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2k what you think?

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393 views 7 replies 3 participants last post by  cypher371 
#1 · (Edited)
HQ:
Phaeron 210
res orb, phase shifter, sempiternal weave, tesseract labyrinth, warscythe

Troops:
9 Warriors 307
- Necron Lord, warscythe, res orb,
- Ghost Ark

9 Warriors 307
-Necron Lord, Warscythe, res orb
-Ghost Ark

15 Warriors 195

Fast attack:
5 Destroyers 240
- 2 heavy destroyer

5 Destroyers 240
- 2 heavy destroyer

5 scarabs 75

Heavy Support:
Monolith

Monolith
 
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#2 ·
list looks decent

i would drop the warscythes off the lords if you are not planning on going into cc

i would change the squad of 15 warroirs for some immortals as this unit will probably be for the phaeron. better saves and better guns

other than that your list seems to be pretty good but can you post up your tactics, makes it easier to give advice for
 
#3 · (Edited)
Ok general tactic
I get first turn then deploy monoliths ghost arcs destroyers, reserve scarabs and phaeron w/warriors
-use necron portals to bring in phaeron warriors and scarabs when necessary, unless they pop in from reserve first, destroyers are to provide advancing cover fire or long range anti-tank. other than that general tactic is to advance and counter my apponent, monoliths dish out fire in all directions while teleporting units about the battle field either away from danger or where needed most.

if i get second turn general tactic is the same just more defensive, i put th destroyers in reserve ready to deepstrike or portal strik depending on the situation at the time.

dawn of war = deploy the phaeron unit to provide a bulk or relentless warriors, hold everything else in reserve (or maybe just th whol army in reserve) and then of course i bring in units or hold off for reserve based on what my apponent does, as with laster edition i liek to use them with a steady and unstoppable advance - th new codex makes it more manouverable :D

hope that helps - i considered immortals but i kinda like the idea of still using th bog standard warrior, greater numbers and of course its the last thing people expect, with th new codex i can imagine so many people going th immortal route..whether its better or not i guess time will tell (also it helps that i possess 57 necron warriors...)


edit: warscythe = something to give me a bite if i am unfortunate enough to be in combat + it deals with vehicles and scares away walkers :)
 
#5 ·
well it is your choice on how you want the list to look

i would always go with what you want your list to look and not what people advice unless if you are willing to accept the changes

and the tactics seem to be good just leave room for the unexpected
 
#6 · (Edited)
I was thinking of this alternative list, what say you?

HQ:
Overlord 270
res orb, phase shifter, warscythe, sempiternal weave, command barge

Troops:
9 Warriors 307
- Necron Lord, warscythe, res orb,
- Ghost Ark

9 Warriors 307
-Necron Lord, Warscythe, res orb
-Ghost Ark

12 Warriors 156

Fast attack:
5 Destroyers 240
- 2 heavy destroyer

5 Destroyers 240
- 2 heavy destroyer

5 scarabs 75

Heavy Support:
Monolith

Monolith
 
#7 ·
i would probably drop one monolith for a doomsday ark, gives you greater range the the lith, better gun and you can still move and shoot with it (but the shot is weaker)

just keep one lith as it will act as an anti tank weapon magnit, saving your other vehicles from lascannons and melta shots

with the remainder points you can increase your 12 man cron squad or get another heavy gauss cannon
 
#8 · (Edited)
i would rather have a second monolith :)

Edit:
Just thought, how about this?

HQ:
Overlord 270
res orb, phase shifter, warscythe, semptiternal weave, command barge

Troops:
9 Warriors 307
- Necron Lord, warscythe, res orb,
- Ghost Ark

9 Warriors 307
-Necron Lord, Warscythe, res orb
-Ghost Ark

10 Immortals 245
-Necron Lord, res orb, warscythe

Fast attack:
5 Destroyers 220
- 1 heavy destroyer

5 scarabs 75

Heavy Support:
Monolith

Monolith

Doomsday Ark

(later on plan is remove scarabs and one lord in exchange for a Stalker)
 
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