Hi people!
I have been playing a lot of games with eldar which are usually all shooty and now I feel like something different. I have put a lot of thought onto this combat list I have created and making it work. It has been working quite finely for me but I would also like your opinions as well.
Karrandras- 215
Farseer- ROwitness, Spirit stone, Doom, Fortune, ROwitnessing- 155
5 Fire dragons- exarch, firepike, tank hunter- 105
Waveserpent- tl shuriken cannon- 100
8 Striking scorpions- exarch, scorpion claw, shadowstrike- 175
8 Harlequins- 6 kisses, troupemaster, shadowseer- 218
10 Dire avengers- exarch, 2sc, bladestorm- 152
10 storm guardians- 2 flamers, warlock, destructor- 127
5 rangers- pathfinders- 120
3 shining spears- exarch, starlance- 132
total- 1499
Plan
Karrandras would be my trouble shooter. I say this as there is always something in an army that would wipe half my army out if not careful. These units includes lootas and platformed heavy bolters teams from imperial guards. Karandras can usually infiltrate 12" as he is a single model and then get a charge on them first turn.
Fire dragons for some tank hunting support. This was something I had to have as my combat mainly does not have much anti tanks. These dragon IMO are far more better against tanks than 2-3 bright lances.
Scorpions have shadowstrike as karrandras would mainly be running by himself. These are also a good troubleshooting unit as the can infiltrate or outflank into the enemies fireline.
Harlequins are my main unit to charge into heavy armoured units. Termys or marines usually wouldn't get out unscathed if not dead after a charge from harliquins.
Storm guardians are probably the best swarm control in my army. These fellas are going to burn any gaunts or orks which go their way(with the help of doom of course).
Shining spears have a thing in finishing off wounded monsters. These are going to usually charge monsters or heavy armoured units which are wounded which is why I don't take the hit and run item. It is useless since if you don't take down a unit of termies or a carnifex on the charge, whether you like it or not, they are going to get crushed that turn.
So this is my list and my playing method. Please comment on the list,
I have been playing a lot of games with eldar which are usually all shooty and now I feel like something different. I have put a lot of thought onto this combat list I have created and making it work. It has been working quite finely for me but I would also like your opinions as well.
Karrandras- 215
Farseer- ROwitness, Spirit stone, Doom, Fortune, ROwitnessing- 155
5 Fire dragons- exarch, firepike, tank hunter- 105
Waveserpent- tl shuriken cannon- 100
8 Striking scorpions- exarch, scorpion claw, shadowstrike- 175
8 Harlequins- 6 kisses, troupemaster, shadowseer- 218
10 Dire avengers- exarch, 2sc, bladestorm- 152
10 storm guardians- 2 flamers, warlock, destructor- 127
5 rangers- pathfinders- 120
3 shining spears- exarch, starlance- 132
total- 1499
Plan
Karrandras would be my trouble shooter. I say this as there is always something in an army that would wipe half my army out if not careful. These units includes lootas and platformed heavy bolters teams from imperial guards. Karandras can usually infiltrate 12" as he is a single model and then get a charge on them first turn.
Fire dragons for some tank hunting support. This was something I had to have as my combat mainly does not have much anti tanks. These dragon IMO are far more better against tanks than 2-3 bright lances.
Scorpions have shadowstrike as karrandras would mainly be running by himself. These are also a good troubleshooting unit as the can infiltrate or outflank into the enemies fireline.
Harlequins are my main unit to charge into heavy armoured units. Termys or marines usually wouldn't get out unscathed if not dead after a charge from harliquins.
Storm guardians are probably the best swarm control in my army. These fellas are going to burn any gaunts or orks which go their way(with the help of doom of course).
Shining spears have a thing in finishing off wounded monsters. These are going to usually charge monsters or heavy armoured units which are wounded which is why I don't take the hit and run item. It is useless since if you don't take down a unit of termies or a carnifex on the charge, whether you like it or not, they are going to get crushed that turn.
So this is my list and my playing method. Please comment on the list,