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News On New Nids Codex

2K views 39 replies 24 participants last post by  Nayra 
#1 ·
Ok guys this info is from the guys who know so listen up. It has been confirmed that one eye and red terror are out the door, fex's will all have regen as standard, ravaners will have rending claws as standard and will be able to deep strike, stealer are to be made better with poss st increase or T. The last bit of gen i got is an over size stealer call a brood brother, not sure of its format but could be like the old fat stealer (can't remember it name) or a 3rd 4th gen stealer all that was said it will be a MC , this may well be the Nids new char. So thats what i got today what do you guys think as most of it was on here in rumor form apart from the deep strike and oversize stealer.
 
#2 ·
sounds interesting,

though I find it a pity they are removing OOE and RT, I really like those 2.
If the codex comes uot and they are left out, we should have a proper burial for them.

Anyway back on Topic.

A new TMC sounds nice, though I have no idea of what it might be.

Good dig BTW
 
#5 ·
Originally posted by crazy_rabit-99@Oct 11 2004, 09:48
Oh crap, they're getting rid of the redterror, i just bought one today, and i've had O1E for a while, so i'm gonna have to burry them! :huh:
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The old models will be fine to use after the new Codex. The O1E can be one of the new Fex's and the RT would just be one of your Raveners.
 
#6 ·
You should still be able to use OOE as a fex with those claw things and ST, Ive seen many fexs with the OOE claws and devourers or ST in the new codex and stuff... So just use him as that a mutant fex with Regen and Big ol' claws bascially what he is now but now you have the option of giving hima vcannon ;) well at least thats my thoughts on the situation. Regen as atandard on fexs though... does that mean it wont be a mutation to piut on the HT? or will it still be an option... if not we better get some dam inv. save with warp blast!

Ravenors deepstriking sounds like Red Terrors tunneling ability has been absorbed into the hive, maybe this means the swallow hole rule has also been absorbed... ^_^

And a fat stealer :lol: sounds interesting! A new TMC to replace the old ones I guess, so many questions about this new creature this raises though. I mean can this thing infiltrate as stealers can? a "brood brother" suggests it may lead a squad of stealers? Wonder what it will look like? fat stealer is a bit vague...

All in all this is some real nice research you've pulled together nottoc! Very well done on extracting the information from GW HQ. So then, what interrogation tactics did you use to get this big scoop! :p :p :p
 
#7 ·
Sounds great. I hope they keep the stealers at about the same point cost, that would make them a lot better than they are now.
 
#9 ·
Originally posted by slicer@Oct 10 2004, 23:29
You should still be able to use OOE as a fex with those claw things and ST, Ive seen many fexs with the OOE claws and devourers or ST in the new codex and stuff... So just use him as that a mutant fex with Regen and Big ol' claws bascially what he is now but now you have the option of giving hima vcannon ;) well at least thats my thoughts on the situation. Regen as atandard on fexs though... does that mean it wont be a mutation to piut on the HT? or will it still be an option... if not we better get some dam inv. save with warp blast!

Ravenors deepstriking sounds like Red Terrors tunneling ability has been absorbed into the hive, maybe this means the swallow hole rule has also been absorbed... ^_^

And a fat stealer :lol: sounds interesting! A new TMC to replace the old ones I guess, so many questions about this new creature this raises though. I mean can this thing infiltrate as stealers can? a "brood brother" suggests it may lead a squad of stealers? Wonder what it will look like? fat stealer is a bit vague...

All in all this is some real nice research you've pulled together nottoc! Very well done on extracting the information from GW HQ. So then, what interrogation tactics did you use to get this big scoop! :p :p :p
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Would love to take all the cerdit for this but this info is second hand as its my friend who would knows the person who works at Nottingham but thats all i can say about him, as this info shouldn't be out :unsure: with ref to the stealer he said it would be oversize and a MC it was me that thought it may be like the old fat model that sat on the throne (genestealer cults) or a 3rd or 4th gen, i got the feeling there still working on it but i can tell you that all the rest of the models are done and dusted and have been for a month or two. I'm now hopeful we will get the codex sooner than later but i can't confirm that just hope.
 
#12 ·
WHAT?!!!! That's awsome!!!! It's like us having a kroot shaper - but with a genestealer. 8)

Are you sure carnifexs get regenerate? It's too awsome!! :lol: We could have 3 dudes who are basically invincible!!! On another forum, they said that the carnifex broods are enlargened to 3!!!!!!!!! 9 KILLERS!!!!!! :lol: Just put the 9 carni's in the front of your army charge!!! They're like necrons man!!! 4+ and we're up! :D

We may get the regen because we have NO invulerable saves. Maybe we'll get them? :D Tyranid's power was brought down ALOT in the 3rd Edition, time to pump 'em up again! 8)
 
#13 ·
If Carnifex get to be 1-3 models in a brood, I'd almost bet my army the Carnifex brood becomes a 0-1 choice... Keeping things logical. Though I'm certain GW wouldn't mind if someone bought 9 Carnifexes to field in a particularly large game! :D

As for the Monstrous Genestealer, I'd also figure it would be some variant of the Genestealer Patriarch... Though it would be more appropriate for Cult lists, not Tyranid swarms.

As far as Mutable Genus goes, the rumour I've heard relating to it is that there will be no separate rules for "normal" and "custom" Tyranids... Essentially, the Mutable rules would be incorporated into the army list. And if so, this would coincide perfectly with the rumours related to the removal of the one-off Mutation rules, since there would be no need for species as there is now.

Of course, if Hive Node got the short stick, the Gaunts will be in trouble... Unless GW makes good on it's word to make the intermediate creatures (like Warriors) worth fielding.

We shall see... :hmm:
 
#14 ·
I would be willing to be that Regen will be an ability available to ALL TMC's. It's about the only thing I can think of that would make up for their lack of an invulnerable save. Well, there were those stupid Tyrant guard, but I wouldn't be caught dead with those silly looking models on the table.

As far as for there being no mutable genus I'm concerned. They better at least make up for it with different "broods" or something sort of like Ork Klans or SM chapters. Personally, I LOVED being able to make my own Nids just how I like them.
 
#15 ·
Originally posted by Fast and Deadly@Oct 11 2004, 08:05
9 KILLERS!!!!!! :lol: Just put the 9 carni's in the front of your army charge!!!
9 Carnifexes? ...*does some math*... in front of what army dude? You'll have spent most your points on fexes ;)

On the point of removing mutable genus in favour of incorporating it into standard species, like SM traits, I'm all for that, saves you the point of creating your own hive fleet, which you'll still kinda do, just in a different way, hopefully an easier one
 
#17 ·
Originally posted by Uzi-99@Oct 11 2004, 01:32
If Carnifex get to be 1-3 models in a brood, I'd almost bet my army the Carnifex brood becomes a 0-1 choice... Keeping things logical. Though I'm certain GW wouldn't mind if someone bought 9 Carnifexes to field in a particularly large game! :D

As for the Monstrous Genestealer, I'd also figure it would be some variant of the Genestealer Patriarch... Though it would be more appropriate for Cult lists, not Tyranid swarms.

As far as Mutable Genus goes, the rumour I've heard relating to it is that there will be no separate rules for "normal" and "custom" Tyranids... Essentially, the Mutable rules would be incorporated into the army list. And if so, this would coincide perfectly with the rumours related to the removal of the one-off Mutation rules, since there would be no need for species as there is now.

Of course, if Hive Node got the short stick, the Gaunts will be in trouble... Unless GW makes good on it's word to make the intermediate creatures (like Warriors) worth fielding.

We shall see... :hmm:
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From a balance point of view, in my opinion any brood of Carnifexes would have to be a 0-1 Heavy Support choice. No way it would make any sense unless they weakened them to toughness 5 or something of that nature.

I am hoping that they do just what you said with the mutable rules. It follows what I have been thinking all along...the mutations are going to be the Tyranid version of the veteran skills and doctrines that all other armies are getting.
 
#18 ·
Holy crap man. Carnifex's with regenerate this rocks. Big genestealers ;) :blink: :wacko: :) :D !! O1E and RT going :unsure: :mellow: :( , Lets all have a moment of silence for the 2 Big Guys.

One more thing that will make my day is anyone sure if Hive Tyrants getting an Inv??

Last question do you guys think I can use the Red Terror model as a Hive Tyrant?









Long Live the bugs.
 
#20 ·
[quoteOne more thing that will make my day is anyone sure if Hive Tyrants getting an Inv??

Last question do you guys think I can use the Red Terror model as a Hive Tyrant?
Long Live the bugs.
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[/quote]

Tyranids won't be getting Inv saves. GW has been pretty clear on that front.

As for using your RT as a HT I certainly don't see why not. I have been thinking the same thing as I don't use Raveners. (At this stage)
 
#22 ·
Originally posted by cropilot@Oct 11 2004, 13:55
If they take out the RT and O1E, I' sure they would have to include a new special character. Any news on it?
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Wouldn't bother me in the least if the new codex had no special characters at all.

Even O1E and RT weren't really special characters in the true sense. You never needed your opponent's permission like real special characters. They were just "unique mutations" with a catchy name given to them by those squishy pink biomasses in colorful, artificial carapaces. ;)

But as I said, I don't think Nids need special characters. In fact, I think it goes against the fluff in the first place. Nids don't have individuals. Besides, the ability to custom build most nid models to your own preference makes them all relatively unique in that regard anyway.

I know my two HTs are like none I've seen anywhere else. They are as "custom" as I think Nids need to be.
 
#24 ·
I hope we'll can make our hive fleet in the new rules, one of the more interesting things of nids is their ability to change. I think there aren´t two equal nid armies.

In the other hand, i hope fex can regenerate and the ravener should be better. I use them cause i love the model, but in future i will use it cuase they will be good too. (Y)
 
#25 ·
Last question do you guys think I can use the Red Terror model as a Hive Tyrant?

Use the RT model to convert your HT, not the most unique conversion, as Ive seen a few around but it still looks awesome, thats what Ive done with my HT, except the moron keeps falling over and tearing himself in 2!

Take the legs/lower body off the HT and take the top half of the RT off and switch, use the long tail on HT.
My RT/HT conversion is winged therefore it makes sense fluffwise, as nids have 6 limbs. 1 set of limbs for the wings 2 sets for the weapons (3 sets of 2 limbs! :D ) either the legs turned into talons as the creature evolved into a far more brutal creature or the legs were replaced by wings.
 
#26 ·
I don't know...the only thing that I really want is gaunts that can take rending claws...I know they'd be expensive...but I really like the whole Fleet of Claw/Leaping/Rhino as a Giant Tin Can thing...at the moment my whole 500 pt army can fleet and leap...it tears people up...either that or warriors as Troop choices...but that's just a little too evil...

I found myself the other day trying to figure out what to do about the Lictors I bought...they have the whole squid-head thing, which is kinda cool as a concept, but they just don't look right, don't know why...I'm thinking about either investing in some kind of Cthulhu head, or possibly just putting RT heads on ravener bodies to represent them...

I looked up the stats on the old Genestealer Patriarch from the Genestealer Cult...it's an expensive, if slightly tougher and stronger, genestealer. You'd probably be better off with the larger brood of regular 'stealers...

I now own four different Codices...Witchhunter, Tyranid, Necron, and Chaos......not sure what's scarier, the fact that the term Idealogical Purity has actually entered my head regarding a vast horde of Intergalactic Space Bugs, or the fact that the Tyranids, and the Tau, are the only ones who are at least honest about their rampant imperialism in this crazy little fictional universe...

o...k...I think maybe I should go sleep for a while...sorry about the rant.
 
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