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2000 Points list for general smack down

<3000 
772 views 8 replies 6 participants last post by  cKerensky 
#1 ·
HQ
Brotherhood Champion

Elites
( 10 ) Purifiers - 4 Psycannons, 5 Halberds, 1 falchion

Troops
( 10 ) Strike Squad - 2 Psycannon, 7 halberds, 1 Daemonhammer, Rhino
( 5 ) Terminators - 1 Incinerator, 3 Halberds, Mastercrafted for the Justicar
( 5 ) Terminators - 1 Incinerator, 3 Halberds, Mastercrafted for the Justicar

Fast Attack
( 10 ) Interceptor Squad - 5 halberds, 4 falchions, 1 daemonhammer
Storm Raven - TL Lascanon, Hurricane Bolters

Heavy Support
Dreadknight - Heavy Psycannon, Nemesis Great Sword
Dreadnought - Multimelta, Nemesis doomfist, storm bolter

The list is supposed to provide short range firepower until the interceptor squad and dread knight can hit the front lines. One termy unit will arrive via the storm raven along with the dreadnought and the other terminator unit teleports in. Essentially everything starts the game on the front line and blitzes forward. I just wish that the brotherhood champion had a personal teleporter option grrrrrr.
 
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#2 ·
HQ: Fine

Elites: Replace the falcion for a hammer. All your units should have a hammer in case they are locked in a useless combat with a dread.

Troops: Again a hammer on each termie unit. Halberds on GKSS or interceptors are not really worth the points. Merge the terminators together, buy psybolts for them and then copmbat squad them again. Psybolts for the GKSS are good too.

Fast: Stick with the hammer (master crafted if you wish) and 2 psycannon (the jump inf movement gets you plenty of flank armour shots) and psybolts.

Heavy: Both good, though I really like the heavy incinerator.
 
#4 ·
Merge the terminators together, buy psybolts for them and then copmbat squad them again.
OMG! How could I have been so stupid? (Actually, I know how, but still). I always knew psybolts were a brilliant idea but felt 20 points for a 5 man squad was too costly, but of course, combat squadding them after giving them psybolts circumvents this. Brilliuant. Thanks old bean.
 
#5 · (Edited)
This brings us an interesting point. Having one dreadnought CCW gives a dreadnought Str 10 attacks but would having 2 different weapons on the dreadknight negate this? Also the DK still has 2 CCW (one fist and a great sword) so doesn't it still get the +1 attack for the extra weapon regardless of its special rules? This is especially interesting as the DK isn't a vehicle and hence there are no rules that cover multiple CCW on a monstrous creature. Also why would anyone ever take the nemesis daemonhammer when all it does is give the DK a force weapon? I guess it'd be nice for greater daemons and big bugs but that's about it. In all honesty the real reason I wanted to use the greatsword was that it looks super bad @$$.
 
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