hey guys, i came up with a list for a 2000 point army for my deathwing for an upcoming tournament, and would like some feedback. For those who don't know me, i'm quite experienced with Deathwing now since i've been playing them for 2 years now.
HQ
Belial 130
Interogator Chaplain - Terminator Armour 145
Troops
x5 terminator squad - 2x LC, 1x TH&SH, 1x heavy flamer w/company banner and power fist, 1x Narthecium/lightning claws.
x5 terminator squad - 3x LC, 1x TH&SH, 1x heavy flamer and power fist.
x5 terminator squad - 5x power fist and storm bolters, 1x with Cyclone Missile Launcher
x5 terminator squad - 5x power fist and storm bolters, 1x with Cyclone Missile Launcher
x5terminator squad - 4x power fist and storm bolters, 1x power fist and assault cannon
Heavy Support
2x Land Raider Crusaders - 1x extra armour
The reason for having the 2 assault squads is so each squad will go into the LR, 1 squad with belial, (the one with the banner and apothecary) and chaplain in the other.
The main focus of this army is to be a threat in all stages of a turn. the land raiders will be a main threat, especially with the 2 assault squads inside, also with the new FAQ up, i am now able to get the 3+ invo save from SS, 2 shots from CML, and feel no pain from apothecaries. Basically, the land raiders will be a major threat, especially if i get 1st turn, rocking up 12' and popping smoke, ready to pour out terminators on my next go, and able to assault hopefully, whilst my tactical terminators are sitting back shooting at stuff. Not only this the LR do have a big punch with their weapons, since i have 2, my opponent must either have luck or bias dice to try and destroy both in a turn, but since first turn will have smoke, it will make it even harder for them to destroy it. Not only that, most players will particularly choose the relaxing terminators over the LR as they are a more probable target to attack. this makes it hard for my opponent to choose what to fire at, as i am a threat all round, unless of course he has luck or packs a few bias dice with him to a game.
If all goes to plan, turn 2 my turn will be the downfall of my opponent, since i will be able to launch an assault with my assault terminators, with a 6 inch move, and hopefully being in range of an enemy squad or vehicle, and since my LR's are able to shoot, i can move up as close as possible and rapid fire at threats or take out vehicles with my twin linked assault cannon and multi melta. as you can see, i am then able to unleash all my fire power on my opponent whilst hopefully being able to charge that turn, and wreck havoc.
What do you guys think?
HQ
Belial 130
Interogator Chaplain - Terminator Armour 145
Troops
x5 terminator squad - 2x LC, 1x TH&SH, 1x heavy flamer w/company banner and power fist, 1x Narthecium/lightning claws.
x5 terminator squad - 3x LC, 1x TH&SH, 1x heavy flamer and power fist.
x5 terminator squad - 5x power fist and storm bolters, 1x with Cyclone Missile Launcher
x5 terminator squad - 5x power fist and storm bolters, 1x with Cyclone Missile Launcher
x5terminator squad - 4x power fist and storm bolters, 1x power fist and assault cannon
Heavy Support
2x Land Raider Crusaders - 1x extra armour
The reason for having the 2 assault squads is so each squad will go into the LR, 1 squad with belial, (the one with the banner and apothecary) and chaplain in the other.
The main focus of this army is to be a threat in all stages of a turn. the land raiders will be a main threat, especially with the 2 assault squads inside, also with the new FAQ up, i am now able to get the 3+ invo save from SS, 2 shots from CML, and feel no pain from apothecaries. Basically, the land raiders will be a major threat, especially if i get 1st turn, rocking up 12' and popping smoke, ready to pour out terminators on my next go, and able to assault hopefully, whilst my tactical terminators are sitting back shooting at stuff. Not only this the LR do have a big punch with their weapons, since i have 2, my opponent must either have luck or bias dice to try and destroy both in a turn, but since first turn will have smoke, it will make it even harder for them to destroy it. Not only that, most players will particularly choose the relaxing terminators over the LR as they are a more probable target to attack. this makes it hard for my opponent to choose what to fire at, as i am a threat all round, unless of course he has luck or packs a few bias dice with him to a game.
If all goes to plan, turn 2 my turn will be the downfall of my opponent, since i will be able to launch an assault with my assault terminators, with a 6 inch move, and hopefully being in range of an enemy squad or vehicle, and since my LR's are able to shoot, i can move up as close as possible and rapid fire at threats or take out vehicles with my twin linked assault cannon and multi melta. as you can see, i am then able to unleash all my fire power on my opponent whilst hopefully being able to charge that turn, and wreck havoc.
What do you guys think?