Hello to all.*
So far I've played two games with the wood elves against ogres and high elves which ended in a win and a draw.*
My list was roughly this to the games
spell weaver lv4 *wotwe
Lord wt the sniper bow and the sniper spites.*
Branch wraith with radients
12 glade guard
12 glade guard
12 dryads
12 dryads
6 glade guard
4 treekin
4 treekin
7 war dancers*
2 treemen
Ive got a few questions that hopefully a few of you more experienced players have some advice on.*
I have 2 units of 4 treekin in my list from the two previus games and I've read that a unit of six seems to be better, when in a unit of six is it better to have them in two ranks or six in a line?
Characters are a bit of a head ache for me, *the level 4 lord with the dispell reroll item seems pretty good so far.*
But with the fighty characters I'm not so sure. *Are the better builds the ones with the magic bows? Giving them Armour and a sword to me seems doable but it's what unit to put him in to get to combat.*
On magic, I've only tried the life lore and the wood elves own lore but they both seem reliant on rolling setting spells to be a real help. Are there armies that use beasts regularly and feel its better than the other two?
I'm open to suggestions on changing my list if any of you think it could be doing with some alterations.*
Thanks.*
So far I've played two games with the wood elves against ogres and high elves which ended in a win and a draw.*
My list was roughly this to the games
spell weaver lv4 *wotwe
Lord wt the sniper bow and the sniper spites.*
Branch wraith with radients
12 glade guard
12 glade guard
12 dryads
12 dryads
6 glade guard
4 treekin
4 treekin
7 war dancers*
2 treemen
Ive got a few questions that hopefully a few of you more experienced players have some advice on.*
I have 2 units of 4 treekin in my list from the two previus games and I've read that a unit of six seems to be better, when in a unit of six is it better to have them in two ranks or six in a line?
Characters are a bit of a head ache for me, *the level 4 lord with the dispell reroll item seems pretty good so far.*
But with the fighty characters I'm not so sure. *Are the better builds the ones with the magic bows? Giving them Armour and a sword to me seems doable but it's what unit to put him in to get to combat.*
On magic, I've only tried the life lore and the wood elves own lore but they both seem reliant on rolling setting spells to be a real help. Are there armies that use beasts regularly and feel its better than the other two?
I'm open to suggestions on changing my list if any of you think it could be doing with some alterations.*
Thanks.*