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Match 7.12 : Task Force Ameterasu vs Scions of Chemos

748 views 8 replies 8 participants last post by  realitycheque 
#1 ·
Game Type: Seize Ground (3 objectives), Spearhead

Any unit that cannot regroup are now small enough to hide (i.e. immediately destroyed). Otherwise they cannot move off the table and so will hang around until they rally. Walls and pillars are solid, 12" high and nothing can park on them - but barrage can fire over everything.

Task Force Ameterasu deploy in the top left corner and go first.

Task Force Ameterasu
List
Ezekiel 170
"Captain Ozymandius" 5th Company Master with jump pack, lightning claws, and plasma pistol 165
"Ezekiel's Own" Command squad w/ apothecary and two power weapons 155
"Squad Ichi" Tactical squad w/ 10 marines, power weapon, and lascannon 200
"Squad Ni" Tactical squad w/ 10 marines, power weapon, and lascannon 200
"Squad San" Tactical squad w/ 10 marines, power weapon, and lascannon 200
"Squad Roku" Tactical squad w/ 10 marines, power weapon, and lascannon 200
"Squad Kusinaga" Assault squad w/ 10 marines power fist on sergeant, plasma pistol on one marine 275
"Squad Basan" Devastator squad w/ 10 marines and 4x plasma cannon 265
"Haia'ji" Whirlwind 85
"Nai'no'kami" Whirlwind 85

Deployment
None submitted

Tactics
None submitted

Scions of Chemos
List
"Amnaich Prophet of Chemos", Daemon Prince of Slaanesh w/ Mark of Slaanesh, Wings, Lash of Submission
"Zerak the Spiteful", Daemon Prince of Slaanesh w/ Mark of Slaanesh, Wings, Lash of Submission
"Zerak's Own pt1" Terminators x5 w/ 4 Lightning Claws, 1 Chain Fist, 5 Combi-Plasma, Land Raider
"Zerak's Own pt2" Terminators x3 w/ 3x Combi-Meltas
"Squad Precursor" Chaos Space Marines x10 w/ 2 Melta Guns, Aspiring Champion with Powerfist and Combi-Flamer, Rhino
"Squad Paradigm" Chaos Space Marines x10 w/ 2 Melta Guns, Aspiring Champion with Powerfist and Combi-Flamer, Rhino
"Squad Paragon" (Noise) Marines x6, Champ with Doom Siren, Rhino
"Pleasure" Vindicator w/ Daemonic Possession
"Pain" Vindicator w/ Daemonic Possession
"Perfection" Defiler w/ 2 Extra Close Combat Weapons

Deployment
None submitted

Tactics
None submitted


Vote closes on Tuesday the 21st of June at 1800 PM. Votes as usual must be in bold, and posted along with a reason. It doesn't have to be good mind you, just written down. Crap reasons will have no negative repercussions aside from your peers thinking you are an idiot.

If no tactics have been submitted, please assume average skill level for that player.
 
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#3 ·
Lash is perfect on a map like this. Unit's hiding, just waiting for the enemy to come forward and get caught in a massive crossfire... But then they get lashed and are themselves killed by those Slaanesh-worshipping freaks! Chaos, field day, messy.
 
#7 ·
Scions of Chemos

While Lash is nasty against a foot-list, don't think DA is completely defenseless. Ezekial is a librarian with an unlimited-range psychic hood (the older version).

However, what wins it for chaos is because DA heavy weapons are all static. With the amount of LOS-blocking terrain, I find it hard for them to make good use of those lascannons and devastators.
 
#8 ·
I don't think this will be the whupping a number of you think it would be. Combat squading makes for a lot of targets and potentially very little intial returns on lashings, and the lascannon squads can get easy cover saves. The loyalists don't have a whole lot of anti vehicle, but if they can just so much as damage the vindicators they'll free up their options a lot. And they do have a lot of bodies to deal with chaos forces once in range.

Still, without tactics I think chaos can carry the day. Mostly due to charging in, making it more likely that there will be some little squad taking their objective and fights going on around the others.
 
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