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Inquisitor Lord For Relictors

606 views 8 replies 5 participants last post by  Fonus 
#1 ·
I am using an Inquisitor Lord for my Relictors Army and wanted to ask for some help on configuring him from you Daemonhunter players. The only reason I am taking him is beacuse I wanted to make my Army follow the fluff and have a radical Inquisitor and some Daemonhosts. The problem I find is that if I make the Inquisitor do anything useful I end up with a 250+ point unit that can easily be wiped out. Also, I can get a lot more band for my buck out of almost any of my Marine units so I would prefer just putting the points there.

What would you do to make a slightly usefully Inquisitor, but not spend hardly any points?
 
#2 ·
Slightly useful, inexpensive Inquisitor Lord? Hmm..

How about giving a Lord three Mystics? Stick him next to a Devestator squad and let the squad take the Mystic's free round of shooting.

Give a Lord a Holy Relic and basic kit (bp/ccw maybe), and a retinue of 3 Vet Guardsmen with hp/ccw, maybe one of the three with a flamer instead. Run the whole group alongside your charge, so that when your Relictors hit the enemy line, you can give them an extra attack (then throw the unit away).

I've heard of this being done before - don't know if it's legal, so you'd probably want to check it out before: on your first turn, you choose to remove the Lord's retinue. Same as if they took wounds, and the enemy gets VP for it if you're using VP. This way you could instantly join a tooled up Lord to an existing squad. Just buy him three Familiars (cheapest henchmen) and tool the Lord up with armor, weapons, the works. Like I said, I don't know if it's legal, and I can't think up many situations where you'd want to voluntarily remove friendly models which would act as a precedent for the Rule Boyz, but it's worth a try.
 
#3 ·
One idea I am tossing around is to use a Lord with a Book of Pain. It basically pins everything within 3" at the start of any movement phase until the beginning of the owners next turn. If I did that and managed to run him up and pop it off the last turn of a game on any unit that unit wouldn't be a scoring unit since it is pinned. Also, there is no test or anything to use it so everything thing is automatically pinned. This could be cheap, but if I give them a vehicle or anything then it gets pricey.
 
#4 ·
Bare bones inquisitor Lord for me.... Just take the Lord, a Power-Weapon and 3 Acolytes with either Storm Bolters and Storm Shields, or Artificer Armour, depending on wether I know my opponent or not... He's survivable, but only there to open up the Daemonhosts option...

However, one concession I do make is if I am going to be fighting a Daemonic Opponent, I take the Grimoire Pandaemonica - making your enemy Reroll Summoning or Possession is nice...

As for the books of pain - the hardest part of the books of pain is getting into the position to use it... Equipping your Lord and Retinue with massive amounts of Firepower to deal with what ever you pin would be the idea, but it has a few fundamental flaws...

Either, A, your Opponent is gunning for you - which means he'll be skipping around 12" right into you in one turn - possibly more depending on units... But regardless, he won't be finishing within 3" of you for you to release it in your Turn...

Or, B, you run right up towards your enemy and stop just in front of them to give them serious Dakka... Sorry, but if your Squad is better off shooting - then don't go anywhere near the enemy - give them that firepower at 24+ inches, since Storm Bolters, Plasma Cannons, Heavy Bolters and Psycannons seem to be the "norm" for Shooty Squads...

Save the points for an Icon of the Just...



As for removing the units.... There's no in-game precident to allow you to do that - of course, it could be argued the other way as well... But simply put it, if you could choose to just kill off your own troops, Then units which endanger your own (the Chaos Dreadie is an example - just a poor one. I am sure there's a better one) could be taken off without damaging potentially even more expensive units at the cost of itself... Not so... Or more importantly, removing units outside of shooting to get the Majority Armour Save right before that AP weapon hits....

Granted, the last thing you could do is take my opinions on Crunch... Fluff is the way to go...


As for the Relictors - I'm a long-time player of them, and when it comes down to it, if your army commander isn't a Librarian of Some Sort, you're not playing to the fluff... Of course, I always called mine a Lexicanum... Looks like he gets a promotion for the new Codex... Best of luck - remember, a Penitent Crusade is the best way to work Directly for the Emperor!
 
#5 ·
Originally posted by ForeverIgnored@Nov 30 2004, 07:39
Bare bones inquisitor Lord for me.... Just take the Lord, a Power-Weapon and 3 Acolytes with either Storm Bolters and Storm Shields, or Artificer Armour, depending on wether I know my opponent or not... He's survivable, but only there to open up the Daemonhosts option...

However, one concession I do make is if I am going to be fighting a Daemonic Opponent, I take the Grimoire Pandaemonica - making your enemy Reroll Summoning or Possession is nice...

As for the books of pain - the hardest part of the books of pain is getting into the position to use it... Equipping your Lord and Retinue with massive amounts of Firepower to deal with what ever you pin would be the idea, but it has a few fundamental flaws...

Either, A, your Opponent is gunning for you - which means he'll be skipping around 12" right into you in one turn - possibly more depending on units... But regardless, he won't be finishing within 3" of you for you to release it in your Turn...

Or, B, you run right up towards your enemy and stop just in front of them to give them serious Dakka... Sorry, but if your Squad is better off shooting - then don't go anywhere near the enemy - give them that firepower at 24+ inches, since Storm Bolters, Plasma Cannons, Heavy Bolters and Psycannons seem to be the "norm" for Shooty Squads...

Save the points for an Icon of the Just...
As for removing the units.... There's no in-game precident to allow you to do that - of course, it could be argued the other way as well... But simply put it, if you could choose to just kill off your own troops, Then units which endanger your own (the Chaos Dreadie is an example - just a poor one. I am sure there's a better one) could be taken off without damaging potentially even more expensive units at the cost of itself... Not so... Or more importantly, removing units outside of shooting to get the Majority Armour Save right before that AP weapon hits....

Granted, the last thing you could do is take my opinions on Crunch... Fluff is the way to go...
As for the Relictors - I'm a long-time player of them, and when it comes down to it, if your army commander isn't a Librarian of Some Sort, you're not playing to the fluff... Of course, I always called mine a Lexicanum... Looks like he gets a promotion for the new Codex... Best of luck - remember, a Penitent Crusade is the best way to work Directly for the Emperor!
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As far as bare bones, I think I am going to try a Lord with a Psycannon, 2 warriors with Meltaguns, and the guy who ups the Lords BS. It is only 125 Points and can be useful.

Books of pain can be used on the start of ANY movement phase including your opponents. That is the only way you would be able to get it to go off.

I agree that Fluff is the way to go. I am taking a Librarian as my other HQ choice with a command squad. Also, I am trying to figure out if I can attach a librarian to that group since you are allowed to attach a Librarian or Chaplin to a HQ squad and that would be really fluffy to have two. One of the three wound ones and one of the two.
 
#6 ·
As far as bare bones, I think I am going to try a Lord with a Psycannon, 2 warriors with Meltaguns, and the guy who ups the Lords BS. It is only 125 Points and can be useful.
The problem I see is that a psycannon is used for very different situations from meltaguns. You wouldn't want to waste it against an AV14 vehicle one turn, it's too expensive. If you're making a small anti-armor unit with those meltaguns, give the Lord a plasma pistol or combi-melta, and maybe meltabombs. It'll be even cheaper, and better suited to that role. And I'd actually take two Sages - the first one increases the Lord's BS, sure, but the second gives you a reroll in the retinue, which is useful with meltaguns (since they fire once per turn).
 
#7 ·
Originally posted by mEGALOMANIAC@Dec 6 2004, 14:41
The problem I see is that a psycannon is used for very different situations from meltaguns. You wouldn't want to waste it against an AV14 vehicle one turn, it's too expensive. If you're making a small anti-armor unit with those meltaguns, give the Lord a plasma pistol or combi-melta, and maybe meltabombs. It'll be even cheaper, and better suited to that role. And I'd actually take two Sages - the first one increases the Lord's BS, sure, but the second gives you a reroll in the retinue, which is useful with meltaguns (since they fire once per turn).
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Yeah, good point.

Maybe I can do a squad like this:

Lord w/Psycannon, CCW
Sage x2
Warrior x2 w/Plasma Guns

It ends up costing 136, but would have a 24" range with a reroll to hopefully keep the warriors alive.
 
#9 ·
Personaly I'd take:

Inq w. Psycannon
1 Warrior w. Plasmacannon
1 Warrior with nothing (another body with 4+ armour)
2 Sages
2 Mystic

All stands still in cover and shoots 36". Make sure you save that reroll for the plasmacannon.. and you dont want to deepstrike or summon stuff anywhere near that unit. Maybe I'll skip one Mystic, but thats another wound.. and if I got an Leman nearby...
 
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