhar's greatness comes from his ability to dart around before combat starts. Therer are almost infinate ways to use this, and if you master this ability then he very well may be worth the points, however this is extremely hard to do (I doubt i'll be able to do this, and I consider myself a pretty good player).

He can use this ability to get out of combat with enemy ndependant characers (which may deny them their attacks) to snipe characters hiding at the back of units, stay away from powerfists, bring most of a large enemy unit out of striking range, and i'm sure there are many more possibilities.

I have some more elaboration on some of this in my "new tricks" thread.

Edit: nigelboyette ninja'd me



This is not true, one member of your unit must be in base contact with an enemy independant character, tgis model must attack the independant character, however if there are unengaged enemy models from that same unit within 2" of the guy in b2b with said independant character they may direct their attacks at him aswell.

So in your example the model in b2b with Drazhar AND any other marines in his unit that are within 2" of him may hit you.

The Emperor Protects
 
#10 ·
ahh ok sp like 3-4 guys will be able to attack instead of one, still. and also where does it say that you have to try and make into base with a IC you only have to make base with the unit, if drazar alone is only charging in then they counter charge then you move him to engage the least dangerous and fewest models. granted this wont help if you are facing mephiston or sanguinor but still going after units is still great because they wont be able to do realistic damage to you most of the time. which you have said. also wat if they charge you with an IC in a unit will you still be forced to attack him? drazars ability states that as long as he is in 2' coherency with his unit or does not have one then you may move him to any place in the combat, since he will be trying to engage with his character if he does simply move drazar out of range simple as that, this also works vice versa so if you charge and he counter charges then move drazar, essentially he wont be able to get into base with him until most of said unit is wiped out.

PS: kevin how did i ninja you i think a lot of people came to the same conclusion that you and i did im not trying to take any credit away from you.
 
#11 ·
It is probably also possible to deny attacks of an IC in a squad. If you assault an enemy unit with a character, move Drazhar first in to combat with said IC, and then move away before combat. The IC will not be in BTB with any of your models, so he won't be able to attack at all.
 
#12 ·
Depending on how the rule is worded, the point that mika brings up is probably one of his strongest. being able to completely deny an enemy IC to attack, to minimize regular attacks or to avoid power fists or power weapons will likely be his strongest weapon. However, I haven't read the codex yet, so this may not even be possible to the extent that we all hope or think. Time will tell.
 
#13 ·
Oh he can do it, the rule merely states he must maintain base contact and coherency with any unit he joins. Thus if he assaults a unit on his own he can "pull" models towards him and then simply move to the other side of the combat before blows are struck.

Makes him stupidly overpowered at objective denial if he charges a unit he can run down/outright kill as you can essential super-slingshot from combat.
 
#16 ·
Yeah, hw should be fun as hell, i'll try him in casual games but I doubt i'll use him in tournaments, tournaments are where i'll be fitting Lady Malys into my force. At 100 points cheaper than Drazhar she is still decent in combat and has her great re-deploying rule, so if you get 1st turn you can react to your opponents deployment or even influence theirs by putting some of your units in vulnerable (or threatening) positions then redeploying somewhere better.

The Emperor Protects
 
#17 ·
I was thinking about drazhar today (partly as a thought experiment) and a drazhar + archon combo flying out of a venom (or raider) could have some hilarious consequences - especially if they both disembark out of coherency just so the archon doesn't lock drazhar down.

You could set up some truly staggering smackdowns depending on your target - namely abusing enemy IC's for laughs. Huskblade/soultrap archon slams into an IC to beat them down while drazhar bounces to the other end of the unit, they should cleave the unit in half and if the archon kilsl his target you'll have a monster ready to take on anything short of deads and AV14 (and the whole 2 vehicles that are AV12/13 rear armour in the game).

Hell even using vehicles to slingshot would be fantastic - charge a chimera (only 1 access point) and use +2 strength to cut it open, force the troops to emergency disembark (thus pin them for a term) while you could potentially just flying off there. hell using an oncoming land raider just as a slingshot (given how big a LR is) would be fantastic.

Darting strike has so few restrictions it can make so many squad setups pointless it's unreal. Remember most squads out there only get 1 special CC weapon.

Still he's no slouch on his own even without using darting strike to it's fullest, but he really needs that first pain token.
 
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